Post by Admin on Dec 14, 2009 19:03:17 GMT -5
Zero Shield
Type: Trap, Normal
Effect: Negate an attack and lower the monster protected's position stat to 0 for this turn only.
Shield of Faith
Type: Trap, Continuous
Effect: Protect the card equipped to this from being destroyed by traps or spells. This card is destroyed instead. (Can be equipped to traps and spells to) This card can be activated as a negation device instead but i destroyed right away instead.
Shield of Courage
Type: Spell, Equip
Effect: The level 3 or lower monster equipped to this can attack directly.
Shield of Bravery
Type: Spell, Equip
Effect: When the monster equipped to this is attacked or attacks, halve the opposing monster's atk or def and then this shield is destroyed after the battle.
Shield of Grace
Type: Trap, Continuous
Effect: The monster equipped to this cannot be destroyed by battle. This can be used as a way to protect your monster from being destroyed right away but is destroyed afterwards instead.
Shield of Power
Type: Spell, Equip
Effect: Increase the atk of the monster equipped to this by 300 x each card with the word shield in it's name in the grave.
Shield of Hope
Type: Trap, Continuous
Effect: The card equipped to this cannot be effected by a monster's effect. Can be equipped to spells and traps to. Destroy this card instead if the card destroys the monster. This can be used for negation but is destroyed afterwards instead.
Shield of Misery
Type: Spell, Equip
Effect: The monster equipped to this loses all of it's atk and def. Pay 500 LP each standby phase to keep this on the monster.
Shield of Death
Type: Trap, Continuous
Effect: The card equipped to this is sent to the grave for three of your turns after this is activated. This card is destroyed when it's sent back.
Resurrection Shield
Type: Trap, Normal
Effect: Discard a card. Bring back a monster from the grave to the field.
Enchanting Shield
Type: Spell, Normal
Effect: Bring back a spell or trap to your hand or facedown on the field.
Destruction Shield
Type: Spell, Normal
Effect: Destroy one card on your opponent's side.
Shield of the Elements
Type: Trap, Normal
Effect: Declare one attribute. All monsters with that attribute take no damage in battle and cannot be destroyed this turn.
Shield of the Weak
Type: Trap, Normal
Effect: When a level 3 or lower monster is attacked, destroy the monster attacking it and inflict damage equal to your monster's atk to the opponent.
Shield Master
Attribute: Light
Level: 10
Type: Spellcaster
Type 2: Effect
Atk: 3000
Def: 2200
Effect: Sacrifice three shield monsters to summon this. Destroy one card on the field when this card is summoned.
Effect 2: Every standby phase, your opponent takes damage equal to how many shields are in your grave times 200.
Shield Boy
Attribute: Light
Level: 2
Type: Spellcaster
Type 2: Tuner/Effect
Atk: ?
Def: ?
Effect: This monster's atk and def is how many shields are on the field times 200.
Effect 2: When this is summoned, you can discard any number of cards to bring that many shields back on your field facedown.
Shield God
Attribute: Light
Level: 12
Type: Shield
Type 2: Synchro/Effect
Atk: ?
Def: ?
Requirements: Shield Boy plus Shield Master
Effect: This card's atk and def become equal to how many shields are in your grave times 400.
Effect 2: Only synchro summon this monster if your opponent has 3 or more cards on their field. If not, destroy all cards on the field including this one.
Type: Trap, Normal
Effect: Negate an attack and lower the monster protected's position stat to 0 for this turn only.
Shield of Faith
Type: Trap, Continuous
Effect: Protect the card equipped to this from being destroyed by traps or spells. This card is destroyed instead. (Can be equipped to traps and spells to) This card can be activated as a negation device instead but i destroyed right away instead.
Shield of Courage
Type: Spell, Equip
Effect: The level 3 or lower monster equipped to this can attack directly.
Shield of Bravery
Type: Spell, Equip
Effect: When the monster equipped to this is attacked or attacks, halve the opposing monster's atk or def and then this shield is destroyed after the battle.
Shield of Grace
Type: Trap, Continuous
Effect: The monster equipped to this cannot be destroyed by battle. This can be used as a way to protect your monster from being destroyed right away but is destroyed afterwards instead.
Shield of Power
Type: Spell, Equip
Effect: Increase the atk of the monster equipped to this by 300 x each card with the word shield in it's name in the grave.
Shield of Hope
Type: Trap, Continuous
Effect: The card equipped to this cannot be effected by a monster's effect. Can be equipped to spells and traps to. Destroy this card instead if the card destroys the monster. This can be used for negation but is destroyed afterwards instead.
Shield of Misery
Type: Spell, Equip
Effect: The monster equipped to this loses all of it's atk and def. Pay 500 LP each standby phase to keep this on the monster.
Shield of Death
Type: Trap, Continuous
Effect: The card equipped to this is sent to the grave for three of your turns after this is activated. This card is destroyed when it's sent back.
Resurrection Shield
Type: Trap, Normal
Effect: Discard a card. Bring back a monster from the grave to the field.
Enchanting Shield
Type: Spell, Normal
Effect: Bring back a spell or trap to your hand or facedown on the field.
Destruction Shield
Type: Spell, Normal
Effect: Destroy one card on your opponent's side.
Shield of the Elements
Type: Trap, Normal
Effect: Declare one attribute. All monsters with that attribute take no damage in battle and cannot be destroyed this turn.
Shield of the Weak
Type: Trap, Normal
Effect: When a level 3 or lower monster is attacked, destroy the monster attacking it and inflict damage equal to your monster's atk to the opponent.
Shield Master
Attribute: Light
Level: 10
Type: Spellcaster
Type 2: Effect
Atk: 3000
Def: 2200
Effect: Sacrifice three shield monsters to summon this. Destroy one card on the field when this card is summoned.
Effect 2: Every standby phase, your opponent takes damage equal to how many shields are in your grave times 200.
Shield Boy
Attribute: Light
Level: 2
Type: Spellcaster
Type 2: Tuner/Effect
Atk: ?
Def: ?
Effect: This monster's atk and def is how many shields are on the field times 200.
Effect 2: When this is summoned, you can discard any number of cards to bring that many shields back on your field facedown.
Shield God
Attribute: Light
Level: 12
Type: Shield
Type 2: Synchro/Effect
Atk: ?
Def: ?
Requirements: Shield Boy plus Shield Master
Effect: This card's atk and def become equal to how many shields are in your grave times 400.
Effect 2: Only synchro summon this monster if your opponent has 3 or more cards on their field. If not, destroy all cards on the field including this one.