Post by Admin on Jun 26, 2010 17:08:47 GMT -5
Dragon of White Ice
Attribute: Water
Level: 4
Type: Dragon
Type 2: Effect/Union
Atk: 1000
Def: 1000
Effect: If you have a faceup water attributed dragon type monster, you may equip this card to it. If the monster is White Night Dragon or Temperature Dragon, you may lower the atk of one monster by 500 once per turn (Doesn't wear off at end phase). If not, the equipped monster gains 400 atk and def and if they would be destroyed, this card would be destroyed instead. (White Night and Temperature Dragon gain this boost to)
Excelcion, The Celcius Dragon
Attribute: Water
Level: 7
Type: Dragon
Type 2: Effect
Atk: 2100
Def: 1200
Effect: Once per turn if this card is faceup on the field, you may send one monster on the field to the top of it's owner's deck. If there are any other "Temperature Dragons" on the field, this card can destroy one trap or spell card per turn.
Hepheit, the Fahrenheit Dragon
Attribute: Water
Level: 7
Type: Dragon
Type 2: Effect
Atk: 2050
Def: 550
Effect: If this card destroys a monster in battle, you may special summon a Temperature token to your side of the field in def mode. (Level 1, 0 atk, 0 def, water) Temperature tokens can be used as a substitute for any of the four Temperature dragons. If there are any other "Temperature Dragons" on the field (Tokens count as one of the dragons), this card inflicts battle damage when attacking a def monster for the difference between atk and def.
Maelvin, the Kelvin Dragon
Attribute: Water
Level: 5
Type: Dragon
Type 2: Effect
Atk: 1900
Def: 1900
Effect: If this card is attacked by a monster with higher atk than it, you may raise this card's atk by 500 for each "Temperature Dragon (Such as Celcius and Fahrenheit)" on your side of the field during the damage step. If there are any other "Temperature Dragons" on the field, this card cannot be selected as a target for spell cards.
Toranyl, The Rankine Dragon
Attribute: Water
Level: 4
Type: Dragon
Type 2: Effect
Atk: 1600
Def: 1400
Effect: If there are any other "Temperature Dragons" on the field, this card can attack the opponent directly.
Taylamur, The RĂ©aumur Dragon
Attribute: Water
Level: 4
Type: Dragon
Type 2: Normal
Atk: 1750
Def: 1750
Lore: This dragon is known as the Temperature Dragon who fights with grace and passion. Using a foreign temperature scale like RĂ©aumur, this dragon freezes all opposition in her way.
Temperature Dragon
Attribute: Water
Level: 10
Type: Dragon
Type 2: Fusion/Effect
Atk: ?
Def: ?
Req: Must be fusion summoned with five water attributed monsters. At least three must be Temperature Dragons.
Effect: This card's atk and def are the amount of Temperature Dragons used in this fusion x 800. If the following Temperature Dragons were used, this card gets these effects:
Excelcion: If this card attacks, you may send one card to the bottom of it's owner's deck and destroy 1 spell or trap on the field.
Hepheit: If this card attacks a def position monster, inflict damage equal to the difference between atk and def.
Maelvin: This card cannot be effected by the opponent's spells. It gains 500 atk if it is targeted by an opponent's spell.
Toranyl: This card can attack directly but cannot attack next turn if it does.
Taylamur: This card is not effected by the opponent's traps.
Twin-Bladed Striker
Attribute: Water
Level: 4
Type: Dragon
Type 2: Effect
Atk: 1500
Def: 1000
Effect: This card can attack twice. If it does, any battle damage done on the second attack is negated.
White Night Wyvern
Attribute: Water
Level: 8
Type: Dragon
Type 2: Effect
Atk: 2500
Def: 2000
Effect: This card is always treated as White Night Dragon.
Effect 2: If this card is destroyed, you may special summon White Night Dragon from your deck, graveyard, hand, or removed from play pile by skipping your next draw phase.
White Night Lizard
Attribute: Water
Level: 2
Type: Reptile
Type 2: Effect
Atk: 500
Def: 500
Effect: If this card is destroyed by battle and sent to the graveyard, you may special summon a water attributed monster with 1500 def or less in atk mode.
White Night Fairy
Attribute: Water
Level: 3
Type: Fairy
Type 2: Effect/Tuner
Atk: 300
Def: 300
Effect: You may heal your Life points by this card's total atk points during your standby phase once per turn.
White Night Avenger
Attribute: Water
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1800
Def: 1100
Effect: If this card destroys a monster in battle, the opponent may not summon another monster of the same type until after this card's owner's next turn.
