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Post by jesse on Dec 4, 2009 5:28:33 GMT -5
alright you ready its my turn i draw 1st i activate painful choise
and i select emerald tortoise ruby emythest topaz and amber mamoth
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Post by Noelecio Rizzo on Dec 4, 2009 5:33:07 GMT -5
I choose, Crystal Beast Amethyst Cat.
Proceed with your turn.
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Post by jesse on Dec 4, 2009 5:41:47 GMT -5
alright now to keep things colourfull i activate my crystal three an i summon up saphire pegasus now i activate his ability and i chose my amethyst cat now my three grows a fruit now i send the three to my grave and i replace it with cobalt eagle now i activate the rare value spell card when crystal beasts are in my spell and trap card zone i can send 1 to my grave so i can draw 2 new cards i send amethyst to my grave and now i have 6 cards again
now i set 2 cards face down and i activate crystal trap saver an i equip my 1 face down and it cannot be countered unless this card is destroyed now i have 3 cards in my hand and 1 more face down and i activate ancient rainbow field spell now i pay 1000 LP so i can activate the effect twice and to draw 4 more cards
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Post by jesse on Dec 4, 2009 5:42:22 GMT -5
and i have 7000LP and 4 cards in my hand
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Post by Noelecio Rizzo on Dec 4, 2009 6:10:48 GMT -5
No, you have 8,000 and 0 cards.
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Post by Noelecio Rizzo on Dec 4, 2009 6:14:07 GMT -5
Okay, now it's my turn.
I draw! First, I'm activating the Spell, Heavy Storm. All cards in your Spell and Trap Zone, including your Field spell, are going to the graveyard.
Any way of countering?
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Post by jesse on Dec 4, 2009 6:17:06 GMT -5
i have nothing
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Post by Noelecio Rizzo on Dec 4, 2009 6:25:07 GMT -5
Perfect timing for me.
Next, I'm playing my Ritual Spell, Earth Chant! This spell can be used as a ritual for any Ritual Monster that has the EARTH Attribute. And since I have the Trojan Horse in my hand, I'm using it as a double sacrifice to summon forth, the Celtic Fortress (2,400/3,000), in attack mode.
Next, I'm playing Milus Radiant (300/250) in attack mode. This guy's effect increases all EARTH monsters' attack by 500 and decreases all WIND monsters' by 400. Your Pegasus is affected by this, since he's a WIND monster.
Now, I'm playing Spell card - Earth Gift. For half my life points, all increases regarding EARTH monsters are doubled.
================= Monster Field State: X | X | Sapphire Pegasus (800/1,200) | X | X |
X | Milus Radiant (1,300/250) | X | Celtic Fortress (3,400/3,300) | X | =================
I commence attack on your Pegasus using my Milus Radiant, destroying it and sending it to the Spell and Trap Zone (-500). Now, I commence direct attack on your life points using my Celtic Fortress. (-3,400).
To end my turn, I place 1 card face-down on the field.
H: 0. M: 2. FD: 1. LP: 4,000.
Your LP: 4,100.
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Post by jesse on Dec 4, 2009 6:27:28 GMT -5
alright i had enough my turn i draw now i activate pot of greed to draw me some 2 new cards alright this is it now i set me 2 face downs
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Post by Noelecio Rizzo on Dec 4, 2009 6:30:50 GMT -5
Okay, my turn.
I draw! . . . Okay, I activate my Spell card - Empowered Merchant. As long as Celtic Fortress is up on the field, all EARTH monsters' attack and defense is increased by 1,000.
Now I attack you directly, using my Milus Radiant and my Celtic Fortress.
Any way of countering?
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Post by jesse on Dec 4, 2009 6:33:45 GMT -5
yes i do i reveal my trap magic cylender in order to redirect celtic fortress attack and to be redirected to you
and after the other monster you will attack with i activate my mirror force
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Post by Noelecio Rizzo on Dec 4, 2009 6:34:56 GMT -5
I activate my Trap Card, Trap Jammer. This negates your Mirror Force, to make sure Milus Radiant cannot be destroyed.
Celtic Fortress isn't affected by the opponent's Spells, Traps and Effects.
This is my win.
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Post by jesse on Dec 4, 2009 6:37:21 GMT -5
actualy my cylender redirets his direct attack to you and trap jammer is when i activate a trap counter card so even do i destroye your milus redirant or celtic fortress
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Post by Noelecio Rizzo on Dec 4, 2009 6:39:10 GMT -5
Not true.
Celtic Fortress isn't affected by Traps, Spells and Effects, so your Magic Cylinder can't work here. Trap Jammer works in Battle Phase only, and negates a trap the opponent controls. Your Mirror Force is undone and destroyed, as well as your Magic Cylinder.
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Post by jesse on Dec 4, 2009 6:40:21 GMT -5
ok then i switch the cylinder to your milus redirant
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