Post by ™Yugi Muto on Sept 11, 2010 11:45:44 GMT -5
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=Monsters=
Feral Imp
Attack:1300/Defense:1400/Level 4/Attubute:Dark/Type:Fiend
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Beast Of Gilfer
Attack:2200/Defense:2500/Level 6/Attubute:Dark/Type:Fiend
When this card is sent to the graveyard, you can have it become an equip spell card to weaken one monster on the feild by 500 points.
Note: This card in the actual card game is called [Archfiend Of Gilfer].
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Dark Magician
Attack:2500/Defense:2100/Level 7/Attubute:Dark/Type:Spellcaster
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Dark Magician Girl
Attack:2000/Defense:1700/Level 6/Attubute:Dark/Type:spellcaster
Increase the attack of this card by 300 for every [Dark Magician] and [Magician of Black Chaos] in your card graveyard.
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Kuriboh
Attack:300/Defense:200/Level 1/Attubute:Dark/Type:Fiend
This monster self destructs on contact with wnemy monster. Discard this card from your hand to negate a direct attack on your life points.
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Gazelle The King Of Mythical Beasts
Attack:1500/Defense:1200/Level 4/Attubute:Dark/Type:Fiend
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Buster Blader
Attack:2600/Defense:2300/Level 7/Attubute:Earth/Type:Warrior
Increase the attack of this card by 500 for every dragon type monster on the feild.
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Queen's Knight
Attack:1500/Defense: 1600/Level 4/Attubute:Light/Type:Warrior
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Jack's Knight
Attack:1900/Defense:1500/Level 5/attubute:Light/Type:Warrior
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King's Knight
Attack:1500/Defense:1600/Level 4/Attubute:Light/Type:Warrior
When you summon this monster and [Queen's Knight] is on the feild, special summon one [Jack's Knight] from your hand or deck.
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Slifer The Sky Dragon
Attack:X000/X000/Level 10/Attubute:Divine/Type:Dragon
This card isn't effected by Trap Cards. Spell Cards effect this card for only one turn. The attack and defense of this card is determined by the number of cards in your hand X 1000.
Abilities:
Thunder Force:
When ever a monster is summoned on the opponent's side of the feild, automatically decrease it's attack points by 2000. If it's attack points is less then 2000 it is destroyed.
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Alpha The Magnet Warrior
Attack:1400/Defense:1700/Level 4/Attubute:Earth/Type:Rock
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Gamma The Magnet Warrior
Attack:1500/Defense:1800/Level 4/Attubute:Earth/Type:Rock
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Beta The Magnet Warrior
Attack:1700/Defense:1600/Level 4/Attubute:Earth/Type:Rock
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Valkerion The Magma Warrior
Attack:3500/Defense:3850/Level 8/Attubute:Earth/Type:Rock
This monster can only be summoned by offering [Alpha The Magnet Warrior], [Beta The Magnet Warrior], and [Gamma The Magnet Warrior] from your hand or feild. You can use "Monster Disassemble" to destroy this card and special summon the monsters used to summon this card.
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Big Shield Gardna
Attack:100/Defense:2600/Level 4/Attubute:Earth/Type:Warrior
When this card is attacked in defense mode by a monster with attack weaker then this monster's defense, this monster switchs to attack mode after the attack.
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Red-Eyes B. Dragon
Attack:2400/defense:2000/Level 7/attubute:Dark/Type:Dragon
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Obelisk The Tormentor
Attack: 4000/Defense:4000/Level 10/Antitbute: Devine/Type: Warrior
tribute two of your monsters to deal 4000 points of damage to every monster on your opponet's side of the feild, and also 4000 points of direct damage to your opponents life points. Tribute two monsters from your side of the feild to make the attack of this card infinate until the end of the turn. THis mosnter is uneffected by trap cards. Spell cards only effect this monster for one turn. Tribute three monsters to summon this montser.
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Electromagnetic Turtle
Attack:0/Defense:1400/Level 4/Attubute:Water/Type:Thunder
You can remove this card from the card graveyard to cancel a battle between two monsters.