White Night Spirit
Attribute: Water
Level: 7
Type: Zombie
Type 2: Effect
Atk: 2300
Def: 0
Effect: This card cannot be destroyed in battle. When this card inflicts damage to the opponent, once per turn you may, inflict 500 more points of damage and heal your Life points by 500.
White Night Frog
Attribute: Water
Level: 1
Type: Reptile
Type 2: Normal/Tuner
Atk: 400
Def: 300
Lore: This frog stays hidden under the icy glaciers created by the White Night monsters. It has a hidden potential that may soon show.
White Night Princess
Attribute: Water
Level: 7
Type: Warrior
Type 2: Synchro/Effect
Atk: 2700
Def: 2200
Req: One White Night Tuner plus one or more non-tuner White Night Monsters.
Effect: If this card attacks a def position monster, inflict damage equal to the difference in atk and def.
White Night Witch
Attribute: Water
Level: 5
Type: Spellcaster
Type 2: Synchro/Effect
Atk: 2200
Def: 1200
Req: One White Night Tuner plus one or more non-tuner White Night monsters.
Effect: You may negate a spell once per turn during your opponent's turn. If you do, inflict 200 points of damage to the opponent x the amount of cards on their field.
Snow Wyvern
Attribute: Water
Level: 4
Type: Dragon
Type 2: Effect
Atk: 1400
Def: 900
Effect: You may draw an extra card every draw phase if this card is faceup on the field while there is a level 7 or higher water attributed dragon on the field.
Hyper White Night Dragon
Attribute: Water
Level: 12
Type: Dragon
Type 2: Effect/Hyper
Atk: 3500
Def: 3000
Req: White Night Dragon and two other dragon type monsters.
Effect: Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
Effect 2: When this card is destroyed by a spell or trap card, you may special summon it back to the field with 1000 less atk and def during the end phase. You may keep on doing this but it keeps on losing atk and def.
Perfect White Night Dragon
Attribute: Water
Level: 8
Type: Dragon
Type 2: Effect/Perfect
Atk: 2600
Def: 3600
Effect: Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
Effect 2: This card is the only target of spell and trap cards. (Not cards like Raigeki though)
Hyper Temperature Dragon
Attribute: Water
Level: 12
Type: Dragon
Type 2: Hyper/Effect
Atk: ?
Def: ?
Req: Temperature Dragon and two other dragons
Effect: This card's atk and def is the atk and def the Temperature Dragon that was tributed had.
It gains all effects it had.
Effect 2: This card may special summon from the graveyard one of the "Temperature Dragons" other than Temperature Dragon once per turn. (Pay 100 x their level)
Perfect Temperature Dragon
Attribute: Water
Level: 10
Type: Dragon
Type 2: Perfect/Effect
Atk: ?
Def: ?
Effect: This card's atk and def is the atk and def the Temperature Dragon that was tributed had.
It gains all effects it had.
Effect 2: This card is destroyed during your second standby phase after you summon this card. When it is, you may special summon Two Temperature Dragons other than Temperature Dragon from the graveyard to the field.
White Night Perfect Warrior
Attribute: Water
Level: 5
Type: Warrior
Type 2: Perfect/Effect
Atk: 2000
Def: 1900
Effect: This card gains 400 atk after inflicting damage.
Effect 2: This card cannot be destroyed by battle.
White Ice Dragon Warrior
Attribute: Water
Level: 5
Type: Warrior
Type 2: Fusion/Effect
Atk: 1800
Def: 1600
Req: Twin-Bladed Striker plus Dragon of White Ice
Effect: This card can attack twice.
White Night Blizzard
Type: Field Spell
Effect: Whenever a White Night monster is summoned, inflict 300 points of damage to the opponent.
Effect 2: All White Night monsters are shuffled back into your deck whenever they are destroyed. (Your choice actually if you want them to go to the grave or deck) All White Night monsters gain 400 atk and 100 def.
Cel-Heit-Vin Ran-Mur (Limited)
Type: Quick-Play Spell
Effect: Only activate when you have all five Temperature Dragons on the field. You may negate a trap, spell, monster effect, summon, or attack from the opponent and then end their turn.
Temperature Barrier
Type: Continuous Trap
Effect: While this is faceup, you may save a Temperature Dragon other than Temperature Dragon from being destroyed once per turn.
Icy Defeat
Type: Normal Trap
Effect: Only activate when a monster with higher atk attacks a monster on your side of the field with lower atk. Raise the atk of all Water Attributed monsters on the field by 800 until the end of the turn.
