|
Post by Admin on Aug 1, 2010 14:55:23 GMT -5
Shining Twilight Type: Normal Spell Effect: This card cannot be activated if you do not have a faceup "White Twilight Dragon" on your field. Select one "White Twilight Dragon" on your field. That monster cannot be destroyed until the end phase.
Tundra Terrain Type: Field Spell Effect: Once per turn during any player's turn, any player may skip their next draw phase to special summon a WATER monster that was destroyed during this turn. Only one WATER monster can be destroyed at a time. (Meaning cards like Raigeki don't work) WATER monsters gain 300 ATK and DEF until the end phase of the turn they were summoned.
|
|
|
Post by Kale Ikataru on Aug 1, 2010 16:33:35 GMT -5
Both approved.
|
|
|
Post by Admin on Aug 1, 2010 17:01:05 GMT -5
Torrent Phantom Level: 4 Attribute: Water Type: Aqua Type 2: Effect/Spirit Atk: 1900 Def: 1600 Effect: This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Effect 2: This card cannot be destroyed by Trap Cards. When this card returns to your hand, your opponent cannot attack directly next turn.
Rain Phantom Level: 4 Attribute: Water Type: Aqua Type 2: Effect/Spirit Atk: 1500 Def: 1500 Effect: This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Effect 2: This card cannot be destroyed by Spell cards. When it is returned to your hand, you may make the opponent skip their next draw phase.
Ripple Phantom Level: 4 Attribute: Water Type: Aqua Type 2: Effect/Spirit Atk: 1300 Def: 1200 Effect: This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Effect 2: This card cannot be destroyed by battle. When this card is returned to your hand, your opponent cannot see the next card they draw and must show the opponent it. (This means that they cannot play this card if they don't know what it is.)
Ice Phantom Level: 4 Attribute: Water Type: Aqua Type 2: Effect/Spirit Atk: 1000 Def: 1800 Effect: This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Effect 2: This card cannot be destroyed by monster effects. When this card is returned to your hand, your opponent may not set any cards next turn.
Mist, Phantom of Water Level: 7 Attribute: Water Type: Aqua Type 2: Effect/Spirit Atk: 2000 Def: 2000 Effect: This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Effect 2: You may pay 500 Life Points during the end phase to keep all Spirit type monsters on the field and not to return to your hand. Once per turn you may activate the effect of one phantom on your side of the field. Effect 3: This card can attack without any spell cards or trap cards chaining to it.
Light Blue Chick Level: 1 Attribute: Water Type: Winged Beast Type 2: Effect Atk: 100 Def: 300 Effect: When this card is summoned, you can bring one spell card from your deck or graveyard to your hand.
Dark Blue Chick Level: 1 Attribute: Water Type: Winged Beast Type 2: Effect Atk: 300 Def: 100 Effect: When this card is summoned, you can bring one trap card from your deck or graveyard to your hand.
Neutral Blue Chick Level: 1 Attribute: Water Type: Winged Beast Type 2: Effect Atk: 200 Def: 200 Effect: When this card is summoned, you can bring one monster card from your deck or graveyard to your hand.
Great Blue Chick Level: 4 Attribute: Water Type: Winged Beast Type 2: Effect Atk: 1000 Def: 1000 Effect: This card cannot be normal summoned or set. It can only be special summoned by removing from play three different "Blue Chicks" other than Great Blue Chick. Effect 2: When this card is summoned, you may draw 3 cards.
|
|
|
Post by Kale Ikataru on Aug 1, 2010 19:13:06 GMT -5
All approved.
|
|
|
Post by Admin on Aug 1, 2010 20:36:11 GMT -5
Sonic Swimmer Level: 4 Attribute: Water Type: Aqua Type 2: Effect Atk: 1400 Def: 1000 Effect: This card can attack directly while your opponent controls monsters if you skip your next draw phase. When this card is summoned, if it is the only water monster on the field, shuffle one card on the field back into it's owner's deck.
Waterfall Fairy Level: 2 Attribute: Water Type: Fairy Type 2: Effect/Tuner Atk: 200 Def: 200 Effect: This card can be treated as a level 3 monster for a synchro summon. When this card is successfully summoned, your opponent cannot activate any trap cards until the end phase.
Knight of the Cascade Level: 6 Attribute: Water Type: Warrior Type 2: Synchro/Effect Atk: 2100 Def: 1900 Req: One tuner plus one or more non tuner monsters Effect: Any non warrior monster that battles with this card is destroyed after damage calculation. Effect 2: Once per turn, you may negate the effect of a spell or trap card that effects a monster(s) on your side of the field and destroy it.
White Reverse Type: Quick-Play spell Effect: You may only activate this when a faceup WATER monster you control attacks or is attacked. Both monsters switch their atk and def only for damage calculation.
Celcius Trench Type: Continuous Spell Effect: Once per turn, if a WATER monster would be destroyed by a card effect, you may prevent it from being destroyed and you may draw a card if that monster is destroyed within the next turn.
Concealing Mist Type: Normal Trap Effect: When a WATER monster on your side of the field is attacked, you may activate this card to negate the attack. During your next standby phase, that monster is removed from play until the opponent's end phase of their next turn. When that monster returns, you may send one card in your graveyard back to your hand.
White Jammer Type: Counter Trap Effect: Tribute 1 WATER monster. Negate the activation of a card effect. While this card stays in the graveyard, no cards of the same card type can be used from the hands by any duelist. (Meaning if you negate a monster effect, no monsters can be summoned from your hand)
|
|
|
Post by Kale Ikataru on Aug 1, 2010 20:40:20 GMT -5
All approved.
|
|