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Celtic Guardian
Attack:1400/Defense:1200/Level 4/Attubute:Earth/Type:Warrior
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Dark Paladin
Attack:2900/Defense:2400/Level 8/Attribute:Dark/Type:Spellcaster
Fusion of: [Dark Magician] + [Buster Blader]
Increase this card's attack points by 500 for every DRAGON type on the field and in the graveyard of both players. Discard a card from your hand to negate the effects of a spell card.
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Monsters: (22)
Dark Magician x1
Dark Magician Girl x1
Gazelle the King of Mythical Beasts x1
Berfomet x1
King's Knight x1
Queen's Knight x1
Jack's Knight x1
Mystical Elf x1
Summoned Skull x1
Archfiend of Gilfer x1
Big Shield Guardna x1
Black Luster Soldier Envoy of the Beginning x1
Buster Blader x1
Breaker the Magical Warrior x1
Kuriboh x1
Watapon x1
Old Vindictive Magician x1
Sangan x1
Skilled Dark Magician x1
Swift Gaia the Fierce Knight x1
The Tricky x1
Obnoxious Celtic Guardian x1
Spells: (18)
Card Destruction x1
Exchange x1
Change of Heart x1
Dark Magic Curtain x1
Dark Magician's Tome of Black Magic
Diffusion Wave Motion x1
Thousand Knives x1
Pot of Greed x1
Graceful Charity x1
Multiply x1
Fusion Gate x1
Exchange x1
Fiend's Sancturary x1
Fissure x1
Mystical Space Typhoon x1
Swords of Revealing Light x1
Monster Revorn x1
Monster Reincarnation x1
Magician's Unite x1
Traps: (10)
Chain Destruction x1
Dust Tornado x1
Lightforce Sword x1
Magic Cylinder x1
Meteorain x1
Mirror Force x1
Rope of Life x1
Rope of Spirit x1
Spellbinding Circle x1
Regulation of Tribe x1
Fusion: (3)
Alkana Knight Joker x1
Chimera the Flying Mythical Beast x1
Dark Paladin x1
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=Spell=
Double Spell
(quick-play)
Copy the effects of all spell cards palyed by your opponent this turn.
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Change Of Heart
Control one monster for one turn.
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Magical Hats
Hide one of your monsters under four hats. Your opponent must attack these hats to find your monster. You may place trap cards under the hats too.
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Diffusion Wave-Motion
Pay 1000 life points. Select one level 8 or higher Spellcaster and allow it to attack all your opponet's monsters during the turn this is activated.
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Magic Formula
(equip)
Increase a spellcaster's attack points by 500 points.
________________________________________
De-Fusion
(quick-play)
Select a fusion monster on the feild and transform it back to it's original forms.
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Monster Reborn
Special summon one monster in the card graveyard of ether player top the feild.
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Exchange
Both players select a card in thier opponent's hand, and add it to their own hand.
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Fiend's sanctary
(quick-play)
Special summon on [Metal Fiend token] to the feild in attack mode. (Metal Fiend token- Attack-0/defense-0/Level 1/Attubute:Dark/Type:Fiend, all damage this card recieve is taken from your opponent's life points. This card can't be destroyed in battle. Pay 1000 life points to keep this card on the feild in your standby phase.)
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Pot Of Greed
Draw Two Cards
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Card Of Sanctity
Both players draw until they hold six cards.
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Card destruction
Both players discard their hands. Then draw the same amount of cards.
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Necromancy
(quick-play)
Special summon 4 monsters from your opponent's graveyard in defense mode to your opponent's side of the feild. When they are destroyed, decrease any monsters on your opponent's side of the feild by 600 per card destroyed.
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Spell Text book
(quick-play)
Discard your whole hand. Draw one card. If it is a spell card play it, (even if it is your opponent's turn.) If it is a Trap or Monster Card, discard it.
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Multiply
(quick-play)
Multiply a monster with 500 or less attack points by any number.
