Post by canman299 on Aug 14, 2010 23:42:04 GMT -5
Hero Troop
EARTH
Level: 3
[Warrior/Effect]
When this card is destroyed by battle, add 1 "Elemental Hero" monster from your Deck or Graveyard to your hand.
ATK/ 1400
DEF/ 1000
Elemental Hero Rapid Shot
EARTH
Level: 4
[Warrior/Effect]
While you control another "Elemental Hero" monster, this card can attack your opponent directly.
ATK/ 1000
DEF/ 1000
Hero Gardna
EARTH
Level: 4
[Warrior/Effect]
Your opponent cannot select an "Elemental Hero" monster as an attack target or the target of a card effect.
ATK/ 0
DEF/ 1900
Elemental Hero Void Man
DARK
Warrior/Effect
3/1400/1000
Once per opponent's Battle Phase, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. While you control this face-up card, the effects of LIGHT monsters your opponent controls are negated, and cannot be activated.
Elemental Hero Radia
LIGHT
Warrior/Effect
3/1000/1400
Once per turn, during your opponent's turn, you can change the battle position of 1 monster your opponent controls. While you control this face-up card, the effects of DARK monsters your opponent controls are negated, and cannot be activated.
Elemental Hero Powered Hammer
EARTH
Level: 7
[Warrior/Effect]
You can send 2 cards from your side of the field or your hand to the Graveyard to Special Summon this card from your hand or Graveyard. During eith player's End Phase, you can remove from play this card and 1 “Elemental Hero” Monster in your Graveyard to Special Summon 1 “Elemental Hero” Monster from your hand or Graveyard.
ATK/ 2500
DEF/ 1800
Elemental Hero Twilight
LIGHT
Level: 5
[Warrior/Effect]
"Elemental Hero Voidman" + "Elemental Hero Radia"
This card cannot be Special Summoned except by Fusion Summon. This card's attribute is also always treated as DARK. Other LIGHT and DARK monsters cannot attack or activate their effects.
ATK/ 1600
DEF/ 1600
Elemental Hero Spike Shot
EARTH
Warrior/Fusion/Effect
11/3700/2000
"Elemental Hero Bladedge" + "Elemental Hero Powered Hammer"
This card can only be Special Summoned by Fusion Summon. When this card attacks an opponent's Defense Position monster, destroy it with this card's effect, and deal damage equal to that monster's DEF. Any cards this card battles have their effects negated.
Skyscraper 3 - Hero Central
Field Spell
This card cannot be destroyed while you control an "Elemental Hero" monster. Each time an "Elemental Hero" monster is Special Summoned, put a Signal Counter on this card. If that monster was Fusion Summoned, put an additional Signal Counter on this card. If this card would be destroyed, you can remove 2 Signal Counters instead. Once per turn, you can select and activate one of the following effects:
● Remove 1 Signal Counter from this card to increase the ATK of an "Elemental Hero" monster by 500. This effect can be activated during either player's turn.
● Remove 3 Signal Counters from this card to return 2 "Elemental Hero" monsters from your Graveyard to the Deck, then draw a card.
● Remove 4 Signal Counters from this card to Special Summon an "Elemental Hero" Fusion Monster from your Graveyard, ignoring the Summoning Conditions.
Hero's Legacy
Normal Spell
Activate only when you have no other cards in your hand and 2 or more Elemental Hero" Fusion Monsters in your Graveyard. Draw 3 cards. You cannot Normal Summon this turn.
Edge Powerblade
Equip Spell
Equip only to "Elemental Hero Bladedge"; it gains 800 ATK. When your opponent actiavtes a Trap Card during the Battle Phase, you can send this face-up card to the Graveyard to negate that card's effect and destroy it.
Hero Armor
Equip Spell
Once per turn, you can send 1 "Elemental Hero" monster from your hand or field to the Graveyard and have the equipped monster gain ATK equal to half its original ATK, until the End Phase. When this set card is destroyed, Special Summon 1 "Elemental Hero" monster from your Graveyard.
Transcent Hero
Equip Spell
Equip only to an "Elemental Hero" Fusion Monster by removing from play 1 "Elemntal Hero" Fusion Monster in your Graveyard. The equipped monster gains the effect of the removed monster during your turn only. When the equipped monster is destroyed, draw 1 card.
