Post by Admin on Dec 16, 2009 19:39:03 GMT -5
Shield Knight Hector (Bravery Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1900
Def: 1400
Effect: This monster can attack the opponent directly. Every duelist takes the same damage.
Shield Knight Alcinoe (Wisdom Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1400
Def: 1900
Effect: When this card is normal summoned, destroy one spell or trap on the field.
Shield Knight Kein (Honor Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1800
Def: 1700
Effect: When this card is destroyed, bring one shield from your deck to your hand.
Shield Knight Xena (Grace Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1600
Def: 2000
Effect: This monster cannot be destroyed by battle.
Shield Knight Lyserg (Loyalty Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1700
Def: 1700
Effect: This card cannot be effected by spells.
Shield Knight Bremusa (Force Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 2100
Def: 1200
Effect: This card cannot attack the opponent directly.
Shield Knight Remiel (Peace Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1000
Def: 1000
Effect: As long as this card is on the field, there is no battle phase.
Shield of Peace
Type: Spell, Equip
Effect: The monster equipped to this isn't effected by spells or traps. The monster must have 1000 or less atk. Applies for opponent as well one monster.
Shield of Force: This is the new name for Shield of Power
Shield of Loyalty
Type: Spell, Equip
Effect: The monster equipped to this can return itself to your hand to negate an attack. This shield is then destroyed.
Shield of Honor
Type: Trap, Continuous
Effect: Equip this to a monster. That monster when battling a monster that is stronger destroys both it and the opposing monster. Battle Damage is still applied. The shield is destroyed afterwards.
Shield Guardian
Type: Spell, Continuous
Effect: This spell turns into a monster. It's atk and def are the difference between both players LP. This card cannot attack directly if it has more than 2000 atk and def. This card's attack and def when summoned are set as that for the rest of the game.
Shield Kingdom
Type: Spell, Field
Effect: Bring back one level 4 or lower shield monster or spell or trap each turn to your hand or field. Pay 500 LP each standby phase to keep this on the field.
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1900
Def: 1400
Effect: This monster can attack the opponent directly. Every duelist takes the same damage.
Shield Knight Alcinoe (Wisdom Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1400
Def: 1900
Effect: When this card is normal summoned, destroy one spell or trap on the field.
Shield Knight Kein (Honor Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1800
Def: 1700
Effect: When this card is destroyed, bring one shield from your deck to your hand.
Shield Knight Xena (Grace Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1600
Def: 2000
Effect: This monster cannot be destroyed by battle.
Shield Knight Lyserg (Loyalty Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1700
Def: 1700
Effect: This card cannot be effected by spells.
Shield Knight Bremusa (Force Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 2100
Def: 1200
Effect: This card cannot attack the opponent directly.
Shield Knight Remiel (Peace Knight)
Attribute: Light
Level: 4
Type: Warrior
Type 2: Effect
Atk: 1000
Def: 1000
Effect: As long as this card is on the field, there is no battle phase.
Shield of Peace
Type: Spell, Equip
Effect: The monster equipped to this isn't effected by spells or traps. The monster must have 1000 or less atk. Applies for opponent as well one monster.
Shield of Force: This is the new name for Shield of Power
Shield of Loyalty
Type: Spell, Equip
Effect: The monster equipped to this can return itself to your hand to negate an attack. This shield is then destroyed.
Shield of Honor
Type: Trap, Continuous
Effect: Equip this to a monster. That monster when battling a monster that is stronger destroys both it and the opposing monster. Battle Damage is still applied. The shield is destroyed afterwards.
Shield Guardian
Type: Spell, Continuous
Effect: This spell turns into a monster. It's atk and def are the difference between both players LP. This card cannot attack directly if it has more than 2000 atk and def. This card's attack and def when summoned are set as that for the rest of the game.
Shield Kingdom
Type: Spell, Field
Effect: Bring back one level 4 or lower shield monster or spell or trap each turn to your hand or field. Pay 500 LP each standby phase to keep this on the field.