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Post by Kale Ikataru on Dec 24, 2009 0:15:39 GMT -5
Card Name: Draoxa Spirit Attribute: Dark Type: Fiend Type 2: Gemini Level: 4 Atk: 1900 Def: 1100 Effect: For every "Draoxa" monster on your side of the field (not including Draoxa Spirit), this card gains 100 def.
Card Name: Draoxeon Priest Attribute: Light Type: Fairy Level: 6 Atk: 2100 Def: 1500 Description: A holy priest of the Titan Eon, and a holy spirit inside of him, the Draoxa Priest is both a fighter and a healer.
Card Name: Eternity's Curse Type: Continuous Trap Effect: Each turn, while there is a Draoxa monster on your side of the field, your opponent loses 100 life points during every one of their standby phases.
Card Name: Draoxeon Palace Type: Field Spell Effect: Select a monster in your hand each of your standby phases. During each of your turns, by sacrificing 1000 Life Points, that monster you selected is level 4.
Card Name: Draoxa Golem Attribute: Earth Type: Rock Type 2: Effect Level: 6 Atk: 2000 Def: 2000 Effect: If you have another "Draoxa" monster, not including this one, Draoxa Golem gains 100 atk and def.
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Post by Admin on Dec 24, 2009 10:45:12 GMT -5
Approved.
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Post by Kale Ikataru on Dec 26, 2009 23:59:18 GMT -5
Card Name: Vulcan Draox Samurai Attribute: Fire Type: Warrior Level: 6 Atk: 2400 Def: 1000 Description: A ultimate fighter, the vulcan draox samurai is deadly in many ways. His poisoned katana, firebreathing, his kung fu. Piercing through his armor may be easy, but watch out for his quickness.
Card Name: Draoxa Mergon Attribute: Water Type: dragon Level: 5 Atk: 2100 Def: 14000 Description: A dragon and a mermaid put together is not a good sight. If his trident hits you, you're dead. If he gets you close to the water, you're dead. If he bites you, you're dead. The only easy way to beat him is be unexpected.
Card Name: Draox Z Type: Counter Trap Effect: You may only activate this if you have at least 2 or more Draoxa monsters on the field. Negate a spell or trap.
Card Name: Dragonic Extravaganza Type: normal spell Effect: Sacrifice one of your monsters. Destroy an opponent monster.
Card Name: Draox Mage Attribute: Wind Type: spellcaster Type 2: union Level: 4 Atk: 800 Def: 1200 Effect: Once per turn, you may equip or unequip this monster to another Draoxa monster. The equipped monster gets the "pierce" effect and 100 atk.
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Post by Noelecio Rizzo on Dec 27, 2009 7:10:23 GMT -5
Draoxa Priest from your earlier post is too powerful.
Your monsters on the second post are overpowered and thus - disapproved. Your spells and traps are approved.
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Post by Kale Ikataru on Dec 28, 2009 22:27:50 GMT -5
modified. And I meant to fix the Draoxa Priest, though when I posted the second post, I forgot all about it. ^_^'
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Post by Noelecio Rizzo on Dec 30, 2009 11:44:24 GMT -5
Good enough, approved. :3
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Post by Kale Ikataru on Jan 5, 2010 0:12:54 GMT -5
Card Name: Xyzor, spirited priest leader Attribute: Light Type: Fiend Type 2: fusion/effect Level: 7 Atk: 2700 Def: 100 Effect: This card is also treated as a dark type monster while on the field. This card may only be fusion summoned by the spell card known as Archfusion. If this card is destroyed by battle, special summon a clear monster from your deck.
Card Name: Ktaar, Elite Golemian Mage Attribute: Earth Type: Spellcaster Type 2: fusion/effect Level: 7 Atk: 200 Def: 2600 Effect: Ktaar, Elite Golemian Mage is also treated as a wind type monster. This card may not be normal summoned. This card may only be special summoned by a spell card known as Archfusion. If this card is destroyed by battle, your opponent loses Life points equal to half the def points of Elite Golemian Mage during the turn it was destroyed.
Card Name: Hrathire, Mergon Shien Commander Attribute: Water Type: Warrior Type 2: fusion/effect Level: 6 Atk: 1600 Def: 1600 Effect: Hrathire, Mergan Shien Commander is also treated as a Fire type monster. This card may not be normal summoned. This card may only be special summoned by a spell card know as Archfusion.If this card is destroyed by battle, destroy all the monsters on the field. (Yours and your opponent's.)
