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Post by Admin on Aug 31, 2010 16:48:06 GMT -5
Deminions A group of monsters called the Deminions have been released from their seals. They were ancient monsters used by Demons and people to do destructive deeds. The Deminions were summon spirits of the dark kind. They were all sealed away while in Defense mode it seems. The Deminions turn to stone when they're in Defense mode and lose all of their power. It is said that these summon spirits take up a lot of energy to summon depending on their power. Deminion... Demon Minion. They are minions of demons. Now they have risen once again and are being used by one individual. This individual is one that no one would suspect has darkness. Will this individual use them for good or bad? The Deminions are here and will they stay here or be sealed away yet again? ============ Deminion - Black Inca Attribute: Dark Level: 3 Type: Winged Beast Type 2: Effect/Tuner Atk: 900 Def: 0 Effect: This card can attack directly. Effect 2: You may save this card from destruction once per turn. This effect is only if you have 1 or 2 Deminions on your field. If you have 1, you can only save it from battle destruction. If you have 2, you can save it from either battle destruction or card effects. Deminion - Spirit Wolf Attribute: Dark Level: 4 Type: Beast Type 2: Effect Atk: 1500 Def: 0 Effect: This card cannot be destroyed by battle. Effect 2: You may remove from play one monster in your graveyard to special summon this card during your main phase. If it was a DARK monster, this card gains 400 ATK. Deminion - Midnight Crow Attribute: Dark Level: 2 Type: Winged Beast Type 2: Effect Atk: 300 Def: 0 Effect: If this card is removed from the field, your opponent discards a card from their hand. Effect 2: If this card is taken out of your graveyard, special summon it to your side of the field. Deminion - Chaos Entity Attribute: Dark Level: 9 Type: Fiend Type 2: Effect/Synchro Atk: 2700 Def: 0 Req: One DARK Tuner monster plus one or more DARK non tuner monsters. Effect: Any monster that battles this card is destroyed after damage calculation and the opponent takes damage equal to half of it's ATK if this card is removed from the field before the end phase of that turn. Effect 2: When a card effect targets this card, you may negate it by removing from play one DARK monster in your graveyard.
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Post by ™Yuki Jaden on Aug 31, 2010 19:35:02 GMT -5
Spirit Wolf, lower attack points Choas Entity: I'd say make it so it does half of the monster's attack point's. The whole attack sounds kinda cheap to me.
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Post by Admin on Sept 3, 2010 7:03:39 GMT -5
Deminion - Silent Mirrorholder Attribute: Dark Level: 4 Type: Fiend Type 2: Effect Atk: 1600 Def: 0 Effect: When this card is summoned, remove from play up to 3 spells/traps from your graveyard. You may pay 500 LP to activate their effects following their guidelines. After you have used all three effects, this card is removed from play. You may only reuse these spells and traps while this card is faceup on the field.
Deminion - Cruel Swordsman Attribute: Dark Level: 4 Type: Warrior Type 2: Effect Atk: 1800 Def: 0 Effect: If this card destroys a monster in battle, inflict 300 points of damage to the opponent. Effect 2: If this card is destroyed by battle, you may remove it from play to destroy one monster on your opponent's side of the field.
Deminion - Horrid Weed Attribute: Dark Level: 1 Type: Plant Type 2: Effect/Tuner Atk: 0 Def: 0 Effect: When this card is destroyed, you may special summon one DARK monster with 1500 or less ATK to your field in ATK position. Effect 2: If this card battles while it's in ATK position, take control of the monster it battled with during the end phase.
Deminion - Devious Dragon Attribute: Dark Level: 5 Type: Dragon Type 2: Effect Atk: 2200 Def: 0 Effect: You can remove this card from play once per turn until the end phase by discarding a card. Effect 2: When this card destroys a monster by battle, you may destroy one spell or trap on the field. If it's yours, inflict 500 points of damage to the opponent.
Deminion - Baneful Banshee Attribute: Dark Level: 2 Type: Fiend Type 2: Effect/Tuner Atk: 400 Def: 0 Effect: When this card is sent to the graveyard, you may summon without tributes this turn if it is your turn or your next turn. Effect 2: If this card is used for the synchro summon of a DARK monster, that monster cannot be destroyed until the end phase.
Deminion - Wicked Angel Attribute: Dark Level: 8 Type: Fairy Type 2: Effect Atk: 2500 Def: 0 Effect: This card is the only DARK monster that can be targeted by card effects. Effect 2: You may remove this card from play until your next end phase to negate a card effect and destroy it.
Deminion - Deadly Diabolist Attribute: Dark Level: 4 Type: Spellcaster Type 2: Effect Atk: 1300 Def: 0 Effect: Once per turn, you may remove from play a DARK monster in your graveyard to have one of your DARK monsters attack directly. Effect 2: If this card is destroyed by your opponent's card effect, you may special summon a Level 4 or lower "Deminion" monster from your deck.
