Post by confused on Dec 1, 2009 19:28:36 GMT -5
Card Name: Hero Bomb
Type: Normal Spell
Effect: If all you have is Elemental Hero, Destiny Hero or Evil Hero monsters on your side of the field and/or in your hand, destroy all cards on your opponent's side of the field. If you have no cards in your hand when this card was activated and all you have is Elemental Hero, Destiny Hero or Evil Hero monsters on your side of the field, destroy all monsters on your opponent's side of the field. If you have no Elemental Hero, Destiny Hero or Evil Hero monsters on your side of the field, but in your hand instead, your opponent selects 1 card in your hand, if it's a hero monster special summon it on the field, if its a spell or trap card destroy all spell and trap cards on your opponent's side of the field. Sacrifice 1000 of your life points to activate this card.
Card Name: Hero Flash Freeze
Type: Continuous Spell
Effect: As long as you have one Elemental Hero monster on the field, your opponent cannot activate any spell or trap cards. This doesn't count spell or trap cards already set or are still activated.
If You have no Elemental Hero monsters on the field, destroy this card. If you activate this card while you have no Elemental Hero Monsters on the field, lose 1000 life points, If this activated card was the last card in your hand, halve the attack of all monsters on your opponents side of the field for 2000 of your life points.
Card Name: Light Hero Eco
Type: Equip Spell
Effect: Choose one monster on your opponent's side of the field
and take it on your side of the field and the controlled monster is treated as an elemental hero monster while this card is on the field. When This card is destroyed, return the controlled monster to your opponent's side of the field without being treated as an elemental hero monster. When this controlled monster is sent from the field to the graveyard, send it to original owner of this monster card to their graveyard and no longer treat it as an elemental hero monster and destroy this card. Sacrifice 500 LP's for each of your standby phases to keep this monster on your control.
Card Name: Hero Heal
Type: Normal Spell
Effect: Gain 500 LPs for each elemental hero on your side of the field.
Card Name: Hero Flight
Type: Continuous Spell
Effect: While this card is activated, no activated continuous spell cards besides this card can be destroyed on your side of the field.
During Each of your standby phases gain 500 life points for each of your Elemental Hero Fusion Monsters on the field. When this card is destroyed, special summon 1 elemental hero monster from your deck for 1000 life points.
Type: Normal Spell
Effect: If all you have is Elemental Hero, Destiny Hero or Evil Hero monsters on your side of the field and/or in your hand, destroy all cards on your opponent's side of the field. If you have no cards in your hand when this card was activated and all you have is Elemental Hero, Destiny Hero or Evil Hero monsters on your side of the field, destroy all monsters on your opponent's side of the field. If you have no Elemental Hero, Destiny Hero or Evil Hero monsters on your side of the field, but in your hand instead, your opponent selects 1 card in your hand, if it's a hero monster special summon it on the field, if its a spell or trap card destroy all spell and trap cards on your opponent's side of the field. Sacrifice 1000 of your life points to activate this card.
Card Name: Hero Flash Freeze
Type: Continuous Spell
Effect: As long as you have one Elemental Hero monster on the field, your opponent cannot activate any spell or trap cards. This doesn't count spell or trap cards already set or are still activated.
If You have no Elemental Hero monsters on the field, destroy this card. If you activate this card while you have no Elemental Hero Monsters on the field, lose 1000 life points, If this activated card was the last card in your hand, halve the attack of all monsters on your opponents side of the field for 2000 of your life points.
Card Name: Light Hero Eco
Type: Equip Spell
Effect: Choose one monster on your opponent's side of the field
and take it on your side of the field and the controlled monster is treated as an elemental hero monster while this card is on the field. When This card is destroyed, return the controlled monster to your opponent's side of the field without being treated as an elemental hero monster. When this controlled monster is sent from the field to the graveyard, send it to original owner of this monster card to their graveyard and no longer treat it as an elemental hero monster and destroy this card. Sacrifice 500 LP's for each of your standby phases to keep this monster on your control.
Card Name: Hero Heal
Type: Normal Spell
Effect: Gain 500 LPs for each elemental hero on your side of the field.
Card Name: Hero Flight
Type: Continuous Spell
Effect: While this card is activated, no activated continuous spell cards besides this card can be destroyed on your side of the field.
During Each of your standby phases gain 500 life points for each of your Elemental Hero Fusion Monsters on the field. When this card is destroyed, special summon 1 elemental hero monster from your deck for 1000 life points.