Post by ~Primo~ on Jun 7, 2010 7:58:20 GMT -5
Sorry i know that i should post the in the canon deck thread but it's a lot so i just posted here;
Monsters:
1 Machine Emperor Wisel Infinity- 0/0-Other monsters you control cannot attack. Once per turn, you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "Wisel", "Grannel", and "Skiel" monsters you control. When this card is destroyed, destroy all monsters you control.
2 Skiel Carrier 3-600/200-If you do not control a face-up "Infinity" monster, destroy this card. Once per turn, you can negate the activation of an effect which destroys an "Infinity" monster. Once per turn, if one of your opponent monsters declare an attack, you can negate the attack.
3 Skiel Carrier 5-lv.1-800/400-This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by Tributing 1 face-up "Skiel Carrier 3". Destroy this card if you do not control a face-up "Infinity" monster. Once per turn, you can negate 1 attack from an opponent's attacking monster. When an "Infinity" monster destroys a monster by battle, inflict 300 damage to your opponent.
4 Wise Core-0/0-When this card is sent to the Graveyard by a card effect, destroy all monsters you control, then Special Summon 1 each of "Machine Emperor Wisel Infinity", "Wisel Top", "Wisel Attack", "Wisel Guard", and "Wisel Carrier" from your hand, Deck, or Graveyard.
5 Wisel Attack-lv.1-1200/0-Destroy this card if you do not control an "Infinity" monster.
6 Wisel Attack 3-lv.3-1600/0-Destroy this card if you do not control an "Infinity" monster. When an "Infinity" monster you control attacks an opponent's Defense Position monster with a lower DEF than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
7 Wisel Carrier-800/600-Destroy this card if you do not control an "Infinity" monster. This card cannot be destroyed by your opponent's card effects.
8 Wisel Guard-lv.1-0/1200-Destroy this card if you do not control an "Infinity" monster. When an opponent's monster declares an attack, you can switch the attack target to this card instead.
9 Wisel Guard 3-lv.3-0/2000-Destroy this card if you do not control an "Infinity" monster. When an opponent's monster declares an attack, you can switch the attack target to this card instead. Once per turn, if this card would be destroyed by battle, it is not destroyed.
10 Wisel Top-lv.1-500/0-Destroy this card if you do not control an "Infinity" monster.
11 Wisel Top 3-lvl.3-600/0-Destroy this card if you do not control an "Infinity" monster. Once per turn, you can negate the activation of a Spell or Trap Card and destroy it.
12 Ally of Justice Decisive Armor-lv.10-3300/3300-1 Tuner + 2 or more non-Tuner monsters.
If your opponent controls a face-up LIGHT monster, you can select and activate 1 of the following effects once per turn:
● Destroy 1 Set card your opponent
controls.
● Send 1 card from your hand to the Graveyard to destroy all Spell and Trap Cards your opponent
controls.
● Send all cards from your hand to the Graveyard to look at your opponent's hand and send all LIGHT
monsters in it to the Graveyard. Then, inflict damage to your opponent equal to the combined ATK of all monsters sent this way.
13 Ally of Justice Field Marshal-lv.9-2900/2600-1 Tuner + 2 or more non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. If this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.
14 Ally of Justice Rudra-lv.5-1900/1200-If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
15 Ally of Justice Catastor-lv.5-2200/1200
16 Ally of Justice Cosmic Gateway-lv.8-2400/1200-If your opponent controls 1 face-up LIGHT monster and another monster, you can Special Summon this card from your hand.
17 Ally of Justice Unlimiter-lv.2-You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase.
18 Helios - The Primordial Sun-lv.4-?/?-This card's ATK and DEF are each equal to the number of removed from play monsters x 100.
Spells:
1 Reloaded-Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
2 Speed world 2-If you activate a non-"Speed Spell" Spell Card, take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card (max. 12). You can remove any number of Speed Counters from this card to activate 1 of the following effects:
* 4: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.
* 7: Draw 1 card.
* 10: Destroy 1 card on the field.
3 Monster Reborn-Return 1 monster from the grave to your hand.
4 Monster Reincarnation-Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
5 Meteor of Destruction-Inflict 1000 damage to your opponent. You cannot activate this card if your opponent's Life Points are 3000 or less.
