Post by Setsuna Oshima on Jan 13, 2011 6:30:12 GMT -5
Barded Warhorse
Wind
** 2
800/0
Beast/Effect
Effect: When this card is Normal Summoned, Draw 1 card. When this card is sent to the Graveyard, you can remove it from play in order to add 1 “Barded Warhorse” from your Deck to your Hand.
Armored Warhorse
Wind
** 2
0/800
Beast/Effect
Effect: You may Special Summon this card from your Hand by removing 1 Beast-Type Monster in your Graveyard. When this card is sent to the Graveyard for the Synchro Summon of a Beast-Type Synchro Monster, add 1 of your Removed from Play Beast-Type Monsters to your Hand and/or return 1 of your Removed from Play Beast-Type Monsters to your Deck.
Omni-horn
Light
*** 3
1200/300
Beast/Tuner/Effect
Effect: If you control a Beast-Type Synchro Monster, you can Special Summon this monster from your Hand. When you summon this card, you can select one of the following numbers and make this card’s Level equal to that number: 1, 2. When this monster is used in a Synchro Summon, Draw 1 card.
Terra Qilin
Earth
** 2
0/0
Beast/Tuner/Effect
Effect: You may remove from play 1 Beast-type monster in your Graveyard to Special Summon this monster from your Hand. If this card is used as a Synchro Material Monster for the summon of a Beast-type Synchro Monster, you can use Beast-type monsters in your hand for the other non-Tuner Synchro Material Monster(s). If you use this effect, this monster is treated as a Level 1 Monster.
Coriolis Shadhavar
Water
***** 5
1900/1500
Beast/Synchro/Tuner
Effect: 1 Beast-Tuner + 1 or more Beast non-tuner Monsters
When this card is Synchro Summoned, Draw 1 card. This card cannot declare an attack on the turn it is Synchro Summoned. During your Opponent’s Turn, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. If this card would be used in a Synchro Summon, you many increase or decrease its Level equal to the Level of 1 of your Removed from Play Beast-Type monsters when you do so.
Holy Oryx
Light
* 1
0/500
Beast/Effect
Effect: You may Special Summon this card from your Hand if you control a Beast-Type monster. If you use this effect, this card must be removed from play during the End Phase if it is face-up on the field or in the Graveyard. When this card is sent to the Graveyard, remove it from play. When this card is removed from play, Draw 1 card.
Cyber Eland
Earth
** 2
300/1500
Beast/Synchro/Effect
Effect:
1 Beast-Type Tuner + 1 Beast-Type non-Tuner
Once-per-Turn, select 1 Beast-Type Synchro Monster you control and return it to your Extra Deck. Then, if all the Synchro Material Monsters that were used for the Synchro Summon of that Monster are in your Graveyard or your Removed from Play, you can Special Summon them. If a Synchro Monster(s) are Special Summoned to the field by this effect, the level(s) of that monster becomes 5.
Noble, the Storm Indrik
Light
************ 12
3300/2400
Beast/Synchro/Effect
1 Beast-Type Tuner Synchro Monster + 1 Beast-type Synchro Monster
Effect: Each of these effects can only be activated once per turn:
- During your Main Phase 1, reduce the ATK and DEF of 1 Monster your Opponent controls by 1000 for each face-up Beast-type monster on your side of the field. During the turn this effect is activated, no other monsters you control can declare an attack, except this card.
- You may remove this face-up card on the field from play. During the End Phase, return this monster to the Field in the same Battle Position it was in when it left. You may activate this effect during your Opponents Turn.
-Remove from play 1 card in your Graveyard. Negate the activation and/or effect of a Spell, Trap or Monster Effect controlled by your Opponent and remove that card from play. You may activate this effect during your Opponents Turn.
When this card on the field is destroyed and sent to the Graveyard or Removed from Play you can select and Special Summon 1 Beast-Type Monster in your Graveyard or that is Removed from Play. This card cannot be Special Summoned via its own effect.