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Ragnarock
This card can only be activated if your have [Dark Magician] and [Dark Magician Girl] on the feild. Remove all monster cards in your hand, deck, and graveyard from play. Destroy all mosnter on the feild of the opponent.
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Soul Taker
(quick-play)
Tribute one of your opponent's monsters for one of your sacrfices.
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Magical Dimension
(quick-play)
You must have a spellcaster on the feild and in your hand to use this card. Normal summon the monster in your hand. (If it requires tributes, you still must pay for them)
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=Trap=
Magician's Selection
Prevent all damage done to spellcasters this turn. Destroy your opponent's weakest monster on the feild.
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Seven tools of the Bandit
(counter)
Pay 1000 life points to negate and destroy a trap card
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Regulation Of Tribe
Call a type of monster. That type can't attack while this is on the feild.
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Spellbinding Circle
(pernament)
Make it so an opponent's monster can't attack, or switch battle positions. Weaken it's attack points by 700 points.
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Light Force Sword
Select a card in your opponent's hand. remove it from play for 3 turns.
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Collected Power
Move all equip spell cards to one monster on the feild.
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Life Shaver
Discard one card from your opponent's hand for every turn this card has been face down on the feild.
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Soul Rope
Pay 1000 life points when one of your monsters are destroyed in battle. Special summon one level 4 or lower monster from your deck to the feild.
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Chain Destruction
Select one monster on the feild with 2000 or less attack points. Remove every copy of the monster from your opponent's hand and deck and palce them in the graveyard.________________________________________
Why Do You Want this position? :: I want his posistion because he is so awesome, and he is the best. I don't care IF he was the weakest dueller I would choose him too because he has something specials that other duellers don't have and its hard to explain.
=Monsters=
Feral Imp
Attack:1300/Defense:1400/Level 4/Attubute:Dark/Type:Fiend
________________________________________
Beast Of Gilfer
Attack:2200/Defense:2500/Level 6/Attubute:Dark/Type:Fiend
When this card is sent to the graveyard, you can have it become an equip spell card to weaken one monster on the feild by 500 points.
Note: This card in the actual card game is called [Archfiend Of Gilfer].
________________________________________
Dark Magician
Attack:2500/Defense:2100/Level 7/Attubute:Dark/Type:Spellcaster
________________________________________
Dark Magician Girl
Attack:2000/Defense:1700/Level 6/Attubute:Dark/Type:spellcaster
Increase the attack of this card by 300 for every [Dark Magician] and [Magician of Black Chaos] in your card graveyard.
________________________________________
Kuriboh
Attack:300/Defense:200/Level 1/Attubute:Dark/Type:Fiend
This monster self destructs on contact with wnemy monster. Discard this card from your hand to negate a direct attack on your life points.
________________________________________
Gazelle The King Of Mythical Beasts
Attack:1500/Defense:1200/Level 4/Attubute:Dark/Type:Fiend
________________________________________
Buster Blader
Attack:2600/Defense:2300/Level 7/Attubute:Earth/Type:Warrior
Increase the attack of this card by 500 for every dragon type monster on the feild.
________________________________________
Queen's Knight
Attack:1500/Defense: 1600/Level 4/Attubute:Light/Type:Warrior
________________________________________
Jack's Knight
Attack:1900/Defense:1500/Level 5/attubute:Light/Type:Warrior
________________________________________
King's Knight
Attack:1500/Defense:1600/Level 4/Attubute:Light/Type:Warrior
When you summon this monster and [Queen's Knight] is on the feild, special summon one [Jack's Knight] from your hand or deck.
________________________________________
Slifer The Sky Dragon
Attack:X000/X000/Level 10/Attubute:Divine/Type:Dragon
This card isn't effected by Trap Cards. Spell Cards effect this card for only one turn. The attack and defense of this card is determined by the number of cards in your hand X 1000.
Abilities:
Thunder Force:
When ever a monster is summoned on the opponent's side of the feild, automatically decrease it's attack points by 2000. If it's attack points is less then 2000 it is destroyed.