6 Magnet Circle LV2-Special Summon 1 Level 1 or 2 Machine monster from your hand.
7 Dark World Dealings-Each player drawn 1 card.Then each player discards 1 card.
8 Dark World Lightning-Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.
9 Lightning Vortex -Discard 1 card. Destroy all face-up monsters your opponent controls.
10 A Feather of the Phoenix-Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
11 Card Destruction-Each player discards their hand and draws the same number of cards they discarded.
12 Dimensional Fissure-Any monster sent to the Graveyard is removed from play instead.
Traps:
1 Battle Return-Activate only during your Battle Phase, when a monster you controls attacks, but either its attack is negated or the monster it battles is not destroyed by battle. Halve that monster's ATK; it can attack once more this turn.
2 Bomb Blast-Activate only during your turn. Destroy up to 3 Machine-Type monsters you control that have not battled this turn, and inflict damage to your opponent equal to the combined Levels of the destroyed monsters x 400.
3 -
4 Klein's Labyrinth-Activate only when your opponent declares an attack. Switch the original ATK and DEF of the attacking monster until the End Phase of the next turn. Until the End Phase, you take no Battle Damage, and your monsters cannot be destroyed by battle.
5 Negate Attack-Activate only when an opponent's monster declares an attack. Negate the attack and end the Battle Phase.
6 Slip Summon-Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
7 Spark Breaker-Select 1 face-up monster you control. Destroy all face-up monsters on the field with the same name as the selected monster's.
8 Trap Recycle-Send 1 card from your hand to the Graveyard. Select 1 Trap Card in your Graveyard that resolved successfully this turn, and return it to your hand. You cannot Set that Trap Card this turn.
9 Twin Vortex-Activate only when your opponent declares an attack. Destroy 1 monster you control and 1 monster your opponent controls.
10 Wise A3-Tribute 1 "Wisel Attack". Special Summon 1 "Wisel Attack 3" from your hand.
11 Wise T3-Tribute 1 "Wisel Top". Special Summon 1 "Wisel Top 3" from your hand.
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Total: 41
Monsters:
1 Machine Emperor Wisel Infinity- 0/0-Other monsters you control cannot attack. Once per turn, you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "Wisel", "Grannel", and "Skiel" monsters you control. When this card is destroyed, destroy all monsters you control.
2 Skiel Carrier 3-600/200-If you do not control a face-up "Infinity" monster, destroy this card. Once per turn, you can negate the activation of an effect which destroys an "Infinity" monster. Once per turn, if one of your opponent monsters declare an attack, you can negate the attack.
3 Skiel Carrier 5-lv.1-800/400-This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by Tributing 1 face-up "Skiel Carrier 3". Destroy this card if you do not control a face-up "Infinity" monster. Once per turn, you can negate 1 attack from an opponent's attacking monster. When an "Infinity" monster destroys a monster by battle, inflict 300 damage to your opponent.
4 Wise Core-0/0-When this card is sent to the Graveyard by a card effect, destroy all monsters you control, then Special Summon 1 each of "Machine Emperor Wisel Infinity", "Wisel Top", "Wisel Attack", "Wisel Guard", and "Wisel Carrier" from your hand, Deck, or Graveyard.
5 Wisel Attack-lv.1-1200/0-Destroy this card if you do not control an "Infinity" monster.
6 Wisel Attack 3-lv.3-1600/0-Destroy this card if you do not control an "Infinity" monster. When an "Infinity" monster you control attacks an opponent's Defense Position monster with a lower DEF than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
7 Wisel Carrier-800/600-Destroy this card if you do not control an "Infinity" monster. This card cannot be destroyed by your opponent's card effects.
8 Wisel Guard-lv.1-0/1200-Destroy this card if you do not control an "Infinity" monster. When an opponent's monster declares an attack, you can switch the attack target to this card instead.
9 Wisel Guard 3-lv.3-0/2000-Destroy this card if you do not control an "Infinity" monster. When an opponent's monster declares an attack, you can switch the attack target to this card instead. Once per turn, if this card would be destroyed by battle, it is not destroyed.