E-N Shuffle
Normal Spell
Return 1 Level 5 "Elemental Hero" monster you contro, to the Extra Deck. Special Summon 1 "Neo-Spacian" Monster each from your hand and Deck.
Hero's Rule 3
Counter Trap
You can only activate this card when your opponent Special Summons a Synchro Monster while you control an "Elemental Hero" Fusion Monster. Negate that monster's Special Summon and remove that monster from play.
Iron Hero
Continuous Trap
After activation, equip this card to an "Elemental Hero" Fusion Monster that is the only monster you control. It gains 1000 ATK and it cannot be destroyed by battle. When it is destroyed, draw 1 card.
Armored Hero Dragonight
WIND/Warrior/Fusion/8/2900/1400
"Elemental Hero Flame Wingman" + 1 FIRE Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 400. When this monster is destroyed, Special Summon 1 "Elemental Hero Flame Wingman" from your Graveyard, ignoring Summoning conditions.
Armored Hero Discharger
LIGHT/Warrior/Fusion/8/3000/1800
"Elemental Hero Thunder Giant" + 1 LIGHT Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Once per turn, you may destroy 1 card on the field. When this monster is destroyed, Special Summon 1 "Elemental Hero Thunder Giant" from your Graveyard, ignoring Summoning conditions.
Armored Hero Spheros
EARTH/Warrior/Fusion/8/2000/3500
"Elemental Hero Mudballman" + 1 EARTH Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this card attacks, switch it to Defense Position. When this monster is destroyed, Special Summon 1 "Elemental Hero Mudballman" from your Graveyard, ignoring Summoning conditions.
Armored Hero Ironside
EARTH/Warrior/Fusion/8/2400/3200
"Elemental Hero Rampart Blaster" + 1 FIRE Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster can attack while it is in Defense Position. If this card attacks while it is in Defense Position, apply the original ATK of this card for damage calculation. When this monster is destroyed, Special Summon 1 "Elemental Hero Rampart Blaster" from your Graveyard, ignoring Summoning conditions.
Armored Hero Hurricane
WIND/Warrior/Fusion/10/3600/3600
"Elemental Hero Tempest" + 1 Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this monster is Special Summoned, select 1 other card on the field. That card cannot be removed from the field as long as this card is face-up on the field. When this monster is destroyed, Special Summon 1 "Elemental Hero Tempest" from your Graveyard, ignoring Summoning conditions
Armored Hero Bladeheart
EARTH/Warrior/Fusion/10/3400/2600
"Elemental Hero Wildedge" + 1 Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this monster destroys a monster as a result of battle, this monster may attack again. This monster cannot attack your opponent's Life Points directly. When this monster is destroyed, Special Summon 1 "Elemental Hero Wildedge" from your Graveyard, ignoring Summoning conditions.
Armored Hero Shining Dragonight X
LIGHT/Warrior/Fusion/10/3200/3000
"Elemental Hero Shining Flare Wingman" + 1 LV6 or higher Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster can instead be Fusion Summoned with "Armored Hero Dragonight" and an "Elemental Hero" Fusion Monster as the Fusion Material Monsters for the Fusion Summon of this monster. This monster gains 300 ATK for each Monster Card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 400. When this monster is destroyed, Special Summon 1 "Elemental Hero Shining Flare Wingman" or 1 "Armored Hero Dragonight" from your Graveyard, ignoring Summoning conditions.
Armored Hero Steampower
WATER/Warrior/Fusion/7/2100/1200
"Elemental Hero Steam Healer" + 1 FIRE Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this card destroys a monster by battle and sends it to the Graveyard, increase your Life Points by the Level of the destroyed monster x 300. When this monster is destroyed, Special Summon 1 "Elemental Hero Steam Healer" from your Graveyard, ignoring Summoning conditions.
Armored Hero Triton
WATER/Warrior/Fusion/7/2000/1700
"Elemental Hero Mariner" + 1 WATER Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card. When this monster is destroyed, Special Summon 1 "Elemental Hero Mariner" from your Graveyard, ignoring Summoning conditions.
