Post by Admin on Sept 29, 2010 17:46:07 GMT -5
White Nightmare Dragon
Level: 10
Attribute: Dark
Type: Dragon
Type 2: Effect
Atk: 3400
Def: 2100
Effect: This card cannot be normal summoned or set. It can only be special summoned by removing from play 1 White Night Dragon on your field or in your graveyard and by removing from play 2 DARK monsters on your field or in your graveyard.
Effect 2: You may remove from play 1 DARK monster on your field or in your graveyard to negate the activation and effect of a trap card and destroy it.
Effect 3: Apply the following effects depending on how many DARK monsters are in your removed from play pile:
At least 1: This card gains 100 ATK for each DARK monster in your removed from play pile
At least 3: You may save a DARK monster on your side of the field from destruction once per turn.
At least 5: You may redirect an Attack from your opponent to this card instead once per turn.
Nightmare Ghoul
Level: 4
Attribute: Dark
Type: Zombie
Type 2: Tuner/Effect
Atk: 1300
Def: 0
Effect: You can only activate this effect if there are at least 2 DARK monsters in your removed from play pile. Once per turn you can destroy 1 Spell or Trap Card on the field. If it was a spell, heal your Life Points by 500. If it was a Trap, inflict 500 points of damage to the opponent.
Nightmare Phantom
Level: 6
Attribute: Dark
Type: Zombie
Type 2: Effect
Atk: 2000
Def: 0
Effect: You can only activate this first effect if you have at least 3 DARK monsters in your removed from play pile. You can remove this card from play until your next standby phase to inflict 600 points of damage to the opponent.
Effect 2: If this card is destroyed by battle, you may special summon it back to the field during the end phase in faceup ATK position but if it is destroyed again, it is removed from play instead.
Level: 10
Attribute: Dark
Type: Dragon
Type 2: Effect
Atk: 3400
Def: 2100
Effect: This card cannot be normal summoned or set. It can only be special summoned by removing from play 1 White Night Dragon on your field or in your graveyard and by removing from play 2 DARK monsters on your field or in your graveyard.
Effect 2: You may remove from play 1 DARK monster on your field or in your graveyard to negate the activation and effect of a trap card and destroy it.
Effect 3: Apply the following effects depending on how many DARK monsters are in your removed from play pile:
At least 1: This card gains 100 ATK for each DARK monster in your removed from play pile
At least 3: You may save a DARK monster on your side of the field from destruction once per turn.
At least 5: You may redirect an Attack from your opponent to this card instead once per turn.
Nightmare Ghoul
Level: 4
Attribute: Dark
Type: Zombie
Type 2: Tuner/Effect
Atk: 1300
Def: 0
Effect: You can only activate this effect if there are at least 2 DARK monsters in your removed from play pile. Once per turn you can destroy 1 Spell or Trap Card on the field. If it was a spell, heal your Life Points by 500. If it was a Trap, inflict 500 points of damage to the opponent.
Nightmare Phantom
Level: 6
Attribute: Dark
Type: Zombie
Type 2: Effect
Atk: 2000
Def: 0
Effect: You can only activate this first effect if you have at least 3 DARK monsters in your removed from play pile. You can remove this card from play until your next standby phase to inflict 600 points of damage to the opponent.
Effect 2: If this card is destroyed by battle, you may special summon it back to the field during the end phase in faceup ATK position but if it is destroyed again, it is removed from play instead.