Attribute: Water
Level: 4
Type: Dragon
Type 2: Effect/Union
Atk: 1000
Def: 1000
Effect: If you have a faceup water attributed dragon type monster, you may equip this card to it. If the monster is White Night Dragon or Temperature Dragon, you may lower the atk of one monster by 500 once per turn (Doesn't wear off at end phase). If not, the equipped monster gains 400 atk and def and if they would be destroyed, this card would be destroyed instead. (White Night and Temperature Dragon gain this boost to)
Excelcion, The Celcius Dragon
Attribute: Water
Level: 7
Type: Dragon
Type 2: Effect
Atk: 2100
Def: 1200
Effect: Once per turn if this card is faceup on the field, you may send one monster on the field to the top of it's owner's deck. If there are any other "Temperature Dragons" on the field, this card can destroy one trap or spell card per turn.
Hepheit, the Fahrenheit Dragon
Attribute: Water
Level: 7
Type: Dragon
Type 2: Effect
Atk: 2050
Def: 550
Effect: If this card destroys a monster in battle, you may special summon a Temperature token to your side of the field in def mode. (Level 1, 0 atk, 0 def, water) Temperature tokens can be used as a substitute for any of the four Temperature dragons. If there are any other "Temperature Dragons" on the field (Tokens count as one of the dragons), this card inflicts battle damage when attacking a def monster for the difference between atk and def.
Maelvin, the Kelvin Dragon
Attribute: Water
Level: 5
Type: Dragon
Type 2: Effect
Atk: 1900
Def: 1900
Effect: If this card is attacked by a monster with higher atk than it, you may raise this card's atk by 500 for each "Temperature Dragon (Such as Celcius and Fahrenheit)" on your side of the field during the damage step. If there are any other "Temperature Dragons" on the field, this card cannot be selected as a target for spell cards.
Toranyl, The Rankine Dragon
Attribute: Water
Level: 4
Type: Dragon
Type 2: Effect
Atk: 1600
Def: 1400
Effect: If there are any other "Temperature Dragons" on the field, this card can attack the opponent directly.
Taylamur, The RĂ©aumur Dragon
Attribute: Water
Level: 4
Type: Dragon
Type 2: Normal
Atk: 1750
Def: 1750
Lore: This dragon is known as the Temperature Dragon who fights with grace and passion. Using a foreign temperature scale like RĂ©aumur, this dragon freezes all opposition in her way.
Temperature Dragon
Attribute: Water
Level: 10
Type: Dragon
Type 2: Fusion/Effect
Atk: ?
Def: ?
Req: Must be fusion summoned with five water attributed monsters. At least three must be Temperature Dragons.
Effect: This card's atk and def are the amount of Temperature Dragons used in this fusion x 800. If the following Temperature Dragons were used, this card gets these effects:
Excelcion: If this card attacks, you may send one card to the bottom of it's owner's deck and destroy 1 spell or trap on the field.
Hepheit: If this card attacks a def position monster, inflict damage equal to the difference between atk and def.
Maelvin: This card cannot be effected by the opponent's spells. It gains 500 atk if it is targeted by an opponent's spell.
Toranyl: This card can attack directly but cannot attack next turn if it does.
Taylamur: This card is not effected by the opponent's traps.
Twin-Bladed Striker
Attribute: Water
Level: 4
Type: Dragon
Type 2: Effect
Atk: 1500
Def: 1000
Effect: This card can attack twice. If it does, any battle damage done on the second attack is negated.
White Night Wyvern
Attribute: Water
Level: 8
Type: Dragon
Type 2: Effect
Atk: 2500
Def: 2000
Effect: This card is always treated as White Night Dragon.
Effect 2: If this card is destroyed, you may special summon White Night Dragon from your deck, graveyard, hand, or removed from play pile by skipping your next draw phase.
White Night Lizard
Attribute: Water
Level: 2
Type: Reptile
Type 2: Effect
Atk: 500
Def: 500
Effect: If this card is destroyed by battle and sent to the graveyard, you may special summon a water attributed monster with 1500 def or less in atk mode.
White Night Fairy
Attribute: Water
Level: 3
Type: Fairy
Type 2: Effect/Tuner
Atk: 300
Def: 300
Effect: You may heal your Life points by this card's total atk points during your standby phase once per turn.
White Night Avenger
Attribute: Water
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1800
Def: 1100
Effect: If this card destroys a monster in battle, the opponent may not summon another monster of the same type until after this card's owner's next turn.