Armored Hero Unobtainium
LIGHT/Warrior/Fusion/12/4000/4000
"Elemental Hero Electrum" + 1 LV8 or higher Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. When this monster is Special Summoned, shuffle all cards on the field (except this one), in both player's Graveyards, and in both player's Removed From Play Zones into their respective owner's Decks. Increase the ATK and DEF of this monster by 500 for each face-up monster on the field that has shares the same Attribute as this card. When this monster is destroyed, Special Summon the Fusion-Material Monsters used to Fusion Summon this monster from your Graveyard, ignoring Summoning conditions.
Armored Hero Condor
EARTH/Warrior/Fusion/10/2300/2900
"Elemental Hero Wild Wingman" + 1 WIND Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Once per turn, you may discard 1 Dragon-Type Monster from your hand to destroy all face-down Spell and Trap Cards on your opponent's side of the field. When this monster is destroyed, Special Summon 1 "Elemental Hero Wild Wingman" from your Graveyard, ignoring Summoning conditions.
Armored Hero Phoenext
FIRE/Warrior/Fusion/8/2500/2300
"Elemental Hero Phoenix Enforcer" + 1 WIND Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster cannot be removed from your side of the field by your opponent's card effects. When this monster is destroyed, Special Summon 1 "Elemental Hero Phoenix Enforcer" from your Graveyard, ignoring Summoning conditions.
Armored Hero Shining Phoenext X
LIGHT/Warrior/Fusion/10/3000/2900
"Elemental Hero Shining Phoenix Enforcer + 1 LV6 or higher Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster can instead be Fusion Summoned with "Armored Hero Pheonext" and an "Elemental Hero" Fusion Monster as the Fusion Material Monsters for the Fusion Summon of this monster. This monster gains 300 ATK for each Monster Card in your Graveyard. This monster cannot be removed from your side of the field by your opponent's card effects. When this monster is destroyed, Special Summon 1 "Elemental Hero Phoenix Enforcer" or 1 "Armored Hero Phoenext" from your Graveyard, ignoring Summoning conditions
Armored Hero Des War Locke
DARK/Warrior/Fusion/8/2200/2000
"Elemental Hero Necroid Shaman" + 1 DARK Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Once per turn, during your Main Phase 1, you may activate one of the following effects:
● Remove 1 monster on your opponent's side of the field from play.
● Special Summon 1 monster from your Graveyard.
When this monster is destroyed, Special Summon 1 "Elemental Hero Necroid Shaman" from your Graveyard, ignoring Summoning conditions.
Armored Hero Plasmarmed
EARTH/Warrior/Fusion/10/3000/2800
"Elemental Hero Plasma Vice" + 1 LIGHT Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 card on the field. When this monster is destroyed, Special Summon 1 "Elemental Hero Plasma Vice" from your Graveyard, ignoring Summoning conditions.
Armored Hero Yinyang
DARK/Warrior/Fusion/8/2500/1500
"Elemental Hero Darkbright" + 1 LIGHT or DARK Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. The Attribute of this card is also treated as LIGHT. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent, and increase your Life Points by the same amount. When this monster is destroyed, Special Summon 1 "Elemental Hero Darkbright" from your Graveyard, ignoring Summoning conditions.
Armored Hero Terraformer
EARTH/Warrior/Fusion/10/3000/2500
"Elemental Hero Terra Firma" + 1 Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. During either player's Battle Phase, you may Tribute 1 monster on your side of the field to increase the ATK and DEF of this monster the ATK and DEF of the Tributed monster until the End Phase. When this monster is destroyed, Special Summon 1 "Elemental Hero Terra Firma" from your Graveyard, ignoring Summoning conditions.
Armored Hero Chain Reaction
FIRE/Warrior/Fusion/10/2900/2000
"Elemental Hero Inferno" + 1 Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. If this card battles a non-FIRE monster, destroy it without damage calculation, then inflict damage to your opponent's Life Points equal to the destroyed monster's ATK or DEF, whichever is higher. When this monster is destroyed, Special Summon 1 "Elemental Hero Inferno" from your Graveyard, ignoring Summoning conditions.
Armored Hero Gaia X
EARTH/Warrior/Fusion/8/2600/3100
"Elemental Hero Gaia" + 1 EARTH Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Once per turn, you may halve the ATK and DEF of 1 face-up monster on your opponent's side of the field and increase the ATK and DEF of this monster by the same amount until the End Phase. When this monster is destroyed, Special Summon 1 "Elemental Hero Gaia" from your Graveyard, ignoring Summoning conditions.