Deminion - Haunting Horseman Attribute: Dark Level: 4 Type: Fiend Type 2: Effect Atk: 1700 Def: 0 Effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Effect 2: You may remove this card from play during your end phases. It returns during your next standby phase. When it does this, it gains 300 ATK.
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Post by Kale Ikataru on Sept 3, 2010 18:26:49 GMT -5
Approved.
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Post by Admin on Sept 5, 2010 8:33:32 GMT -5
Deminion - Quilla Pakacutek Attribute: Dark Level: 10 Type: Fiend Type 2: Effect Atk: 3000 Def: 0 Effect: This card can only be summoned by removing from play 3 Deminion monsters on your side of the field. Effect 2: This card gains 300 ATK for each removed from play Deminion monster you have. Effect 3: You may have this card attack directly by paying 500 LP and removing from play a Deminion monster in your grave and one in your deck. Effect 4: Apply the following effects depending on how many Deminions including this card are on the field. 1: This card cannot be destroyed by monster effects 2: This card cannot be destroyed by spell effects 3: This card cannot be destroyed by trap effects 4: Once per turn you may remove from play a card on your opponent's side of the field 5: You can tribute this card to destroy all cards on your opponent's side of the field.
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Post by Kale Ikataru on Sept 5, 2010 12:10:46 GMT -5
For Quilla Pakacutek, he gains 200 attack points for each removed from play Deminion. To direct attack, you have to pay 500 life points and remove from play the monsters. After it's modified, approved.
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Post by Admin on Sept 6, 2010 9:26:45 GMT -5
Deminion - Nightmare Knight Attribute: Dark Level: 6 Type: Warrior Type 2: Synchro/Effect Atk: 2000 Def: 0 Req: 1 DARK Tuner plus 1 or more non tuner monsters. Effect: This card gains 300 ATK in battle and then keeps it. It can only gain up to a maximum of 900. Effect 2: By discarding a card, you can destroy 1 spell or trap on the field.
Deminion - Calamity Colossus Attribute: Dark Level: 8 Type: Rock Type 2: Synchro/Effect Atk: 2500 Def: 0 Req: 1 Dark tuner plus 1 or more Dark non tuner monsters Effect: During your opponent's standby phase, you can select one faceup monster they control. It must attack this card this turn. Effect 2: When this card destroys a monster in battle, inflict 1000 points of damage.
Domain of the Deminion Type: Field Spell Effect: Once per turn you can remove from play a Deminion monster from play on your side of the field during either player's turn until the end phase. When it comes back, give this card a 'Deminion' counter. Effect 2: You may remove 2 Deminion counters to negate the effect of a spell or trap card and destroy it. Effect 3: You may tribute a Deminion monster once per turn during your turn to give this card counters equal to the level of the Deminion monster divided by 2. (If it's an odd number, round down)
Dark Veil of the Demons Type: Continuous Spell Effect: Once per turn you may save a Deminion monster from destruction. When this card is destroyed, inflict 100 points of damage to your opponent x how many Deminions are in your removed from play pile.
Demonic Burst Type: Quick-Play Spell Effect: Select one Deminion monster on your side of the field. It gains ATK equal to it's level x 300 until the end phase. It is removed from play during the end phase.
World of Ruin Type: Continuous Spell Effect: When this card is activated, remove from play all other cards on the field. Effect 2: Declare one card type. (Spell, Monster, or Trap) Effect 3: Those are the only cards that can be used. This card is excluded from that effect. During your 3rd end phase after this card was activated, remove all cards on the field from play and return the cards that were on the field before this card was played to the field. If this card is destroyed before the 3rd end phase, you take 1000 points of damage and only the opponent's cards return.
Deminion Doom Type: Counter Trap Effect: Tribute a Deminion monster. Negate the effect of a spell or trap card and destroy it. Inflict 100 points of damage x the level of the monster tributed during the end phase.
Tragedy of Removal Type: Normal Trap Effect: Inflict 1000 points of damage to your opponent if you have at least 2 Deminion monsters in your removed from play pile. During the end phase, you may remove from play 2 more Deminions on your side of the field to inflict 500 more points of damage.
Dark Barrier Type: Continuous Trap Effect: Remove from play up to 3 Deminion monsters from your grave. Give this card 'Dark Barrier' counters equal to the amount. You may remove a counter to negate an attack. When this card runs out of counters, destroy it.
Removal Synchro Type: Normal Trap Effect: Discard a card. Remove from play the top 5 cards of your deck. If any synchro material monsters that could be put together to synchro summon a monster in your extra deck were in the 5 cards, you may synchro summon that monster from your extra deck.
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Post by Kale Ikataru on Sept 6, 2010 11:08:19 GMT -5
Nightmare knight can only gain up to a maximum of 900 attack from his first effect.
Everything else is approved.
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