Post by Admin on Sept 15, 2010 20:21:37 GMT -5
Sealed Swordsman - Kazefenikkusu
Level: 4
Attribute: Wind
Type: Warrior
Type 2: Effect
Atk: 1500
Def: 1200
Effect: If 'Spirit of Kazefenikkusu' is on the field while this card is on the field, you may send this card and 'Spirit of Kazefenikkusu' to the graveyard to special summon from your extra deck, 'Released Swordsman - Kazefenikkusu' (This special summon is treated as a fusion summon)
Effect 2: If this card inflicts battle damage to the opponent, inflict 300 points of damage to the opponent.
Sealed Swordsman - Chikyūsentō
Level: 4
Attribute: Earth
Type: Warrior
Type 2: Effect
Atk: 1300
Def: 1600
Effect: If 'Spirit of Chikyūsentō' is on the field while this card is on the field, you may send this card and 'Spirit of Chikyūsentō' to the graveyard to special summon from your extra deck, 'Released Swordsman - Chikyūsentō' (This special summon is treated as a fusion summon)
Effect 2: If this card is destroyed in battle, apply the following effects depending on what position it was in:
ATK: You may destroy one spell or trap on the field.
DEF: You may destroy one monster on the field.
Sealed Swordsman - Dākuakuma
Level: 4
Attribute: Dark
Type: Warrior
Type 2: Effect
Atk: 1700
Def: 0
Effect: If 'Spirit of Dākuakuma' is on the field while this card is on the field, you may send this card and 'Spirit of Dākuakuma' to the graveyard to special summon from your extra deck, 'Released Swordsman - Dākuakuma' (This special summon is treated as a fusion summon)
Effect 2: Any monster this card battles loses 500 of the stat of the position they're in after damage calculation.
Sealed Swordsman - Mizukurāken
Level: 4
Attribute: Water
Type: Warrior
Type 2: Effect
Atk: 1400
Def: 1000
Effect: If 'Spirit of Mizukurāken' is on the field while this card is on the field, you may send this card and 'Spirit of Mizukurāken' to the graveyard to special summon from your extra deck, 'Released Swordsman - Mizukurāken' (This special summon is treated as a fusion summon)
Effect 2: After this card battles, (Even if it is destroyed) you may return one card on the field to it's owner's hand.
Sealed Swordsman - Faiāpegasasu
Level: 4
Attribute: Fire
Type: Warrior
Type 2: Effect
Atk: 1800
Def: 400
Effect: If 'Spirit of Faiāpegasasu' is on the field while this card is on the field, you may send this card and 'Spirit of Faiāpegasasu' to the graveyard to special summon from your extra deck, 'Released Swordsman - Faiāpegasasu' (This special summon is treated as a fusion summon)
Effect 2: If this card destroys a monster in battle, inflict damage to your opponent equal to the level of the destroyed monster x 100.
Sealed Swordsman - Raitoenjeru
Level: 4
Attribute: Light
Type: Warrior
Type 2: Effect
Atk: 1600
Def: 1100
Effect: If 'Spirit of Raitoenjeru' is on the field while this card is on the field, you may send this card and 'Spirit of Raitoenjeru' to the graveyard to special summon from your extra deck, 'Released Swordsman - Raitoenjeru' (This special summon is treated as a fusion summon)
Effect 2: Any monster that battles with this monster has it's effects negated.
=============
Spirit of Kazefenikkusu
Level: 4
Attribute: Wind
Type: Winged Beast
Type 2: Normal
Atk: 1500
Def: 1200
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Phoenix.
Spirit of Chikyūsentō
Level: 4
Attribute: Earth
Type: Beast-Warrior
Type 2: Normal
Atk: 1300
Def: 1600
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Centaur.
Spirit of Dākuakuma
Level: 4
Attribute: Dark
Type: Fiend
Type 2: Normal
Atk: 1700
Def: 0
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Demon.
Spirit of Mizukurāken
Level: 4
Attribute: Water
Type: Sea Serpent
Type 2: Normal
Atk: 1400
Def: 1000
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Kraken.
Spirit of Faiāpegasasu
Level: 4
Attribute: Fire
Type: Beast
Type 2: Normal
Atk: 1800
Def: 400
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Pegasus.
Spirit of Raitoenjeru
Level: 4
Attribute: Light
Type: Fairy
Type 2: Normal
Atk: 1600
Def: 1100
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as an Angel.
