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Post by Kale Ikataru on Jul 11, 2010 15:23:24 GMT -5
Name: Perfect Ally - Fallen Phoenix Attribute: Dark Level: 8 Type: Machine Type 2: Effect / Perfect Requirements: Three machine type monsters. Atk: 2700 Def: 2400 Effect: When this card is destroyed, you may remove from play one card in your graveyard. Then, as long as this card is in the graveyard, you may special summon it by skipping your draw phase. Also, if you do this, you can't summon another monster this turn.
Name: Perfect Ally - Catastor Upgraded Attribute: Dark Level: 5 Type: Machine Type 2: Effect / Perfect Requirements: Ally of Justice Catastor + One other Machine monster Atk: 2000 Def: 2000 Effect: If this card is attacked, or is attacking, and the monster attribute it is battling with is light attributed, destroy the monster immediately, without applying damage calculation. Also, if a effect targets this card or another Perfect ally, by lowering this card's atk and def by 500, negate the effect, and destroy the card. If this card's atk and def reaches 0, destroy it.
Name: Perfect Ally - Delta Soldier Attribute: Dark Level: 2 Type: Machine Type 2: Effect / Perfect Requirements: One machine type Atk: 100 Def: 100 Effect: If a non-perfect light monster battles this card, draw a card, and send one card in your removed from play pile back to your deck.
Name: Perfect Ally - Mechguard Attribute: Dark Level: 6 Type: Machine Type 2: Effect / Perfect Requirements: Two machine types Atk: 2300 Def: 1700 Effect: Once per turn, instead of attacking, this card may skip it's attack. During that turn, no traps can be activated during the battle phase.
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Post by Kale Ikataru on Jul 11, 2010 17:04:46 GMT -5
Name: Hyper Ally Decisive Armor Attribute: Dark Level: 12 Type: Machine Type 2: Effect / Hyper Requirements: Ally of Justice - Decisive Armor + Two other machine types Atk: 3700 Def: 3700 Effect: If your opponent controls a face-up LIGHT monster, you can select and activate 1 of the following effects once per turn: *Destroy a monster on the field. *Destroy all spell / trap cards by sacrificing 500 lp. *Send one card in your opponent's hand to the grave. Then, inflict 500 points of direct damage to your opponent.
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Post by Admin on Jul 11, 2010 18:09:29 GMT -5
Catastor seems a little op. Make it so he loses 700 atk and def and once he reaches 0, he is destroyed.
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Post by Kale Ikataru on Jul 11, 2010 19:35:05 GMT -5
K, modified.
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Post by Admin on Jul 11, 2010 19:36:47 GMT -5
Approved.
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Post by Kale Ikataru on Jul 12, 2010 12:18:00 GMT -5
Name: A-L, Sword Attribute: Light Level: 3 Type: Machine Type 2: Union / Effect Atk: 1500 Def: 1500 Effect: Once per turn, if this card is on the field, equip or unequip this card to a monster on the field. (Yours, or your opponent's.) If it is equipped to a monster on your side of the field, the equipped monster gains 200 atk and 100 def. If it is equipped to a monster on your opponent's side of the field, it becomes a light monster.
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