Armored Hero Absolute Zero X
WATER/Warrior/Fusion/10/3000/2000
"Elemental Hero Absolute Zero" + 1 WATER Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Increase the ATK and DEF of this monster by 300 for every non-WATER monster on the field. When this monster is destroyed, destroy all cards on the field, then, Special Summon 1 "Elemental Hero Absolute Zero" from your Graveyard, ignoring Summoning conditions.
Armored Hero The Shining X
LIGHT/Warrior/Fusion/10/2900/2400
"Elemental Hero The Shining" + 1 LIGHT Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Increase the ATK and DEF of this monster by 300 for each card in both player's Removed From Play Zones. When this monster is destroyed, shuffle all Removed From Play cards into their respective owner's Decks, then, Special Summon 1 "Elemental Hero The Shining" from your Graveyard, ignoring Summoning conditions.
Armored Hero Great Tornado X
WIND/Warrior/Fusion/10/3200/2200
"Elemental Hero Great Tornado X" + 1 WIND Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. As long as this monster is face-up on your side of the field, halve the ATK and DEF of all of your opponent's face-up monsters. When this monster is destroyed, Special Summon 1 "Elemental Hero Great Tornado" from your Graveyard, ignoring Summoning conditions.
Armored Bearer Fafnir
WIND/Dragon/4/1500/1400
You can discard this card to the Graveyard to add 1 "Rising Air Current" from your Deck or Graveyard to your hand. If this card battles a WIND monster, return 1 face-down card on your opponent's side of the field to the top of their Deck.
Armored Bearer Ladon
LIGHT/Dragon/4/1100/2000
You can discard this card to the Graveyard to add 1 "Luminous Spark" from your Deck or Graveyard to your hand. If this card battles a LIGHT monster, draw 1 card from your Deck.
Armor Bearer Nidhogg
EARTH/Dragon/4/800/2200
You can discard this card to the Graveyard to add 1 "Gaia Power" from your Deck or Graveyard to your hand. If this card battles an EARTH monster, halve that monster's ATK and DEF during the Damage Step only.
Armor Bearer Ryujin
WATER/Dragon/4/1200/1800
You can discard this card to the Graveyard to add 1 "Umiiruka" from your Deck or Graveyard to your hand. If this card battles a WATER monster, your opponent discards 1 random card at the end of the Damage Step.
Armor Bearer Zirnitra
DARK/Dragon/4/1400/1700
You can discard this card to the Graveyard to add 1 "Mystic Plasma Zone" from your Deck or Graveyard to your hand. If this card battles a DARK monster, remove that monster from play at the End of the Damage Step.
Armor Bearer Zimey Gorinich
FIRE/Dragon/4/1700/1300
You can discard this card to the Graveyard to add 1 "Molten Destruction" from your Deck or Graveyard to your hand. If this card battles a FIRE monster, inflict damage to your opponent equal to the original ATK of the destroyed monster at the end of the Damage Step.
Armor Bearer Bolla
LIGHT/Dragon/Tuner/3/1500/1900
Once per turn, you can change the Attribute of this face-up monster.
Armor Bearer Tiamat
DARK/Dragon/7/2600/1800
This monster can be Normal Summoned with 1 Tribute by Tributing a Dragon-Type monster. Once per turn, you may select 1 "Hero" monster in your Graveyard. This monster's Attribute is treated as the Attribute of the selected monster until the end of the turn. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Armored Hero's Pledge
Spell/Quick-Play
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on an "Armored Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, and Traps this turn.
Miracle Pledge
Spell/Quick-Play
Remove from play, from your hand or your Graveyard, the Fusion Material Monsters listed on an "Armored Hero" Fusion Monster Card and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
Emergency Pledge
Trap/Counter
Acrivate only when your opponent activates a Monster, Spell, or Trap Card effect. Send Fusion Material Monsters you control that are listed on an "Armored Hero" Fusion Monster to the Graveyard and Special Summon that Fusion monster from your Extra Deck (This Special Summon is treated a Fusion Summon). That Fusion Monster is sent to the Graveyard at the end of the turn. Then, negate the activation of the card effect and destroy the card.
more might come
EARTH
Level: 3
[Warrior/Effect]
When this card is destroyed by battle, add 1 "Elemental Hero" monster from your Deck or Graveyard to your hand.