===============
Released Swordsman - Kazefenikkusu
Level: 6
Attribute: Wind
Type: Warrior
Type 2: Fusion/Effect
Atk: 2000
Def: 1700
Req: Sealed Swordsman - Kazefenikkusu + Spirit of Kazefenikkusu.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Kazefenikkusu.
Effect 2: If this card inflicts battle damage to the opponent, inflict 800 points of damage to the opponent.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Chikyūsentō
Level: 6
Attribute: Earth
Type: Warrior
Type 2: Fusion/Effect
Atk: 1800
Def: 2100
Req: Sealed Swordsman - Chikyūsentō + Spirit of Chikyūsentō.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Chikyūsentō.
Effect 2: If this card is destroyed in battle, apply the following effects depending on what position it was in:
ATK: You may destroy two spell or traps on the field.
DEF: You may destroy two monsters on the field.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Dākuakuma
Level: 6
Attribute: Dark
Type: Warrior
Type 2: Fusion/Effect
Atk: 2200
Def: 500
Req: Sealed Swordsman - Dākuakuma + Spirit of Dākuakuma.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Dākuakuma.
Effect 2: Any monster that battles with this card has the stat of the position it's in lowered to 0 after damage calculation.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Mizukurāken
Level: 6
Attribute: Water
Type: Warrior
Type 2: Fusion/Effect
Atk: 1900
Def: 1500
Req: Sealed Swordsman - Mizukurāken + Spirit of Mizukurāken.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Mizukurāken.
Effect 2: After this card battles, (Even if it is destroyed) you may return two cards on the field to their owner's hand.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Faiāpegasasu
Level: 6
Attribute: Fire
Type: Warrior
Type 2: Fusion/Effect
Atk: 2300
Def: 900
Req: Sealed Swordsman - Faiāpegasasu + Spirit of Faiāpegasasu.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Faiāpegasasu.
Effect 2: If this card destroys a monster in battle, inflict damage to your opponent equal to the level of the destroyed monster x 200.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Raitoenjeru
Level: 6
Attribute: Light
Type: Warrior
Type 2: Fusion/Effect
Atk: 2100
Def: 1600
Req: Sealeds Swordsman - Raitoenjeru + Spirit of Raitoenjeru.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Raitoenjeru.
Effect 2: Any monster that battles with this monster has it's effects negated. Once per turn you may select one monster on the field. It's effect is negated.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
===============
Seal Warrior
Level: 7
Attribute: Light
Type: Warrior
Type 2: Effect
Atk: 2000
Def: 2000
Effect: All 'Sealed Swordsmen', 'Spirit of', or 'Released Swordsmen' on the field gain 500 ATK while this card is faceup on the field.
Effect 2: If this card destroys a monster in battle, you may special summon a 'Sealed Swordsman' or a 'Spirit of' monster from your hand or graveyard.
Rainbow Spirit
Level: 4
Attribute: Light
Type: Fairy
Type 2: Effect
Atk: 1000
Def: 1000
Effect: All 'Spirit of' monsters on the field cannot be destroyed by spell or trap cards while this card is on the field.
Spiritual Swordsman - Yōsokingu
Level: 10
Attribute: Light
Type: Warrior
Type 2: Fusion/Effect
Atk: 3000
Def: 3000
Req: 6 Different Named Released Swordsmen.
Effect: This card cannot be fusion summoned. It can only be special summoned by removing from play six different named Released Swordsmen in your graveyard.
Effect 2: This card's attribute is also treated as DARK, WATER, FIRE, WIND, and EARTH.
Effect 3: When this card battles a monster, apply the following effects depending on what the monster's attribute is:
LIGHT: Negate the monster's effect and all other monster's of the same attribute on your opponent's side of the field.
DARK: Lower the ATK and DEF of the monster to 0 and all other monster's of the same attribute on your opponent's side of the field.
WATER: Return that monster to it's owner's hand and all other monster's of the same attribute on your opponent's side of the field.
FIRE: Inflict 800 points of damage to the opponent and inflict 400 points of damage x the amount of how many other monster's of the same attribute are on your opponent's side of the field.
EARTH: If the monster you're battling is in ATK position and you destroyed it, destroy all other monsters of the same attribute on your opponent's side of the field except one. If the monster you're battling is in DEF position and you destroyed it, destroy all spells and traps on the opponent's side of the field except one.
WIND: Inflict 500 points of damage if you've inflicted damage from the battle and then inflict 500 points of damage x the amount of all other monster's of the same attribute on your opponent's side of the field.
