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Post by Admin on Aug 14, 2010 21:09:53 GMT -5
Mulch Queen Level: 7 Attribute: Earth Type: Plant Type 2: Effect Atk: 2600 Def: 2000 Effect: This card can avoid destruction once per turn. Effect 2: Once per turn during your turn, you may have this card gain the effect of one plant type monster in either graveyard. This card's effect does not wear off unless you change it.
Ivy Warrior Level: 6 Attribute: Earth Type: Warrior Type 2: Effect Atk: 2100 Def: 1800 Effect: When this card is summoned, you may change it's type to Plant. It stays as plant until the end of the duel if you do this. Effect 2: When this card inflicts battle damage to the opponent, place an "Ivy" counter on this card. You may remove all "Ivy" counters on this card to special summon a plant type monster from your deck or hand that has a level equal to the amount of "Ivy" counters removed or less.
Flaming Fig Level: 3 Attribute: Fire Type: Plant Type 2: Effect/Tuner Atk: 1000 Def: 900 Effect: When this card is summoned, destroy all earth type monsters on the field. If any of those earth type monsters that were destroyed were plant type monsters, each player gives 400 points of damage to the opponent x the amount of plants they had that were destroyed. If none of those destroyed monsters were plant types, this card is destroyed.
Petal Palace Type: Field Spell Effect: You can save this card from destruction by removing from play a plant type monster in your graveyard. When a plant type monster is destroyed, inflict 500 damage to the player who destroyed it. If a player draws a card and it's a level 4 or lower plant monster, they can special summon it right away. If your Life Points go to 1000 or less, you may tribute this card to heal your LP by the amount of plants in your graveyard x 300.
Bloom! Type: Counter Trap Effect: Activate this only if a plant type monster on your side of the field is targeted by a card effect. Negate the card effect and special summon a plant type monster from your deck 1 level higher than the monster. If the targetted monster is level 8 or higher, you may not activate this.
27 Cards down now... =======================
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Post by Kale Ikataru on Aug 14, 2010 21:56:33 GMT -5
For Bloom, it can't be activated if the monster targetted is level 8 or higher.
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Post by Admin on Aug 16, 2010 10:57:53 GMT -5
Energy Unit Solare Level: 3 Attribute: Light Type: Machine Type 2: Effect Atk: 1000 Def: 800 Effect: This card can count as two tributes for a Unit Monster. If this card is sent to the graveyard, the next amount of battle damage you take is reduced to 0.
Energy Unit Hydros Level: 3 Attribute: Water Type: Machine Type 2: Effect Atk: 800 Def: 1000 Effect: This card can count as two tributes for a Unit Monster. If this card is sent to the graveyard, you may return one card on the field back to it's owner's hand.
Energy Unit Wynnmill Level: 3 Attribute: Wind Type: Machine Type 2: Effect Atk: 900 Def: 900 Effect: This card can count as two tributes for a Unit Monster. If this card is sent to the graveyard, you may return one card other than this card from your graveyard back to your hand.
Ghost Unit Level: 4 Attribute: Dark Type: Machine Type 2: Effect Atk: 1300 Def: 1000 Effect: This card cannot be destroyed during the battle phase.
Combat Unit Level: 4 Attribute: Earth Type: Machine Type 2: Effect Atk: 1600 Def: 1500 Effect: If this card destroys a monster, it gains 400 ATK. You can have this card's ATK go back to normal to raise another Unit monster's ATK by the same amount only during the damage step.
Large Frame Unit Level: 6 Attribute: Earth Type: Machine Type 2: Effect Atk: 2100 Def: 1500 Effect: This card cannot be destroyed by trap cards. If there is another Unit monster on the field and it has less ATK than this card's DEF, it may attack directly. (You can only use this once per turn and on only one monster once per turn)
Medium Frame Unit Level: 4 Attribute: Earth Type: Machine Type 2: Effect Atk: 1400 Def: 1000 Effect: This card cannot be destroyed by spell cards. Effect 2: If this card successfully attacks the opponent directly, you may add 1 Unit monster from your deck to your hand.
Small Frame Unit Level: 2 Attribute: Earth Type: Machine Type 2: Effect Atk: 400 Def: 200 Effect: This card cannot be destroyed by battle. You may discard this card from your hand to allow one Unit monster to attack directly.
Armor Unit Level: 4 Attribute: Earth Type: Machine Type 2: Effect Atk: 1000 Def: 1700 Effect: This card is the only Unit monster your opponent can attack. Once per turn you can change this card's battle position.
Upgrade Unit Level: 4 Attribute: Earth Type: Machine Type 2: Effect Atk: 1500 Def: 1300 Effect: Once per turn you may increase the ATK of one Unit monster by it's level x 100. (The ATK goes away if this card gets off the field) If this card is destroyed, you may return one Unit monster in your graveyard to your hand.
