Post by {Midnight Darkness} on Dec 7, 2009 19:17:48 GMT -5
Ninja Sun Defender
Attribute: Earth
Type: Warrior
Type 2: Effect
Level: 7
Atk: 0
Def: 3000
Effect: Can be special summoned in Def position if you have no def monsters, cannot switch to atk.
Ninja Sun Shadow
Attribute: Dark
Type: Warrior
Type 2: Effect
Level 3
Atk: 1000
Def: 0
Effect: Can atk directly after that happens switch to def position
Ninja Sun Raven
Attribute: Wind
Type: Winged Beast
Type 2: Effect
Level 4
Atk: 1300
Def: 400
Effect: Can look at a facedown
Ninja Sun Tradior
Attribute: Dark
Type: Warrior
Type 2: Effect
Level 6
Atk: 100
Def: 100
Effect: When summoned can be tributed to go to the oppenents side of the field.
Ninja Sun Witness
Attribute: Earth
Type: Warrior
Type 2: Effect
Level 1
Atk: 0
Def: 0
Effect: Can be tributed to place an oppenents monster in the gravyard for the amount of monsters on the field (both sides)
Ninja Sun Hider
Attribute: Warrior
Type: Earth
Type 2: Effect/Tuner
Atk: 0
Def: 0
Effect: Can be special summoned at the main phase 1.
~Synchro~
Ninja Sun Master
Attribute: Wind
Type: Warrior
Type 2: Effect
Level: 8
Requriements: 1 tuner + one ninja sun
Atk: 3000
Def: 100
Effect: Can tribute (any amount) Ninja Suns to gain their def or atk
Spells:
Name: No materials
Type: Quickspell
Effect: Can Sychro or tribute summon without tributes go to the gravyard next turn.
Name: Battle Field
Type: Field
Effect: Any monster that have "Ninja or Samuri" in gains 500 atk.
Name: LP destoryer
Type: Continous
Effect: Makes you and oppenent lose 100 LP for every monster summoned or special summon or tribute summon or sychro summoned.
~Traps~
Name: Payback
Type: Normal
Effect: When attacked negate atk and give oppenent half of battle damage
Name: Strong warrior
Type: Normal
Effect: When getting attacked gain half of your monsters (field) x 200
~No Effect(RP)~
Name: Painful Life
Type: None
Effect: Causes real damage for LP damage
Edited (to lazy to change):
Raven: When summoned.
Witness: For how many monsters are on your field it stays on the grave for that many turns. (Excluding this card)
Strong Warrior: Gain x 200 atk for each monster on your field.
Painful Life: Approved only for RP
After that, approved.
Attribute: Earth
Type: Warrior
Type 2: Effect
Level: 7
Atk: 0
Def: 3000
Effect: Can be special summoned in Def position if you have no def monsters, cannot switch to atk.
Ninja Sun Shadow
Attribute: Dark
Type: Warrior
Type 2: Effect
Level 3
Atk: 1000
Def: 0
Effect: Can atk directly after that happens switch to def position
Ninja Sun Raven
Attribute: Wind
Type: Winged Beast
Type 2: Effect
Level 4
Atk: 1300
Def: 400
Effect: Can look at a facedown
Ninja Sun Tradior
Attribute: Dark
Type: Warrior
Type 2: Effect
Level 6
Atk: 100
Def: 100
Effect: When summoned can be tributed to go to the oppenents side of the field.
Ninja Sun Witness
Attribute: Earth
Type: Warrior
Type 2: Effect
Level 1
Atk: 0
Def: 0
Effect: Can be tributed to place an oppenents monster in the gravyard for the amount of monsters on the field (both sides)
Ninja Sun Hider
Attribute: Warrior
Type: Earth
Type 2: Effect/Tuner
Atk: 0
Def: 0
Effect: Can be special summoned at the main phase 1.
~Synchro~
Ninja Sun Master
Attribute: Wind
Type: Warrior
Type 2: Effect
Level: 8
Requriements: 1 tuner + one ninja sun
Atk: 3000
Def: 100
Effect: Can tribute (any amount) Ninja Suns to gain their def or atk
Spells:
Name: No materials
Type: Quickspell
Effect: Can Sychro or tribute summon without tributes go to the gravyard next turn.
Name: Battle Field
Type: Field
Effect: Any monster that have "Ninja or Samuri" in gains 500 atk.
Name: LP destoryer
Type: Continous
Effect: Makes you and oppenent lose 100 LP for every monster summoned or special summon or tribute summon or sychro summoned.
~Traps~
Name: Payback
Type: Normal
Effect: When attacked negate atk and give oppenent half of battle damage
Name: Strong warrior
Type: Normal
Effect: When getting attacked gain half of your monsters (field) x 200
~No Effect(RP)~
Name: Painful Life
Type: None
Effect: Causes real damage for LP damage
Edited (to lazy to change):
Raven: When summoned.
Witness: For how many monsters are on your field it stays on the grave for that many turns. (Excluding this card)
Strong Warrior: Gain x 200 atk for each monster on your field.
Painful Life: Approved only for RP
After that, approved.