10 Wisel Top-lv.1-500/0-Destroy this card if you do not control an "Infinity" monster.
11 Wisel Top 3-lvl.3-600/0-Destroy this card if you do not control an "Infinity" monster. Once per turn, you can negate the activation of a Spell or Trap Card and destroy it.
12 Ally of Justice Decisive Armor-lv.10-3300/3300-1 Tuner + 2 or more non-Tuner monsters.
If your opponent controls a face-up LIGHT monster, you can select and activate 1 of the following effects once per turn:
● Destroy 1 Set card your opponent
controls.
● Send 1 card from your hand to the Graveyard to destroy all Spell and Trap Cards your opponent
controls.
● Send all cards from your hand to the Graveyard to look at your opponent's hand and send all LIGHT
monsters in it to the Graveyard. Then, inflict damage to your opponent equal to the combined ATK of all monsters sent this way.
13 Ally of Justice Field Marshal-lv.9-2900/2600-1 Tuner + 2 or more non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. If this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.
14 Ally of Justice Rudra-lv.5-1900/1200-If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
15 Ally of Justice Catastor-lv.5-2200/1200
16 Ally of Justice Cosmic Gateway-lv.8-2400/1200-If your opponent controls 1 face-up LIGHT monster and another monster, you can Special Summon this card from your hand.
17 Ally of Justice Unlimiter-lv.2-You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase.
18 Helios - The Primordial Sun-lv.4-?/?-This card's ATK and DEF are each equal to the number of removed from play monsters x 100.
Spells:
1 Reloaded-Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
2 Speed world 2-If you activate a non-"Speed Spell" Spell Card, take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card (max. 12). You can remove any number of Speed Counters from this card to activate 1 of the following effects:
* 4: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.
* 7: Draw 1 card.
* 10: Destroy 1 card on the field.
3 Monster Reborn-Return 1 monster from the grave to your hand.
4 Monster Reincarnation-Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
5 Meteor of Destruction-Inflict 1000 damage to your opponent. You cannot activate this card if your opponent's Life Points are 3000 or less.
6 Magnet Circle LV2-Special Summon 1 Level 1 or 2 Machine monster from your hand.
7 Dark World Dealings-Each player drawn 1 card.Then each player discards 1 card.
8 Dark World Lightning-Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.
9 Lightning Vortex -Discard 1 card. Destroy all face-up monsters your opponent controls.
10 A Feather of the Phoenix-Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
11 Card Destruction-Each player discards their hand and draws the same number of cards they discarded.
12 Dimensional Fissure-Any monster sent to the Graveyard is removed from play instead.
Traps:
1 Battle Return-Activate only during your Battle Phase, when a monster you controls attacks, but either its attack is negated or the monster it battles is not destroyed by battle. Halve that monster's ATK; it can attack once more this turn.
2 Bomb Blast-Activate only during your turn. Destroy up to 3 Machine-Type monsters you control that have not battled this turn, and inflict damage to your opponent equal to the combined Levels of the destroyed monsters x 400.
3 -
4 Klein's Labyrinth-Activate only when your opponent declares an attack. Switch the original ATK and DEF of the attacking monster until the End Phase of the next turn. Until the End Phase, you take no Battle Damage, and your monsters cannot be destroyed by battle.
5 Negate Attack-Activate only when an opponent's monster declares an attack. Negate the attack and end the Battle Phase.
6 Slip Summon-Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
7 Spark Breaker-Select 1 face-up monster you control. Destroy all face-up monsters on the field with the same name as the selected monster's.
8 Trap Recycle-Send 1 card from your hand to the Graveyard. Select 1 Trap Card in your Graveyard that resolved successfully this turn, and return it to your hand. You cannot Set that Trap Card this turn.
9 Twin Vortex-Activate only when your opponent declares an attack. Destroy 1 monster you control and 1 monster your opponent controls.
10 Wise A3-Tribute 1 "Wisel Attack". Special Summon 1 "Wisel Attack 3" from your hand.
11 Wise T3-Tribute 1 "Wisel Top". Special Summon 1 "Wisel Top 3" from your hand.
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Total: 41