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Post by seth on Jan 11, 2010 17:04:05 GMT -5
Card Name:Destiny Revolter Attribute:Light Type:Warrior Type 2: tuner/effect: if this monster is special summoned, you may special summon a lv. 4 or lower monster from your hand to the field. Level:3 Atk:1300 Def:900
Card Name:Sacred Revolter Attribute:Dark Type:Warrior Type 2: Tuner/Effect: Once per 2 turns, you may take one card from out of play to your hand. Level:3 Atk:1100 Def:1200
Card Name:Destiny Paladin Attribute:Light Type:Warrior Level:6 Effect/Requirements:Destiny revolter & a monster lv. 3; when this is synchro summoned the first time in a duel, it cannot be destroyed in battle, by spells, traps, or monster's effects. For every warrior in the graveyard, this monster gains 300 attack points. Atk:2600 Def:1800
Card Name:Sacred Doom Knight Attribute:Dark Type:Warrior Level:6 Effect/Requirements:Sacred revolter & a monster lv. 3; As long as this monster is on the field, the opponent may not use any traps, and you cannot use any spells. By paying half your life points, you can have the opponent get rid of the top 10 cards in their deck removed from play. this monster is not effected by any equip spell. Atk:2800 Def:1500
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Post by Admin on Jan 11, 2010 20:24:18 GMT -5
Destiny Paladin: cannot be destroyed by spells and traps and monster effects the first turn it's summoned. Sacred Doom Knight: Halve your LP. 800 is too less.
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Post by Noelecio Rizzo on Jan 11, 2010 23:38:33 GMT -5
Wahoo!!!
Approved! X3
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