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Post by Admin on Aug 12, 2010 17:03:25 GMT -5
I haven't seen you in ages... let's do this. I draw. H: 6 To start off, I'll place a monster facedown on the field and end with two facedowns. H: 3 M: 1 FD: 2 LP: 8000
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Post by Noelecio Rizzo on Aug 12, 2010 17:07:22 GMT -5
I'm so going to lose this.
I draw. H: 6. I set a card face-down on the field and add 2 more face-downs. With this, my turn ends.
H: 3. M: 1. FD: 2.
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Post by Admin on Aug 12, 2010 17:09:23 GMT -5
That's exactly what I was thinking... except me losing, not you. I draw. H: 4 I'll start off with the spell card Cold Wave. This can only be activated at the start of my main phase. Now, if it's not countered, we can't activate any spells or traps or set any until after your next turn. Any counters to it?
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Post by Noelecio Rizzo on Aug 12, 2010 17:10:45 GMT -5
Have some - won't use them though. Please proceed.
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Post by Admin on Aug 12, 2010 17:16:52 GMT -5
Now, I flip over my monster. It's Sonic Swimmer! (1400/1000) When he's summoned, if he's the only WATER monster on my field, I can shuffle one card on the field back into it's owner's deck. Your monster goes back into your deck. Then, I'll summon to my side of the field Neutral Blue Chick in Defense mode. (200/200) When she's summoned, I can bring a monster from my grave or deck to my hand. I'll choose one from my deck... Now, Sonic Swimmer attack! LP: 8000 Yours: 6600 I end my turn. H: 3 M: 2 FD: 2
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