Card Name: Archfusion Type: Normal Spell Effect: This card may only be used to either fusion summon or special summon the following monsters: "Xyzor, spirited priest leader", "Ktaar, Elite Golemian Mage" and, "Hrathire, Mergon Shien Commander". You need the following for "Xyzor, spirited priest leader": Draoxa Spirit, Draoxa Priest. You need the following for "Ktaar, Elite Golemian Mage": Draoxa Golem, Draox Mage. You need the following for "Hrathire, Mergon Shien Commander": Vulcan Draox Samurai, Draoxa Mergon.
Card Name: Clearify Type: Continuous Trap Effect: All the monsters on your side of the field are not treated as their normal attribute. Instead they are treated as the "clear" attribute.
Card Name: D.R.A.O.X. stop Type: Counter Trap Effect: Choose a effect: *Negate a normal spell/trap by destroying a card on your side of the field. *Negate a continuous spell/trap by discarding a card.
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Post by Noelecio Rizzo on Jan 5, 2010 5:14:45 GMT -5
All monsters you've mentioned in extra treating don't even exist. Unfortunately, we can't approve it without seeing the monsters you treat beforehand.
You never mentioned the full types and effects of your monsters. Therefore, only your spells and traps are approved.
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Post by Kale Ikataru on Jan 5, 2010 23:47:21 GMT -5
Which monsters don't exist? And what do you mean tye full types and effects of my monsters? I'm kinda confused.
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Post by Noelecio Rizzo on Jan 6, 2010 9:36:08 GMT -5
Mergon Samurai and Rock Mage don't exist.
Also, your monsters' types are the following: Xyzor: Fusion/Effect. Hrathire: Fusion/Gemini. Most likely, you can't have it a Gemini since you'll have to use Archfusion twice for its summon. Ktaar: Fusion/Effect.
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Post by Kale Ikataru on Jan 6, 2010 23:57:07 GMT -5
modified. And at first, Hrathire, Mergon Shien Commander and Ktaar, Elite Golemian Mage were supposed to be Mergon Samurai and Rock mage, but I changed their names and forgot to change their names in the effect. That probably didn't make any sense. Oh well. =)
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Post by Noelecio Rizzo on Jan 7, 2010 9:40:56 GMT -5
Now finally, the long awaited - approved. XD
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Post by Kale Ikataru on Jan 9, 2010 0:38:18 GMT -5
XD for above comment
Card Name: Clear Mimic Attribute: Dark Type: fiend Type 2: effect / tuner Level: 5 Atk: 1600 Def: 1600 Effect: This card is not treated as a dark monster while faceup on the field. This card's name may be the following: Hrathire, Mergon Shien Commander, Ktaar, Elite Golemian Mage or Xyzor, Spirited Priest Leader.
Card Name: Full Castle Type: Normal Effect: Special summon a draoxeon token. (0 atk/1300 def/Light/Fiend/Lv. 2)
Card Name: Eon, titan of eternity Attribute: Light Type: Fiend Type 2: Synchro/Effect Level: 11 Effect/Requirements: Hrathire, Mergon Shien Commander + Ktaar, Elite Golemian Mage + Xyzor, Spirited Priest Leader + Clear Mimic This card may not be destroyed by battle. This card gains 200 atk and def for every Draox monster in the graveyard. Atk: 2100 Def: 2100
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Post by Kale Ikataru on Jan 9, 2010 0:46:40 GMT -5
Card Name: Eternal Destruction Type: normal Effect: Your opponent loses 200 life points for every Draox monster faceup on the field. (Including Hrathire, Mergon Shien Commander + Ktaar, Elite Golemian Mage + Xyzor, Spirited Priest Leader.)
Card Name: Eternal Power Type: Continuous Effect: If Eon, titan of eternity is in the graveyard, special summoning him by choosing a effect: *You lose 2100 life points *Destroy all the monsters on your side of the field. (There must be at least three monsters on your side of the field.)
Card Name: Clear Cube II Attribute: Dark Type: Machine Level: 4 Atk: 1800 Def: 0 Effect: This card is not treated as a dark monster while faceup on the field. If Clear Cube is on the field, sacrifice it and summon this from your hand. If this card is sent to the grave yard either summon a Clear token (0 atk/1300 def/Light/Fiend/Lv. 2), or another Clear Cube.
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Post by Noelecio Rizzo on Jan 9, 2010 5:46:25 GMT -5
I find Eon hard. Tokens can't have effects, just so you know, so you have no Tuner to Synchro Summon it.
You meant Clear Mimic II.
Aside for notes, approved.
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