|
Post by Admin on Aug 13, 2010 8:23:52 GMT -5
Hello everybody. I'm bored and decided to make this. I want to challenge all duelists on this site to duels until I lose. I want to see how many I can defeat in a row. Now, who wants to be my first opponent?
|
|
|
Post by blackwingbazooka on Aug 13, 2010 8:42:44 GMT -5
I draw! I summon Blackwing - Bora the Spear in attack mode! 1700/800 Now I place two cards facedown and end my turn
|
|
|
Post by Admin on Aug 13, 2010 8:44:54 GMT -5
I draw. H: 6 Now, I start off by summoning Waterfall Fairy in Defense Mode. (200/200) When she's summoned, you can't activate any trap cards until the end phase... unless you counter her summon of course. Any counters?
|
|
|
Post by blackwingbazooka on Aug 13, 2010 8:47:57 GMT -5
Nope, I'm good.
|
|
|
Post by Admin on Aug 13, 2010 8:50:18 GMT -5
Now, I activate Reasoning. Select a monster level and I draw cards and discard them until I find a monster I can normal summon and special summon it. If it's the same level as the number you said, I stop drawing and discard all. Oh and if I don't draw one by the amount you said... I don't summon any at all.
|
|
|
Post by blackwingbazooka on Aug 13, 2010 8:53:39 GMT -5
Ummmmm...Level 8!
|
|
|
Post by Admin on Aug 13, 2010 8:59:08 GMT -5
Apollo drew a card and discarded it to the grave. The second was discarded as well.... But the third... I special summon to the field Neutral Blue Chick in Defense mode. 200/200 When she's summoned, I can bring a monster to my hand from my deck or grave. I'll then end with three facedowns. H: 2 M: 2 FD: 3 LP: 4000
|
|
|
Post by blackwingbazooka on Aug 13, 2010 9:00:35 GMT -5
I draw! Now I activate my facedown! Trap Stun! This means if any of your facedowns are traps, they take the round off! Unless you'd like to counter...
|
|
|
Post by Admin on Aug 13, 2010 9:02:06 GMT -5
No counters.
|
|
|
Post by blackwingbazooka on Aug 13, 2010 9:06:28 GMT -5
I special summon to the field Blackwing - Gale the Whirlwind! 1300/400 I can do this because I have a Blackwing under a differend name on the field. Now, I tribute Bora the Spear to summon Sirroco the Dawn! 2000/800
Now, I tune Gale the Whirlwind with Sirroco the Dawn to synchro summon...Blackwing - Silverwind the Ascendant! 2800/2000 When Silverwind is successfully synchro summoned, I can destroy two monsters with lower defense points than his attack points, so goodbye to your two monsters! Now, Silverwind, direct attack! And I end my turn with a facedown.
|
|
|
Post by Admin on Aug 13, 2010 9:10:05 GMT -5
I activate Command Silencer This card is a quick-play spell card so it doesn't get effected by Trap Stun. I negate your attack and I get to draw a card. Now, my turn. I draw. H: 4 Now, I'll summon the monster I brought to my hand earlier. Sonic Swimmer in Attack mode! 1400/1000 When he's summoned, if he's the only water monster I have, I can shuffle a card back into it's owner's deck. Your Silverwind goes back into your extra deck... unless you have a counter.
|
|
|
Post by blackwingbazooka on Aug 13, 2010 9:12:34 GMT -5
Nope, but I do have this. I activate The Call of the Haunted to revive my Blackwing - Sirocco the Dawn in attack mode. 2000/800
|
|
|
Post by Admin on Aug 13, 2010 9:12:12 GMT -5
Oh well. I'll activate Sonic Swimmer's effect then. He can attack directly and bypass your monsters if I skip my next draw phase. Attack!
|
|
|
Post by blackwingbazooka on Aug 13, 2010 9:16:04 GMT -5
Alright, lucky shot. LP: 4000 ----> 2600
|
|
|
Post by Admin on Aug 13, 2010 9:19:31 GMT -5
I'll then end with a facedown. H: 2 M: 1 FD: 4
|
|