White Night Spirit
Attribute: Water
Level: 7
Type: Zombie
Type 2: Effect
Atk: 2300
Def: 0
Effect: This card cannot be destroyed in battle. When this card inflicts damage to the opponent, once per turn you may, inflict 500 more points of damage and heal your Life points by 500.
White Night Frog
Attribute: Water
Level: 1
Type: Reptile
Type 2: Normal/Tuner
Atk: 400
Def: 300
Lore: This frog stays hidden under the icy glaciers created by the White Night monsters. It has a hidden potential that may soon show.
White Night Princess
Attribute: Water
Level: 7
Type: Warrior
Type 2: Synchro/Effect
Atk: 2700
Def: 2200
Req: One White Night Tuner plus one or more non-tuner White Night Monsters.
Effect: If this card attacks a def position monster, inflict damage equal to the difference in atk and def.
White Night Witch
Attribute: Water
Level: 5
Type: Spellcaster
Type 2: Synchro/Effect
Atk: 2200
Def: 1200
Req: One White Night Tuner plus one or more non-tuner White Night monsters.
Effect: You may negate a spell once per turn during your opponent's turn. If you do, inflict 200 points of damage to the opponent x the amount of cards on their field.
Snow Wyvern
Attribute: Water
Level: 4
Type: Dragon
Type 2: Effect
Atk: 1400
Def: 900
Effect: You may draw an extra card every draw phase if this card is faceup on the field while there is a level 7 or higher water attributed dragon on the field.
Hyper White Night Dragon
Attribute: Water
Level: 12
Type: Dragon
Type 2: Effect/Hyper
Atk: 3500
Def: 3000
Req: White Night Dragon and two other dragon type monsters.
Effect: Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
Effect 2: When this card is destroyed by a spell or trap card, you may special summon it back to the field with 1000 less atk and def during the end phase. You may keep on doing this but it keeps on losing atk and def.
Perfect White Night Dragon
Attribute: Water
Level: 8
Type: Dragon
Type 2: Effect/Perfect
Atk: 2600
Def: 3600
Effect: Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
Effect 2: This card is the only target of spell and trap cards. (Not cards like Raigeki though)
Hyper Temperature Dragon
Attribute: Water
Level: 12
Type: Dragon
Type 2: Hyper/Effect
Atk: ?
Def: ?
Req: Temperature Dragon and two other dragons
Effect: This card's atk and def is the atk and def the Temperature Dragon that was tributed had.
It gains all effects it had.
Effect 2: This card may special summon from the graveyard one of the "Temperature Dragons" other than Temperature Dragon once per turn. (Pay 100 x their level)
Perfect Temperature Dragon
Attribute: Water
Level: 10
Type: Dragon
Type 2: Perfect/Effect
Atk: ?
Def: ?
Effect: This card's atk and def is the atk and def the Temperature Dragon that was tributed had.
It gains all effects it had.
Effect 2: This card is destroyed during your second standby phase after you summon this card. When it is, you may special summon Two Temperature Dragons other than Temperature Dragon from the graveyard to the field.
White Night Perfect Warrior
Attribute: Water
Level: 5
Type: Warrior
Type 2: Perfect/Effect
Atk: 2000
Def: 1900
Effect: This card gains 400 atk after inflicting damage.
Effect 2: This card cannot be destroyed by battle.
White Ice Dragon Warrior
Attribute: Water
Level: 5
Type: Warrior
Type 2: Fusion/Effect
Atk: 1800
Def: 1600
Req: Twin-Bladed Striker plus Dragon of White Ice
Effect: This card can attack twice.
White Night Blizzard
Type: Field Spell
Effect: Whenever a White Night monster is summoned, inflict 300 points of damage to the opponent.
Effect 2: All White Night monsters are shuffled back into your deck whenever they are destroyed. (Your choice actually if you want them to go to the grave or deck) All White Night monsters gain 400 atk and 100 def.
Cel-Heit-Vin Ran-Mur (Limited)
Type: Quick-Play Spell
Effect: Only activate when you have all five Temperature Dragons on the field. You may negate a trap, spell, monster effect, summon, or attack from the opponent and then end their turn.
Temperature Barrier
Type: Continuous Trap
Effect: While this is faceup, you may save a Temperature Dragon other than Temperature Dragon from being destroyed once per turn.
Icy Defeat
Type: Normal Trap
Effect: Only activate when a monster with higher atk attacks a monster on your side of the field with lower atk. Raise the atk of all Water Attributed monsters on the field by 800 until the end of the turn.