Level: 4
Attribute: Wind
Type: Warrior
Type 2: Effect
Atk: 1500
Def: 1200
Effect: If 'Spirit of Kazefenikkusu' is on the field while this card is on the field, you may send this card and 'Spirit of Kazefenikkusu' to the graveyard to special summon from your extra deck, 'Released Swordsman - Kazefenikkusu' (This special summon is treated as a fusion summon)
Effect 2: If this card inflicts battle damage to the opponent, inflict 300 points of damage to the opponent.
Sealed Swordsman - Chikyūsentō
Level: 4
Attribute: Earth
Type: Warrior
Type 2: Effect
Atk: 1300
Def: 1600
Effect: If 'Spirit of Chikyūsentō' is on the field while this card is on the field, you may send this card and 'Spirit of Chikyūsentō' to the graveyard to special summon from your extra deck, 'Released Swordsman - Chikyūsentō' (This special summon is treated as a fusion summon)
Effect 2: If this card is destroyed in battle, apply the following effects depending on what position it was in:
ATK: You may destroy one spell or trap on the field.
DEF: You may destroy one monster on the field.
Sealed Swordsman - Dākuakuma
Level: 4
Attribute: Dark
Type: Warrior
Type 2: Effect
Atk: 1700
Def: 0
Effect: If 'Spirit of Dākuakuma' is on the field while this card is on the field, you may send this card and 'Spirit of Dākuakuma' to the graveyard to special summon from your extra deck, 'Released Swordsman - Dākuakuma' (This special summon is treated as a fusion summon)
Effect 2: Any monster this card battles loses 500 of the stat of the position they're in after damage calculation.
Sealed Swordsman - Mizukurāken
Level: 4
Attribute: Water
Type: Warrior
Type 2: Effect
Atk: 1400
Def: 1000
Effect: If 'Spirit of Mizukurāken' is on the field while this card is on the field, you may send this card and 'Spirit of Mizukurāken' to the graveyard to special summon from your extra deck, 'Released Swordsman - Mizukurāken' (This special summon is treated as a fusion summon)
Effect 2: After this card battles, (Even if it is destroyed) you may return one card on the field to it's owner's hand.
Sealed Swordsman - Faiāpegasasu
Level: 4
Attribute: Fire
Type: Warrior
Type 2: Effect
Atk: 1800
Def: 400
Effect: If 'Spirit of Faiāpegasasu' is on the field while this card is on the field, you may send this card and 'Spirit of Faiāpegasasu' to the graveyard to special summon from your extra deck, 'Released Swordsman - Faiāpegasasu' (This special summon is treated as a fusion summon)
Effect 2: If this card destroys a monster in battle, inflict damage to your opponent equal to the level of the destroyed monster x 100.
Sealed Swordsman - Raitoenjeru
Level: 4
Attribute: Light
Type: Warrior
Type 2: Effect
Atk: 1600
Def: 1100
Effect: If 'Spirit of Raitoenjeru' is on the field while this card is on the field, you may send this card and 'Spirit of Raitoenjeru' to the graveyard to special summon from your extra deck, 'Released Swordsman - Raitoenjeru' (This special summon is treated as a fusion summon)
Effect 2: Any monster that battles with this monster has it's effects negated.
=============
Spirit of Kazefenikkusu
Level: 4
Attribute: Wind
Type: Winged Beast
Type 2: Normal
Atk: 1500
Def: 1200
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Phoenix.
Spirit of Chikyūsentō
Level: 4
Attribute: Earth
Type: Beast-Warrior
Type 2: Normal
Atk: 1300
Def: 1600
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Centaur.
Spirit of Dākuakuma
Level: 4
Attribute: Dark
Type: Fiend
Type 2: Normal
Atk: 1700
Def: 0
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Demon.
Spirit of Mizukurāken
Level: 4
Attribute: Water
Type: Sea Serpent
Type 2: Normal
Atk: 1400
Def: 1000
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Kraken.
Spirit of Faiāpegasasu
Level: 4
Attribute: Fire
Type: Beast
Type 2: Normal
Atk: 1800
Def: 400
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as a Pegasus.
Spirit of Raitoenjeru
Level: 4
Attribute: Light
Type: Fairy
Type 2: Normal
Atk: 1600
Def: 1100
Lore: Known as the Spirit of a Sealed Swordsman, this spirit is manifested as an Angel.
===============
Released Swordsman - Kazefenikkusu
Level: 6
Attribute: Wind
Type: Warrior
Type 2: Fusion/Effect
Atk: 2000
Def: 1700
Req: Sealed Swordsman - Kazefenikkusu + Spirit of Kazefenikkusu.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Kazefenikkusu.
