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Post by Admin on Nov 11, 2009 19:11:15 GMT -5
Hello there! At the moment, we have only these packs: Beginner's Pack (Mix of random cards): 100 Normal Spell Pack: 100 Normal Trap Pack: 100 Continuous Spell Pack: 100 Continuous Trap Pack: 100 Field Spell Pack: 100 Quick-Play Spell Pack: 100 Equip Spell Pack: 100 Ritual Spell Pack: 100 Counter Trap Pack: 100 Random Normal Monster Pack: 100 Random Effect Monster Pack: 100 Fusion Pack: 100 Ritual Pack: 100 Real Packs: Ancient Prophecy: 100 Ancient Sanctuary: 100 Crimson Crisis: 100 Cybernetic Revolution: 100 Force of the Breaker: 100 Power of The Duelist: 100 Soul of The Duelist: 100 Legends of Blue Eyes White Dragon: 100 Metal Raiders: 100 Magic Ruler: 100 Pharaoh's Servant :100 Labyrinth of Nightmare :100 Legacy of Darkness :100 Pharaonic Guardian :100 Magician's Force :100 Dark Crisis :100 Invasion of Chaos:100 Ancient Sanctuary :100 Soul of the Duelist :100 Rise of Destiny :100 Flaming Eternity :100 The Lost Millennium :100 Cybernetic Revolution:100 Elemental Energy :100 Shadow of Infinity :100 Enemy of Justice :100 Power of the Duelist :100 CyberDark Impact :100 Strike of Neos :100 Force of the Breaker :100 Tactical Evolution :100 Gladiator's Assault :100 Phantom Darkness :100 Light of Destruction :100 More of these will be unlocked when we get to 100 posts, 200, 300, 500, 800, 1000, and on and on. To get a certain card these are the prices: Rarity Common=50, Uncommon: 100, Rare: 150, Super Rare: 200, Ultra Rare: 250, Ultimate Rare: 300 If you already have a copy of the card, it's half-price. You can sell cards as well for the same price depending on it's rarity. For secret rares it's: 600 For Decks, we only have these: Syrus Truesdale Starter Deck 41 Cards: 250 Jaden Yuki Starter Deck 41 Cards: 250 Yugioh 5Ds Starter Deck 43 Cards: 260 Dark Emperor 36 Cards: 220 Blazing Inferno 31 Cards: 200 Dinosaur's Rage 36 Cards: 220 Fury of the Deep 32 cards: 200 Character Packs: Jaden Yuki 1 30 cards: 200 Chazz Princeton 30 cards: 200 Jaden Yuki 2 30 cards: 200 Stucture Decks: Dragon's Roar :200 Zombie Madness :200 Blaze of Destruction :200 Fury from the Deep :200 Warrior's Triumph :200 Spellcaster's Judgement :200 Invincible Fortress :200 Lord of the Storm :200 Dinosaur's Rage :200 Machine Revolt :200 Rise of the Dragon Lords :200 Dark Emperor :200 Zombie World :200 Spellcaster's Command :200 Warrior's Strike :200 Use the url below to find out what cards are in these. All admins use this site for giving out cards: www.yugiohcardguide.com/
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Post by confused on Nov 11, 2009 19:31:21 GMT -5
Trap Pack: 100
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Post by Admin on Nov 11, 2009 19:47:17 GMT -5
Ok. You get... Adhesion Trap Hole: Normal Trap: Common: "You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster(s). As long as the monster(s) remains on the field, the original ATK of the monster(s) is halved."
Destruction Punch: Normal Trap: Common: "If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)" Edge Hammer: Normal Trap: Super Rare: Tribute 1 "Elemental Hero Bladedge" on your side of the field. Destroy 1 monster on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
Fairy Box: Normal Trap: Common "Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed."
Armor Break: Counter Trap: Normal: Negate the activation of an Equup Spell Card and destroy it.
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Post by confused on Nov 11, 2009 21:56:57 GMT -5
Spell Pack: 100
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Post by Admin on Nov 12, 2009 9:10:46 GMT -5
Skyscraper 2 - Hero City Field Spell Super Rare Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card’s controller can use this effect).
Weapon Change Continuous Spell Common "Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated."
D - Formation Continuous Spell Common When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand.
Sword of the Soul-Eater Equip Spell Common "You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed.
