Post by confused on Mar 3, 2013 5:58:15 GMT -5
Well, I was fixing a post of mine because the image of my card disappeared, and I was bored then so I started making these two cards. They're a little bit crazy, but here's my cards! lol
What the effect says:
1 "Elemental Hero" + 1 Fire Monster + 1 Water Monster + 1 Wind Monster + 1 Earth Monster + 1 Light Monster + 1 Dark Monster.
This card cannot be special summoned except by fusion summon. When this card is successfully fusion summoned, no spell, trap, or monster effects can be activated until the end of this turn, unless a continuous spell or trap card was already activated before summoning. This card cannot be destroyed by a card effect. This card's attack and defense points are equal to the amount of "Hero" monsters in your graveyard x700. When this card is destroyed, by sending one "Elemental Hero" from your hand to the graveyard, you can special summon it in defense mode, regardless of summoning conditions, however it cannot change battle positions until the end of your opponent's next turn. When this card is destroyed, and unable to resurrect with its own effect, return all cards on the field, hand, graveyard, and cards that are banished to their owner's respective decks, shuffle them, and both players draw 5 cards, neither player can attack until the end of the opponent's next turn, and immediately end the current turn.
(Limitation: RP Only)
What the effect says:
While this card is on the field, you can fuse monsters for a fusion monster with "Hero" in its name without polymerization. For every fusion monster on the field, this card gains the following effects:
1+: This card gains 200 attack and defense points for every Elemental Hero in the graveyard.
2: You can fuse Elemental Heroes in your graveyard by banishing them.
3: This card cannot be targeted by spells, traps, or monster effects.
4: Destroy every card on the field except one fusion monster and itself.
What the effect says:
1 "Elemental Hero" + 1 Fire Monster + 1 Water Monster + 1 Wind Monster + 1 Earth Monster + 1 Light Monster + 1 Dark Monster.
This card cannot be special summoned except by fusion summon. When this card is successfully fusion summoned, no spell, trap, or monster effects can be activated until the end of this turn, unless a continuous spell or trap card was already activated before summoning. This card cannot be destroyed by a card effect. This card's attack and defense points are equal to the amount of "Hero" monsters in your graveyard x700. When this card is destroyed, by sending one "Elemental Hero" from your hand to the graveyard, you can special summon it in defense mode, regardless of summoning conditions, however it cannot change battle positions until the end of your opponent's next turn. When this card is destroyed, and unable to resurrect with its own effect, return all cards on the field, hand, graveyard, and cards that are banished to their owner's respective decks, shuffle them, and both players draw 5 cards, neither player can attack until the end of the opponent's next turn, and immediately end the current turn.
(Limitation: RP Only)
What the effect says:
While this card is on the field, you can fuse monsters for a fusion monster with "Hero" in its name without polymerization. For every fusion monster on the field, this card gains the following effects:
1+: This card gains 200 attack and defense points for every Elemental Hero in the graveyard.
2: You can fuse Elemental Heroes in your graveyard by banishing them.
3: This card cannot be targeted by spells, traps, or monster effects.
4: Destroy every card on the field except one fusion monster and itself.