ATK/ 1400
DEF/ 1000
Elemental Hero Rapid Shot
EARTH
Level: 4
[Warrior/Effect]
While you control another "Elemental Hero" monster, this card can attack your opponent directly.
ATK/ 1000
DEF/ 1000
Hero Gardna
EARTH
Level: 4
[Warrior/Effect]
Your opponent cannot select an "Elemental Hero" monster as an attack target or the target of a card effect.
ATK/ 0
DEF/ 1900
Elemental Hero Void Man
DARK
Warrior/Effect
3/1400/1000
Once per opponent's Battle Phase, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. While you control this face-up card, the effects of LIGHT monsters your opponent controls are negated, and cannot be activated.
Elemental Hero Radia
LIGHT
Warrior/Effect
3/1000/1400
Once per turn, during your opponent's turn, you can change the battle position of 1 monster your opponent controls. While you control this face-up card, the effects of DARK monsters your opponent controls are negated, and cannot be activated.
Elemental Hero Powered Hammer
EARTH
Level: 7
[Warrior/Effect]
You can send 2 cards from your side of the field or your hand to the Graveyard to Special Summon this card from your hand or Graveyard. During eith player's End Phase, you can remove from play this card and 1 “Elemental Hero” Monster in your Graveyard to Special Summon 1 “Elemental Hero” Monster from your hand or Graveyard.
ATK/ 2500
DEF/ 1800
Elemental Hero Twilight
LIGHT
Level: 5
[Warrior/Effect]
"Elemental Hero Voidman" + "Elemental Hero Radia"
This card cannot be Special Summoned except by Fusion Summon. This card's attribute is also always treated as DARK. Other LIGHT and DARK monsters cannot attack or activate their effects.
ATK/ 1600
DEF/ 1600
Elemental Hero Spike Shot
EARTH
Warrior/Fusion/Effect
11/3700/2000
"Elemental Hero Bladedge" + "Elemental Hero Powered Hammer"
This card can only be Special Summoned by Fusion Summon. When this card attacks an opponent's Defense Position monster, destroy it with this card's effect, and deal damage equal to that monster's DEF. Any cards this card battles have their effects negated.
Skyscraper 3 - Hero Central
Field Spell
This card cannot be destroyed while you control an "Elemental Hero" monster. Each time an "Elemental Hero" monster is Special Summoned, put a Signal Counter on this card. If that monster was Fusion Summoned, put an additional Signal Counter on this card. If this card would be destroyed, you can remove 2 Signal Counters instead. Once per turn, you can select and activate one of the following effects:
● Remove 1 Signal Counter from this card to increase the ATK of an "Elemental Hero" monster by 500. This effect can be activated during either player's turn.
● Remove 3 Signal Counters from this card to return 2 "Elemental Hero" monsters from your Graveyard to the Deck, then draw a card.
● Remove 4 Signal Counters from this card to Special Summon an "Elemental Hero" Fusion Monster from your Graveyard, ignoring the Summoning Conditions.
Hero's Legacy
Normal Spell
Activate only when you have no other cards in your hand and 2 or more Elemental Hero" Fusion Monsters in your Graveyard. Draw 3 cards. You cannot Normal Summon this turn.
Edge Powerblade
Equip Spell
Equip only to "Elemental Hero Bladedge"; it gains 800 ATK. When your opponent actiavtes a Trap Card during the Battle Phase, you can send this face-up card to the Graveyard to negate that card's effect and destroy it.
Hero Armor
Equip Spell
Once per turn, you can send 1 "Elemental Hero" monster from your hand or field to the Graveyard and have the equipped monster gain ATK equal to half its original ATK, until the End Phase. When this set card is destroyed, Special Summon 1 "Elemental Hero" monster from your Graveyard.
Transcent Hero
Equip Spell
Equip only to an "Elemental Hero" Fusion Monster by removing from play 1 "Elemntal Hero" Fusion Monster in your Graveyard. The equipped monster gains the effect of the removed monster during your turn only. When the equipped monster is destroyed, draw 1 card.
