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Post by confused on Nov 22, 2009 21:45:47 GMT -5
Card Name: Counter Fusion Type: Normal Trap Effect: When one of your opponent's monsters declares an attack, if there is 2 monsters on your side of the field that are fusion material monsters for a fusion monster in your extra deck, fuse those 2 together and fusion summon the fusion monster in defense mode and if its destroyed during the same turn it was fusion summoned, inflict the difference as damage to your own life points.
Card Name: A Hero Fuses Type: Normal Trap Effect: When a monster is destroyed, instead of it going to the graveyard, remove this monster and 1 other fusion material monster from your hand compatible with the monster destroyed in battle being removed from play and fusion summon 1 monster capable of being fusion summoned with the 2 fusion materials removed from play.
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Post by Admin on Nov 22, 2009 21:47:12 GMT -5
Approved.
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