Avalon, the Legendary Unicorn
Wind
************ 12
4000/4000
Beast/Synchro/Effect
Effect:
1 Beast-Type Tuner Synchro Monster + 2 or more Beast-type Synchro Monsters
This Card cannot be Special Summoned except by Synchro Summon.When this card is Synchro Summoned, inflict 1000 damage to its controller's Lifepoints. You can negate the activation and/or effect of a Spell, Trap or Monster and remove that card from play. Your Opponent cannot activate any Cards and Effects in response to the activation of this Effect. This effect can be used up to the number of non-tuner Synchro Material Monsters used to Synchro Summon this card. Once per turn. Select 1 monster on the field, reduce the ATK or DEF of the selected Monster to 0. This card cannot declare an attack during the turn you use this effect. When this card is destroyed, Draw 1 Card. When this card is removed from the field, you can Special Summon 1 Beast-Type Monster from your Extra Deck, Graveyard or Removed from Play (If a Synchro Monster is selected, this Special Summon is treated as a Synchro Summon). You cannot select a "Avalon, the Legendary Unicorn" for the target of this effect.
---
Card from a Different Dimension
Normal Spell
Effect: When this Set Card is destroyed and sent to the Graveyard, remove it from play. While this card is removed from play, during your Standby Phase, you can add this card to your hand in order to draw 1 card from your Deck.
---
Different Dimension Barrier – Lost Force
Normal Trap
Effect: Activate only when an opponent’s monster declares an attack. If a monster was removed from your side of the field this turn, except by being destroyed by battle, negate the attack. Then, inflict damage to your opponent equal to the ATK of the monster that attacked.
Ritualistic Beast Ritual
Normal Trap
Effect: Destroy 1 Beast-type monster you control and draw 2 cards from your Deck. Cards drawn by this effect cannot be used this turn.
Alternate Destruct
Normal Trap
Effect: Destroy 1 monster on your side of the field. That monster is treated as being destroyed by a card controlled by your opponent.
Unicorn Ritual
Normal Trap
Effect: Remove from play the top card of your Deck. Then select one Beast-type monster in your Graveyard or that is removed from play and Special Summon it. During the End Phase, if that monster is face-up on the Field, remove it from play.
Mass Beast Transmigration
Normal Trap
Effect: Select one of the following effects:
- Return all Beast-Type Monsters in your Graveyard to your Deck.
- Send all Beast-Type Monsters in your Removed from Play to your Graveyard.
- Remove all Beast-Type Monsters in your Graveyard from Play.
Dynamite Wall
Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster and 1 monster you control. If this card is in your Graveyard when your opponent declares an attack, you can remove it from play to remove from play the attacking monster and all cards you control.
Wind
** 2
800/0
Beast/Effect
Effect: When this card is Normal Summoned, Draw 1 card. When this card is sent to the Graveyard, you can remove it from play in order to add 1 “Barded Warhorse” from your Deck to your Hand.
Armored Warhorse
Wind
** 2
0/800
Beast/Effect
Effect: You may Special Summon this card from your Hand by removing 1 Beast-Type Monster in your Graveyard. When this card is sent to the Graveyard for the Synchro Summon of a Beast-Type Synchro Monster, add 1 of your Removed from Play Beast-Type Monsters to your Hand and/or return 1 of your Removed from Play Beast-Type Monsters to your Deck.
Omni-horn
Light
*** 3
1200/300
Beast/Tuner/Effect
Effect: If you control a Beast-Type Synchro Monster, you can Special Summon this monster from your Hand. When you summon this card, you can select one of the following numbers and make this card’s Level equal to that number: 1, 2. When this monster is used in a Synchro Summon, Draw 1 card.
Terra Qilin
Earth
** 2
0/0
Beast/Tuner/Effect
Effect: You may remove from play 1 Beast-type monster in your Graveyard to Special Summon this monster from your Hand. If this card is used as a Synchro Material Monster for the summon of a Beast-type Synchro Monster, you can use Beast-type monsters in your hand for the other non-Tuner Synchro Material Monster(s). If you use this effect, this monster is treated as a Level 1 Monster.
Coriolis Shadhavar
Water
***** 5
1900/1500
Beast/Synchro/Tuner
Effect: 1 Beast-Tuner + 1 or more Beast non-tuner Monsters
When this card is Synchro Summoned, Draw 1 card. This card cannot declare an attack on the turn it is Synchro Summoned. During your Opponent’s Turn, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. If this card would be used in a Synchro Summon, you many increase or decrease its Level equal to the Level of 1 of your Removed from Play Beast-Type monsters when you do so.
Holy Oryx
Light
* 1
0/500
Beast/Effect
Effect: You may Special Summon this card from your Hand if you control a Beast-Type monster. If you use this effect, this card must be removed from play during the End Phase if it is face-up on the field or in the Graveyard. When this card is sent to the Graveyard, remove it from play. When this card is removed from play, Draw 1 card.