E-N Shuffle
Normal Spell
Return 1 Level 5 "Elemental Hero" monster you contro, to the Extra Deck. Special Summon 1 "Neo-Spacian" Monster each from your hand and Deck.
Hero's Rule 3
Counter Trap
You can only activate this card when your opponent Special Summons a Synchro Monster while you control an "Elemental Hero" Fusion Monster. Negate that monster's Special Summon and remove that monster from play.
Iron Hero
Continuous Trap
After activation, equip this card to an "Elemental Hero" Fusion Monster that is the only monster you control. It gains 1000 ATK and it cannot be destroyed by battle. When it is destroyed, draw 1 card.
Armored Hero Dragonight
WIND/Warrior/Fusion/8/2900/1400
"Elemental Hero Flame Wingman" + 1 FIRE Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 400. When this monster is destroyed, Special Summon 1 "Elemental Hero Flame Wingman" from your Graveyard, ignoring Summoning conditions.
Armored Hero Discharger
LIGHT/Warrior/Fusion/8/3000/1800
"Elemental Hero Thunder Giant" + 1 LIGHT Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Once per turn, you may destroy 1 card on the field. When this monster is destroyed, Special Summon 1 "Elemental Hero Thunder Giant" from your Graveyard, ignoring Summoning conditions.
Armored Hero Spheros
EARTH/Warrior/Fusion/8/2000/3500
"Elemental Hero Mudballman" + 1 EARTH Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this card attacks, switch it to Defense Position. When this monster is destroyed, Special Summon 1 "Elemental Hero Mudballman" from your Graveyard, ignoring Summoning conditions.
Armored Hero Ironside
EARTH/Warrior/Fusion/8/2400/3200
"Elemental Hero Rampart Blaster" + 1 FIRE Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster can attack while it is in Defense Position. If this card attacks while it is in Defense Position, apply the original ATK of this card for damage calculation. When this monster is destroyed, Special Summon 1 "Elemental Hero Rampart Blaster" from your Graveyard, ignoring Summoning conditions.
Armored Hero Hurricane
WIND/Warrior/Fusion/10/3600/3600
"Elemental Hero Tempest" + 1 Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this monster is Special Summoned, select 1 other card on the field. That card cannot be removed from the field as long as this card is face-up on the field. When this monster is destroyed, Special Summon 1 "Elemental Hero Tempest" from your Graveyard, ignoring Summoning conditions
Armored Hero Bladeheart
EARTH/Warrior/Fusion/10/3400/2600
"Elemental Hero Wildedge" + 1 Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this monster destroys a monster as a result of battle, this monster may attack again. This monster cannot attack your opponent's Life Points directly. When this monster is destroyed, Special Summon 1 "Elemental Hero Wildedge" from your Graveyard, ignoring Summoning conditions.
Armored Hero Shining Dragonight X
LIGHT/Warrior/Fusion/10/3200/3000
"Elemental Hero Shining Flare Wingman" + 1 LV6 or higher Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster can instead be Fusion Summoned with "Armored Hero Dragonight" and an "Elemental Hero" Fusion Monster as the Fusion Material Monsters for the Fusion Summon of this monster. This monster gains 300 ATK for each Monster Card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 400. When this monster is destroyed, Special Summon 1 "Elemental Hero Shining Flare Wingman" or 1 "Armored Hero Dragonight" from your Graveyard, ignoring Summoning conditions.
Armored Hero Steampower
WATER/Warrior/Fusion/7/2100/1200
"Elemental Hero Steam Healer" + 1 FIRE Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. When this card destroys a monster by battle and sends it to the Graveyard, increase your Life Points by the Level of the destroyed monster x 300. When this monster is destroyed, Special Summon 1 "Elemental Hero Steam Healer" from your Graveyard, ignoring Summoning conditions.
Armored Hero Triton
WATER/Warrior/Fusion/7/2000/1700
"Elemental Hero Mariner" + 1 WATER Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card. When this monster is destroyed, Special Summon 1 "Elemental Hero Mariner" from your Graveyard, ignoring Summoning conditions.