Meteor of Destruction Normal Spell Rare Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
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Post by Admin on Nov 12, 2009 22:10:21 GMT -5
I'd like to buy the Chazz Princeton Pack.
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sykon20
An actual Member!
[M:0]
Egyptian King
Posts: 61
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Post by sykon20 on Nov 12, 2009 22:14:17 GMT -5
You get..
DP2-EN001 V-Tiger Jet Normal Monster Light Machine 4 1600 1800 Common This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
DP2-EN002 Ojama Green Normal Monster Light Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
DP2-EN003 Ojama Yellow Normal Monster Light Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
DP2-EN004 Ojama Black Normal Monster Light Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
DP2-EN005 X-Head Cannon Normal Monster Light Machine 4 1800 1500 Common A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
DP2-EN006 Y-Dragon Head Union Monster Light Machine 4 1500 1600 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DP2-EN007 Z-Metal Tank Union Monster Light Machine 4 1500 1300 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DP2-EN008 W-Wing Catapult Union Monster Light Machine 4 1300 1500 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
DP2-EN009 Infernal Incinerator Effect Monster Fire Fiend 6 2800 1800 Rare This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card. DP2-EN010 Armed Dragon LV3 Effect Monster Wind Dragon 3 1200 900 Common During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
DP2-EN011 Armed Dragon LV5 Effect Monster Wind Dragon 5 2400 1700 Common By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
DP2-EN012 Armed Dragon LV7 Effect Monster Wind Dragon 7 2800 1000 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster.
DP2-EN013 Armed Dragon LV10 Effect Monster Wind Dragon 7 3000 2000 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field.
DP2-EN014 XYZ-Dragon Cannon Fusion/Effect Monster Light Machine 8 2800 2600 Rare "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field.
DP2-EN015 OJAMA KING Fusion Monster Light Beast 6 0 3000 Common "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
DP2-EN016 VW-Tiger Catapult Fusion Monster Light Machine 6 2000 2100 Rare "V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
DP2-EN017 VWXYZ-Dragon Catapult Cannon Fusion Monster Light Machine 8 3000 2800 Rare "VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
DP2-EN018 Ojama Delta Hurricane!! Spell Normal Common You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
DP2-EN019 Level Modulation Spell Normal Rare Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
DP2-EN020 Ojamagic Spell Normal Rare When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
DP2-EN021 Ojamuscle Spell Normal Rare Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
DP2-EN022 Chthonian Alliance Spell Equip Common Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
DP2-EN023 Armed Changer Spell Equip Common Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
DP2-EN024 Magical Mallet Spell Normal Super Rare Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
DP2-EN025 Inferno Reckless Summon Spell Quick-Play Super Rare You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
DP2-EN026 Ring of Defense Spell Quick-Play Ultra Rare You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0.
DP2-EN027 Ojama Trio Trap Normal Common Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
DP2-EN028 Chthonian Blast Trap Normal Common You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
DP2-EN029 Chthonian Polymer Trap Normal Common You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
DP2-EN030 The Grave of Enkindling Trap Normal Super Rare You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.
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Post by confused on Nov 12, 2009 22:18:24 GMT -5
Fusion Pack: 100
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Post by Admin on Nov 13, 2009 8:10:31 GMT -5
You have gotten Elemental Hero Thunder Giant, Elemental Hero Rampart Blaster, Flame Swordsman, Metal Dragon, and Roaring Ocean Snake.
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Post by Admin on Nov 13, 2009 9:05:17 GMT -5
I'd like to buy three continuous spell packs.
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Post by confused on Nov 13, 2009 23:13:12 GMT -5
Fusion Pack: 100
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Post by Admin on Nov 14, 2009 0:10:08 GMT -5
Elemental Hero Shining Flare Wingman, Elemental Hero Tempest, Dark Flare Knight, Charubin the Fire Knight, Flame Ghost.
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Post by Admin on Nov 14, 2009 17:01:23 GMT -5
Make that 5 continuous spell packs actually.
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Post by Kale Ikataru on Nov 14, 2009 19:14:50 GMT -5
I'll have a continuous trap pack...
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Post by Admin on Nov 14, 2009 19:46:07 GMT -5
"Begone, Knave!", Spellbinding Circle, Pole Position, Wall of Revealing Light, and Elemental Absorber.
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