Post by Admin on Oct 20, 2010 17:18:04 GMT -5
Raceways is an archetype of continuous speed spells used in turbo duels.
Another raceway cannot be played while there is one on the field. These raceways effect where turbo duels take place and give special effects. These will be put in the shop and more can be made following the base effects of each Raceway.
Icicle Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: During a player's standby phase, they must destroy one facedown on the field. If it is an opponent's, the person who destroyed the facedown takes 500 points of damage. If it is your own, your opponent takes 500 points of damage.
Effect 3: All opponents gain a speed counter every 2 turns instead of every turn.
Blaze Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: Whenever a monster is destroyed by battle, inflict damage to it's owner equal to the monster's level x 100.
Effect 3: When the owner of this card destroys a monster by battle, gain speed counters equal to half of it's level. (If it's uneven, round down)
Breeze Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: Once per turn, by paying a speed counter, a player can toss a coin. If it lands on heads, they can destroy 1 spell or trap on the field.
Effect 3: Whenever a spell or trap is destroyed, the owner of this card can inflict 200 points of damage to a player.
Rocky Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: A player can have one of their monsters attack twice by tributing one monster on their side of the field.
Effect 3: If a player inflicts battle damage from a battle, increase the ATK or DEF of one of your monster's by the same amount. (This only applies to the owner)
Shadow Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: A player can reduce the ATK and DEF of a monster to 0 by paying 2 speed counters once per turn.
Effect 3: The owner of this card can negate the activation and effect of a spell or trap card and destroy it by paying 2 speed counters.
Bright Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: A player can either draw a card during their standby phase or increase their LP by 500.
Effect 3: By paying 2 speed counters, the owner of this card may negate the effect of a monster on the field at any time.
Another raceway cannot be played while there is one on the field. These raceways effect where turbo duels take place and give special effects. These will be put in the shop and more can be made following the base effects of each Raceway.
Icicle Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: During a player's standby phase, they must destroy one facedown on the field. If it is an opponent's, the person who destroyed the facedown takes 500 points of damage. If it is your own, your opponent takes 500 points of damage.
Effect 3: All opponents gain a speed counter every 2 turns instead of every turn.
Blaze Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: Whenever a monster is destroyed by battle, inflict damage to it's owner equal to the monster's level x 100.
Effect 3: When the owner of this card destroys a monster by battle, gain speed counters equal to half of it's level. (If it's uneven, round down)
Breeze Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: Once per turn, by paying a speed counter, a player can toss a coin. If it lands on heads, they can destroy 1 spell or trap on the field.
Effect 3: Whenever a spell or trap is destroyed, the owner of this card can inflict 200 points of damage to a player.
Rocky Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: A player can have one of their monsters attack twice by tributing one monster on their side of the field.
Effect 3: If a player inflicts battle damage from a battle, increase the ATK or DEF of one of your monster's by the same amount. (This only applies to the owner)
Shadow Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: A player can reduce the ATK and DEF of a monster to 0 by paying 2 speed counters once per turn.
Effect 3: The owner of this card can negate the activation and effect of a spell or trap card and destroy it by paying 2 speed counters.
Bright Raceway
Type: Continuous Speed Spell
Effect: This Card cannot be activated while there is another Raceway speed spell card on the field. You may pay 2 speed counters to save this card from destruction.
Effect 2: A player can either draw a card during their standby phase or increase their LP by 500.
Effect 3: By paying 2 speed counters, the owner of this card may negate the effect of a monster on the field at any time.