Armored Hero Unobtainium
LIGHT/Warrior/Fusion/12/4000/4000
"Elemental Hero Electrum" + 1 LV8 or higher Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. When this monster is Special Summoned, shuffle all cards on the field (except this one), in both player's Graveyards, and in both player's Removed From Play Zones into their respective owner's Decks. Increase the ATK and DEF of this monster by 500 for each face-up monster on the field that has shares the same Attribute as this card. When this monster is destroyed, Special Summon the Fusion-Material Monsters used to Fusion Summon this monster from your Graveyard, ignoring Summoning conditions.
Armored Hero Condor
EARTH/Warrior/Fusion/10/2300/2900
"Elemental Hero Wild Wingman" + 1 WIND Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Once per turn, you may discard 1 Dragon-Type Monster from your hand to destroy all face-down Spell and Trap Cards on your opponent's side of the field. When this monster is destroyed, Special Summon 1 "Elemental Hero Wild Wingman" from your Graveyard, ignoring Summoning conditions.
Armored Hero Phoenext
FIRE/Warrior/Fusion/8/2500/2300
"Elemental Hero Phoenix Enforcer" + 1 WIND Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster cannot be removed from your side of the field by your opponent's card effects. When this monster is destroyed, Special Summon 1 "Elemental Hero Phoenix Enforcer" from your Graveyard, ignoring Summoning conditions.
Armored Hero Shining Phoenext X
LIGHT/Warrior/Fusion/10/3000/2900
"Elemental Hero Shining Phoenix Enforcer + 1 LV6 or higher Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. This monster can instead be Fusion Summoned with "Armored Hero Pheonext" and an "Elemental Hero" Fusion Monster as the Fusion Material Monsters for the Fusion Summon of this monster. This monster gains 300 ATK for each Monster Card in your Graveyard. This monster cannot be removed from your side of the field by your opponent's card effects. When this monster is destroyed, Special Summon 1 "Elemental Hero Phoenix Enforcer" or 1 "Armored Hero Phoenext" from your Graveyard, ignoring Summoning conditions
Armored Hero Des War Locke
DARK/Warrior/Fusion/8/2200/2000
"Elemental Hero Necroid Shaman" + 1 DARK Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Once per turn, during your Main Phase 1, you may activate one of the following effects:
● Remove 1 monster on your opponent's side of the field from play.
● Special Summon 1 monster from your Graveyard.
When this monster is destroyed, Special Summon 1 "Elemental Hero Necroid Shaman" from your Graveyard, ignoring Summoning conditions.
Armored Hero Plasmarmed
EARTH/Warrior/Fusion/10/3000/2800
"Elemental Hero Plasma Vice" + 1 LIGHT Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 card on the field. When this monster is destroyed, Special Summon 1 "Elemental Hero Plasma Vice" from your Graveyard, ignoring Summoning conditions.
Armored Hero Yinyang
DARK/Warrior/Fusion/8/2500/1500
"Elemental Hero Darkbright" + 1 LIGHT or DARK Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. The Attribute of this card is also treated as LIGHT. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent, and increase your Life Points by the same amount. When this monster is destroyed, Special Summon 1 "Elemental Hero Darkbright" from your Graveyard, ignoring Summoning conditions.
Armored Hero Terraformer
EARTH/Warrior/Fusion/10/3000/2500
"Elemental Hero Terra Firma" + 1 Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. During either player's Battle Phase, you may Tribute 1 monster on your side of the field to increase the ATK and DEF of this monster the ATK and DEF of the Tributed monster until the End Phase. When this monster is destroyed, Special Summon 1 "Elemental Hero Terra Firma" from your Graveyard, ignoring Summoning conditions.
Armored Hero Chain Reaction
FIRE/Warrior/Fusion/10/2900/2000
"Elemental Hero Inferno" + 1 Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. If this card battles a non-FIRE monster, destroy it without damage calculation, then inflict damage to your opponent's Life Points equal to the destroyed monster's ATK or DEF, whichever is higher. When this monster is destroyed, Special Summon 1 "Elemental Hero Inferno" from your Graveyard, ignoring Summoning conditions.
Armored Hero Gaia X
EARTH/Warrior/Fusion/8/2600/3100
"Elemental Hero Gaia" + 1 EARTH Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Once per turn, you may halve the ATK and DEF of 1 face-up monster on your opponent's side of the field and increase the ATK and DEF of this monster by the same amount until the End Phase. When this monster is destroyed, Special Summon 1 "Elemental Hero Gaia" from your Graveyard, ignoring Summoning conditions.