Effect 2: If this card inflicts battle damage to the opponent, inflict 800 points of damage to the opponent.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Chikyūsentō
Level: 6
Attribute: Earth
Type: Warrior
Type 2: Fusion/Effect
Atk: 1800
Def: 2100
Req: Sealed Swordsman - Chikyūsentō + Spirit of Chikyūsentō.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Chikyūsentō.
Effect 2: If this card is destroyed in battle, apply the following effects depending on what position it was in:
ATK: You may destroy two spell or traps on the field.
DEF: You may destroy two monsters on the field.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Dākuakuma
Level: 6
Attribute: Dark
Type: Warrior
Type 2: Fusion/Effect
Atk: 2200
Def: 500
Req: Sealed Swordsman - Dākuakuma + Spirit of Dākuakuma.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Dākuakuma.
Effect 2: Any monster that battles with this card has the stat of the position it's in lowered to 0 after damage calculation.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Mizukurāken
Level: 6
Attribute: Water
Type: Warrior
Type 2: Fusion/Effect
Atk: 1900
Def: 1500
Req: Sealed Swordsman - Mizukurāken + Spirit of Mizukurāken.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Mizukurāken.
Effect 2: After this card battles, (Even if it is destroyed) you may return two cards on the field to their owner's hand.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Faiāpegasasu
Level: 6
Attribute: Fire
Type: Warrior
Type 2: Fusion/Effect
Atk: 2300
Def: 900
Req: Sealed Swordsman - Faiāpegasasu + Spirit of Faiāpegasasu.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Faiāpegasasu.
Effect 2: If this card destroys a monster in battle, inflict damage to your opponent equal to the level of the destroyed monster x 200.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Released Swordsman - Raitoenjeru
Level: 6
Attribute: Light
Type: Warrior
Type 2: Fusion/Effect
Atk: 2100
Def: 1600
Req: Sealeds Swordsman - Raitoenjeru + Spirit of Raitoenjeru.
Effect: This card can only be fusion summoned with the above monsters. It can only be fusion summoned by the effect of Sealed Swordsman - Raitoenjeru.
Effect 2: Any monster that battles with this monster has it's effects negated. Once per turn you may select one monster on the field. It's effect is negated.
Effect 3: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
===============
Seal Warrior
Level: 7
Attribute: Light
Type: Warrior
Type 2: Effect
Atk: 2000
Def: 2000
Effect: All 'Sealed Swordsmen', 'Spirit of', or 'Released Swordsmen' on the field gain 500 ATK while this card is faceup on the field.
Effect 2: If this card destroys a monster in battle, you may special summon a 'Sealed Swordsman' or a 'Spirit of' monster from your hand or graveyard.
Rainbow Spirit
Level: 4
Attribute: Light
Type: Fairy
Type 2: Effect
Atk: 1000
Def: 1000
Effect: All 'Spirit of' monsters on the field cannot be destroyed by spell or trap cards while this card is on the field.
Spiritual Swordsman - Yōsokingu
Level: 10
Attribute: Light
Type: Warrior
Type 2: Fusion/Effect
Atk: 3000
Def: 3000
Req: 6 Different Named Released Swordsmen.
Effect: This card cannot be fusion summoned. It can only be special summoned by removing from play six different named Released Swordsmen in your graveyard.
Effect 2: This card's attribute is also treated as DARK, WATER, FIRE, WIND, and EARTH.
Effect 3: When this card battles a monster, apply the following effects depending on what the monster's attribute is:
LIGHT: Negate the monster's effect and all other monster's of the same attribute on your opponent's side of the field.
DARK: Lower the ATK and DEF of the monster to 0 and all other monster's of the same attribute on your opponent's side of the field.
WATER: Return that monster to it's owner's hand and all other monster's of the same attribute on your opponent's side of the field.
FIRE: Inflict 800 points of damage to the opponent and inflict 400 points of damage x the amount of how many other monster's of the same attribute are on your opponent's side of the field.
EARTH: If the monster you're battling is in ATK position and you destroyed it, destroy all other monsters of the same attribute on your opponent's side of the field except one. If the monster you're battling is in DEF position and you destroyed it, destroy all spells and traps on the opponent's side of the field except one.
WIND: Inflict 500 points of damage if you've inflicted damage from the battle and then inflict 500 points of damage x the amount of all other monster's of the same attribute on your opponent's side of the field.