________________________________________
Alpha The Magnet Warrior
Attack:1400/Defense:1700/Level 4/Attubute:Earth/Type:Rock
________________________________________
Gamma The Magnet Warrior
Attack:1500/Defense:1800/Level 4/Attubute:Earth/Type:Rock
________________________________________
Beta The Magnet Warrior
Attack:1700/Defense:1600/Level 4/Attubute:Earth/Type:Rock
________________________________________
Valkerion The Magma Warrior
Attack:3500/Defense:3850/Level 8/Attubute:Earth/Type:Rock
This monster can only be summoned by offering [Alpha The Magnet Warrior], [Beta The Magnet Warrior], and [Gamma The Magnet Warrior] from your hand or feild. You can use "Monster Disassemble" to destroy this card and special summon the monsters used to summon this card.
________________________________________
Big Shield Gardna
Attack:100/Defense:2600/Level 4/Attubute:Earth/Type:Warrior
When this card is attacked in defense mode by a monster with attack weaker then this monster's defense, this monster switchs to attack mode after the attack.
________________________________________
Red-Eyes B. Dragon
Attack:2400/defense:2000/Level 7/attubute:Dark/Type:Dragon
________________________________________
Obelisk The Tormentor
Attack: 4000/Defense:4000/Level 10/Antitbute: Devine/Type: Warrior
tribute two of your monsters to deal 4000 points of damage to every monster on your opponet's side of the feild, and also 4000 points of direct damage to your opponents life points. Tribute two monsters from your side of the feild to make the attack of this card infinate until the end of the turn. THis mosnter is uneffected by trap cards. Spell cards only effect this monster for one turn. Tribute three monsters to summon this montser.
________________________________________
Electromagnetic Turtle
Attack:0/Defense:1400/Level 4/Attubute:Water/Type:Thunder
You can remove this card from the card graveyard to cancel a battle between two monsters.
________________________________________
Celtic Guardian
Attack:1400/Defense:1200/Level 4/Attubute:Earth/Type:Warrior
________________________________________
Dark Paladin
Attack:2900/Defense:2400/Level 8/Attribute:Dark/Type:Spellcaster
Fusion of: [Dark Magician] + [Buster Blader]
Increase this card's attack points by 500 for every DRAGON type on the field and in the graveyard of both players. Discard a card from your hand to negate the effects of a spell card.
________________________________________
Monsters: (22)
Dark Magician x1
Dark Magician Girl x1
Gazelle the King of Mythical Beasts x1
Berfomet x1
King's Knight x1
Queen's Knight x1
Jack's Knight x1
Mystical Elf x1
Summoned Skull x1
Archfiend of Gilfer x1
Big Shield Guardna x1
Black Luster Soldier Envoy of the Beginning x1
Buster Blader x1
Breaker the Magical Warrior x1
Kuriboh x1
Watapon x1
Old Vindictive Magician x1
Sangan x1
Skilled Dark Magician x1
Swift Gaia the Fierce Knight x1
The Tricky x1
Obnoxious Celtic Guardian x1
Spells: (18)
Card Destruction x1
Exchange x1
Change of Heart x1
Dark Magic Curtain x1
Dark Magician's Tome of Black Magic
Diffusion Wave Motion x1
Thousand Knives x1
Pot of Greed x1
Graceful Charity x1
Multiply x1
Fusion Gate x1
Exchange x1
Fiend's Sancturary x1
Fissure x1
Mystical Space Typhoon x1
Swords of Revealing Light x1
Monster Revorn x1
Monster Reincarnation x1
Magician's Unite x1
Traps: (10)
Chain Destruction x1
Dust Tornado x1
Lightforce Sword x1
Magic Cylinder x1
Meteorain x1
Mirror Force x1
Rope of Life x1
Rope of Spirit x1
Spellbinding Circle x1
Regulation of Tribe x1
Fusion: (3)
Alkana Knight Joker x1
Chimera the Flying Mythical Beast x1
Dark Paladin x1
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=Spell=
Double Spell
(quick-play)
Copy the effects of all spell cards palyed by your opponent this turn.