Armored Hero Absolute Zero X
WATER/Warrior/Fusion/10/3000/2000
"Elemental Hero Absolute Zero" + 1 WATER Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Increase the ATK and DEF of this monster by 300 for every non-WATER monster on the field. When this monster is destroyed, destroy all cards on the field, then, Special Summon 1 "Elemental Hero Absolute Zero" from your Graveyard, ignoring Summoning conditions.
Armored Hero The Shining X
LIGHT/Warrior/Fusion/10/2900/2400
"Elemental Hero The Shining" + 1 LIGHT Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. Increase the ATK and DEF of this monster by 300 for each card in both player's Removed From Play Zones. When this monster is destroyed, shuffle all Removed From Play cards into their respective owner's Decks, then, Special Summon 1 "Elemental Hero The Shining" from your Graveyard, ignoring Summoning conditions.
Armored Hero Great Tornado X
WIND/Warrior/Fusion/10/3200/2200
"Elemental Hero Great Tornado X" + 1 WIND Dragon-Type Monster
This monster can only be Special Summoned by Fusion Summon. As long as this monster is face-up on your side of the field, halve the ATK and DEF of all of your opponent's face-up monsters. When this monster is destroyed, Special Summon 1 "Elemental Hero Great Tornado" from your Graveyard, ignoring Summoning conditions.
Armored Bearer Fafnir
WIND/Dragon/4/1500/1400
You can discard this card to the Graveyard to add 1 "Rising Air Current" from your Deck or Graveyard to your hand. If this card battles a WIND monster, return 1 face-down card on your opponent's side of the field to the top of their Deck.
Armored Bearer Ladon
LIGHT/Dragon/4/1100/2000
You can discard this card to the Graveyard to add 1 "Luminous Spark" from your Deck or Graveyard to your hand. If this card battles a LIGHT monster, draw 1 card from your Deck.
Armor Bearer Nidhogg
EARTH/Dragon/4/800/2200
You can discard this card to the Graveyard to add 1 "Gaia Power" from your Deck or Graveyard to your hand. If this card battles an EARTH monster, halve that monster's ATK and DEF during the Damage Step only.
Armor Bearer Ryujin
WATER/Dragon/4/1200/1800
You can discard this card to the Graveyard to add 1 "Umiiruka" from your Deck or Graveyard to your hand. If this card battles a WATER monster, your opponent discards 1 random card at the end of the Damage Step.
Armor Bearer Zirnitra
DARK/Dragon/4/1400/1700
You can discard this card to the Graveyard to add 1 "Mystic Plasma Zone" from your Deck or Graveyard to your hand. If this card battles a DARK monster, remove that monster from play at the End of the Damage Step.
Armor Bearer Zimey Gorinich
FIRE/Dragon/4/1700/1300
You can discard this card to the Graveyard to add 1 "Molten Destruction" from your Deck or Graveyard to your hand. If this card battles a FIRE monster, inflict damage to your opponent equal to the original ATK of the destroyed monster at the end of the Damage Step.
Armor Bearer Bolla
LIGHT/Dragon/Tuner/3/1500/1900
Once per turn, you can change the Attribute of this face-up monster.
Armor Bearer Tiamat
DARK/Dragon/7/2600/1800
This monster can be Normal Summoned with 1 Tribute by Tributing a Dragon-Type monster. Once per turn, you may select 1 "Hero" monster in your Graveyard. This monster's Attribute is treated as the Attribute of the selected monster until the end of the turn. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Armored Hero's Pledge
Spell/Quick-Play
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on an "Armored Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, and Traps this turn.
Miracle Pledge
Spell/Quick-Play
Remove from play, from your hand or your Graveyard, the Fusion Material Monsters listed on an "Armored Hero" Fusion Monster Card and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
Emergency Pledge
Trap/Counter
Acrivate only when your opponent activates a Monster, Spell, or Trap Card effect. Send Fusion Material Monsters you control that are listed on an "Armored Hero" Fusion Monster to the Graveyard and Special Summon that Fusion monster from your Extra Deck (This Special Summon is treated a Fusion Summon). That Fusion Monster is sent to the Graveyard at the end of the turn. Then, negate the activation of the card effect and destroy the card.
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