Post by Admin on Jan 9, 2010 10:46:29 GMT -5
Armageddon Knight: Zero
Level: 6
Attribute: Dark
Type: Warrior
Type 2: Effect
Atk: 2400
Def: 1200
Effect: When this card is summoned, it cannot be destroyed the turn it is summoned by any effects or battle.
Armageddon Ice Beast: Zero
Level: 4
Attribute: Water
Type: Aqua
Type 2: Effect
Atk: 1850
Def: 1000
Effect: Bring one 'Armageddon: Zero' Monster to your hand from your deck once per turn.
Armageddon Spirit: Zero
Level: 4
Attribute: Dark
Type: Zombie
Type 2: Effect
Atk: 0
Def: 0
Effect: Negate a spell or trap once per turn. This monster cannot be destroyed in battle.
Armageddon Golem: Zero
Level: 5
Attribute: Earth
Type: Rock
Type 2: Effect
Atk: 2000
Def: 2000
Effect: You may discard one card from your hand to inflict 600 points of damage to the opponent. Unlimited until you run out of cards in your hand.
Armageddon Imp: Zero
Level: 7
Attribute: Dark
Type: Fiend
Type 2: Effect
Atk: 2500
Def: 1800
Effect: You can tribute this card to destroy all monsters or cards in the spell and trap zone on your opponent's side.
Armageddon Mirage
Type: Spell, Continuous
Effect: This card can become any one 'Armageddon: Zero' monster but not Armageddon Dragon: Zero. It does not gain it's atk or def or effects. This card cannot attack and does not take damage in battle. It is still destroyed after that attack and is treated as that monster in the grave as well.
Dark Forces
Type: Trap, Normal
Effect: You can special summon any Armageddon Zero monster from your deck or grave to the field. It is not allowed to attack while it's on the field.
Armageddon Dragon: Zero
Level: 12
Attribute: Water
Type: Dragon
Type 2: Effect
Atk: 3000
Def: 3000
Effect: Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
Effect 2: Any monster that battles with this card is destroyed after damage calculation. This monster cannot be destroyed in battle but loses 500 atk and def each time it avoids destruction. At 0 atk and def it cannot avoid destruction.
(This is the twisted version of White Night Dragon)
This card can only be summoned from the deck, grave, or hand by removing from play five different Armageddon Zero monsters from your grave or field. (Some can be on the field and some can be in the grave)
Level: 6
Attribute: Dark
Type: Warrior
Type 2: Effect
Atk: 2400
Def: 1200
Effect: When this card is summoned, it cannot be destroyed the turn it is summoned by any effects or battle.
Armageddon Ice Beast: Zero
Level: 4
Attribute: Water
Type: Aqua
Type 2: Effect
Atk: 1850
Def: 1000
Effect: Bring one 'Armageddon: Zero' Monster to your hand from your deck once per turn.
Armageddon Spirit: Zero
Level: 4
Attribute: Dark
Type: Zombie
Type 2: Effect
Atk: 0
Def: 0
Effect: Negate a spell or trap once per turn. This monster cannot be destroyed in battle.
Armageddon Golem: Zero
Level: 5
Attribute: Earth
Type: Rock
Type 2: Effect
Atk: 2000
Def: 2000
Effect: You may discard one card from your hand to inflict 600 points of damage to the opponent. Unlimited until you run out of cards in your hand.
Armageddon Imp: Zero
Level: 7
Attribute: Dark
Type: Fiend
Type 2: Effect
Atk: 2500
Def: 1800
Effect: You can tribute this card to destroy all monsters or cards in the spell and trap zone on your opponent's side.
Armageddon Mirage
Type: Spell, Continuous
Effect: This card can become any one 'Armageddon: Zero' monster but not Armageddon Dragon: Zero. It does not gain it's atk or def or effects. This card cannot attack and does not take damage in battle. It is still destroyed after that attack and is treated as that monster in the grave as well.
Dark Forces
Type: Trap, Normal
Effect: You can special summon any Armageddon Zero monster from your deck or grave to the field. It is not allowed to attack while it's on the field.
Armageddon Dragon: Zero
Level: 12
Attribute: Water
Type: Dragon
Type 2: Effect
Atk: 3000
Def: 3000
Effect: Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
Effect 2: Any monster that battles with this card is destroyed after damage calculation. This monster cannot be destroyed in battle but loses 500 atk and def each time it avoids destruction. At 0 atk and def it cannot avoid destruction.
(This is the twisted version of White Night Dragon)
This card can only be summoned from the deck, grave, or hand by removing from play five different Armageddon Zero monsters from your grave or field. (Some can be on the field and some can be in the grave)