Sky Unit Level: 4 Attribute: Wind Type: Machine Type 2: Effect Atk: 1800 Def: 1200 Effect: If a spell or trap card that would destroy one or more Unit monsters is activated, you may remove this card from play. It returns during your opponent's next end phase. If this card attacks a monster with higher DEF than this card's ATK, you may switch that monster's ATK and DEF. This effect can only be used once per turn.
Converter Unit Level: 4 Attribute: Earth Type: Machine Type 2: Effect Atk: 1400 Def: 700 Effect: Once per turn, you may select one monster on the field or in any graveyard. This card is treated as that monster and gains it's effects. You may select another monster but the effect will be lost and you will only have the new effect.
Self-Destruct Unit Level: 4 Attribute: Earth Type: Machine Type 2: Effect Atk: 1000 Def: 1000 Effect: Any monster that attacks this card is destroyed and there is no battle step when a monster attacks this monster. (Even when it's facedown which means it would be flipped over and it wouldn't be destroyed. The monster attacking would) During any duelist's end phase, if this card is the only Unit monster onyour side of the field, destroy it and you take 1000 points of damage.
Catapult Unit Level: 7 Attribute: Earth Type: Machine Type 2: Effect Atk: 2300 Def: 2100 Effect: When this card destroys a monster in battle, you may give damage to the opponent equal to half of that card's DEF. You may equip one Unit monster on the field to this card. If this card would be destroyed, the equipped monster is destroyed instead. You may remove from play the equipped monster to inflict 500 points of damage to the opponent. (Only one monster may be equipped to this monster at a time) Effect 2: This card can only attack while a monster is equipped to it.
War Unit Attribute: Earth Level: 8 Type: Machine Type 2: Effect Atk: 2500 Def: 2000 Effect: Once per turn, you may select one monster on your opponent's side of the field. During the end phase, it is destroyed. If it is destroyed before the end phase, this card gains 500 ATK. After this card gains 1500 ATK, it can't gain anymore from this effect. You can still destroy monsters though. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Earth, The Main Energy Unit Level: 10 Attribute: Earth Type: Machine Type 2: Effect Atk: 0 Def: 0 Effect: This card cannot be attacked or attack. It cannot be destroyed by card effects. If you have no cards in your hand, this card is destroyed. This card cannot be normal summoned or set. It can only be special summoned by removing from play 3 different named Energy Units from the field or graveyard. While this card is on the field, you may remove from play 2 Unit monsters from your field or graveyard to negate the effect of a card. Until the end phase, no other cards of the same type can be used after it is negated. All other Unit monsters gain 200 ATK while this card is faceup on the field. Once per turn you may select another Unit monster you control and your opponent must attack that monster at least once during their next battle phase. If this card is destroyed, your Life Points go to 0.
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Post by Kale Ikataru on Aug 16, 2010 11:10:06 GMT -5
For War Unit, it only can gain a maximum of up to 1500 attack points by the effect of this card, however you may still destroy monsters, but you don't gain attack points.
Every other card is approved.
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Post by Admin on Aug 16, 2010 13:16:01 GMT -5
Master Unit Level: 8 Attribute: Earth Type: Machine Type 2: Effect/Fusion Atk: 2500 Def: 2200 Req: 1 Energy Unit monster + Armor Unit + Large Frame Unit + Combat Unit Effect: This card can be fusion summoned by sending the needed fusion material monsters to the graveyard. If you do this, this card's effect is negated until your next turn. This card cannot be destroyed by battle. Depending on the Energy Unit used to summon this card, apply the following effects. Solare: You take no battle damage from battles while this card is faceup on the field. Hydros: You may send one card on the field back to it's owner's hand once per turn. Wynnmill: You may special summon a monster from the graveyard once per turn. Earth: This card can attack directly and no spell or trap card effects can be activated in response to the attack. Effect 2: Instead of doing your regular draw, you may send one Unit monster from your deck to your hand. When a monster is destroyed by battle by a Unit monster, this card gains 300 ATK.
Phantom Unit Level: 6 Attribute: Dark Type: Machine Type 2: Fusion/Effect Atk: 1900 Def: 1600 Req: Ghost Unit + Combat Unit Effect: This card can be fusion summoned by sending the needed fusion material monsters to the graveyard. If you do this, this card's effect is negated until your next turn. Effect 2: This card cannot be destroyed during the battle phase. Effect 3: If this card attacks a monster and destroys it, it gains ATK equal to half of it's DEF. After five turns from you gained ATK, this card's ATK goes back to normal.
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Post by Kale Ikataru on Aug 16, 2010 16:18:14 GMT -5
For Master Unit's Earth effect, no spell or traps can be activated in response to the attack.
For phantom unit's effect 3, Phantom unit loses that attack the fifth turn after the effect was activated.
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