________________________________________
Change Of Heart
Control one monster for one turn.
________________________________________
Magical Hats
Hide one of your monsters under four hats. Your opponent must attack these hats to find your monster. You may place trap cards under the hats too.
________________________________________
Diffusion Wave-Motion
Pay 1000 life points. Select one level 8 or higher Spellcaster and allow it to attack all your opponet's monsters during the turn this is activated.
________________________________________
Magic Formula
(equip)
Increase a spellcaster's attack points by 500 points.
________________________________________
De-Fusion
(quick-play)
Select a fusion monster on the feild and transform it back to it's original forms.
________________________________________
Monster Reborn
Special summon one monster in the card graveyard of ether player top the feild.
________________________________________
Exchange
Both players select a card in thier opponent's hand, and add it to their own hand.
________________________________________
Fiend's sanctary
(quick-play)
Special summon on [Metal Fiend token] to the feild in attack mode. (Metal Fiend token- Attack-0/defense-0/Level 1/Attubute:Dark/Type:Fiend, all damage this card recieve is taken from your opponent's life points. This card can't be destroyed in battle. Pay 1000 life points to keep this card on the feild in your standby phase.)
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Pot Of Greed
Draw Two Cards
________________________________________
Card Of Sanctity
Both players draw until they hold six cards.
________________________________________
Card destruction
Both players discard their hands. Then draw the same amount of cards.
________________________________________
Necromancy
(quick-play)
Special summon 4 monsters from your opponent's graveyard in defense mode to your opponent's side of the feild. When they are destroyed, decrease any monsters on your opponent's side of the feild by 600 per card destroyed.
________________________________________
Spell Text book
(quick-play)
Discard your whole hand. Draw one card. If it is a spell card play it, (even if it is your opponent's turn.) If it is a Trap or Monster Card, discard it.
________________________________________
Multiply
(quick-play)
Multiply a monster with 500 or less attack points by any number.
________________________________________
Ragnarock
This card can only be activated if your have [Dark Magician] and [Dark Magician Girl] on the feild. Remove all monster cards in your hand, deck, and graveyard from play. Destroy all mosnter on the feild of the opponent.
________________________________________
Soul Taker
(quick-play)
Tribute one of your opponent's monsters for one of your sacrfices.
________________________________________
Magical Dimension
(quick-play)
You must have a spellcaster on the feild and in your hand to use this card. Normal summon the monster in your hand. (If it requires tributes, you still must pay for them)
________________________________________
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=Trap=
Magician's Selection
Prevent all damage done to spellcasters this turn. Destroy your opponent's weakest monster on the feild.
________________________________________
Seven tools of the Bandit
(counter)
Pay 1000 life points to negate and destroy a trap card
________________________________________
Regulation Of Tribe
Call a type of monster. That type can't attack while this is on the feild.
________________________________________
Spellbinding Circle
(pernament)
Make it so an opponent's monster can't attack, or switch battle positions. Weaken it's attack points by 700 points.
________________________________________
Light Force Sword
Select a card in your opponent's hand. remove it from play for 3 turns.
________________________________________
Collected Power
Move all equip spell cards to one monster on the feild.
________________________________________
Life Shaver
Discard one card from your opponent's hand for every turn this card has been face down on the feild.
________________________________________
Soul Rope
Pay 1000 life points when one of your monsters are destroyed in battle. Special summon one level 4 or lower monster from your deck to the feild.
________________________________________
Chain Destruction
Select one monster on the feild with 2000 or less attack points. Remove every copy of the monster from your opponent's hand and deck and palce them in the graveyard.________________________________________
Why Do You Want this position? :: I want his posistion because he is so awesome, and he is the best. I don't care IF he was the weakest dueller I would choose him too because he has something specials that other duellers don't have and its hard to explain.