Cyber Eland
Earth
** 2
300/1500
Beast/Synchro/Effect
Effect:
1 Beast-Type Tuner + 1 Beast-Type non-Tuner
Once-per-Turn, select 1 Beast-Type Synchro Monster you control and return it to your Extra Deck. Then, if all the Synchro Material Monsters that were used for the Synchro Summon of that Monster are in your Graveyard or your Removed from Play, you can Special Summon them. If a Synchro Monster(s) are Special Summoned to the field by this effect, the level(s) of that monster becomes 5.
Noble, the Storm Indrik
Light
************ 12
3300/2400
Beast/Synchro/Effect
1 Beast-Type Tuner Synchro Monster + 1 Beast-type Synchro Monster
Effect: Each of these effects can only be activated once per turn:
- During your Main Phase 1, reduce the ATK and DEF of 1 Monster your Opponent controls by 1000 for each face-up Beast-type monster on your side of the field. During the turn this effect is activated, no other monsters you control can declare an attack, except this card.
- You may remove this face-up card on the field from play. During the End Phase, return this monster to the Field in the same Battle Position it was in when it left. You may activate this effect during your Opponents Turn.
-Remove from play 1 card in your Graveyard. Negate the activation and/or effect of a Spell, Trap or Monster Effect controlled by your Opponent and remove that card from play. You may activate this effect during your Opponents Turn.
When this card on the field is destroyed and sent to the Graveyard or Removed from Play you can select and Special Summon 1 Beast-Type Monster in your Graveyard or that is Removed from Play. This card cannot be Special Summoned via its own effect.
Avalon, the Legendary Unicorn
Wind
************ 12
4000/4000
Beast/Synchro/Effect
Effect:
1 Beast-Type Tuner Synchro Monster + 2 or more Beast-type Synchro Monsters
This Card cannot be Special Summoned except by Synchro Summon.When this card is Synchro Summoned, inflict 1000 damage to its controller's Lifepoints. You can negate the activation and/or effect of a Spell, Trap or Monster and remove that card from play. Your Opponent cannot activate any Cards and Effects in response to the activation of this Effect. This effect can be used up to the number of non-tuner Synchro Material Monsters used to Synchro Summon this card. Once per turn. Select 1 monster on the field, reduce the ATK or DEF of the selected Monster to 0. This card cannot declare an attack during the turn you use this effect. When this card is destroyed, Draw 1 Card. When this card is removed from the field, you can Special Summon 1 Beast-Type Monster from your Extra Deck, Graveyard or Removed from Play (If a Synchro Monster is selected, this Special Summon is treated as a Synchro Summon). You cannot select a "Avalon, the Legendary Unicorn" for the target of this effect.
---
Card from a Different Dimension
Normal Spell
Effect: When this Set Card is destroyed and sent to the Graveyard, remove it from play. While this card is removed from play, during your Standby Phase, you can add this card to your hand in order to draw 1 card from your Deck.
---
Different Dimension Barrier – Lost Force
Normal Trap
Effect: Activate only when an opponent’s monster declares an attack. If a monster was removed from your side of the field this turn, except by being destroyed by battle, negate the attack. Then, inflict damage to your opponent equal to the ATK of the monster that attacked.
Ritualistic Beast Ritual
Normal Trap
Effect: Destroy 1 Beast-type monster you control and draw 2 cards from your Deck. Cards drawn by this effect cannot be used this turn.
Alternate Destruct
Normal Trap
Effect: Destroy 1 monster on your side of the field. That monster is treated as being destroyed by a card controlled by your opponent.
Unicorn Ritual
Normal Trap
Effect: Remove from play the top card of your Deck. Then select one Beast-type monster in your Graveyard or that is removed from play and Special Summon it. During the End Phase, if that monster is face-up on the Field, remove it from play.
Mass Beast Transmigration
Normal Trap
Effect: Select one of the following effects:
- Return all Beast-Type Monsters in your Graveyard to your Deck.
- Send all Beast-Type Monsters in your Removed from Play to your Graveyard.
- Remove all Beast-Type Monsters in your Graveyard from Play.
Dynamite Wall
Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster and 1 monster you control. If this card is in your Graveyard when your opponent declares an attack, you can remove it from play to remove from play the attacking monster and all cards you control.