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Post by Admin on Aug 10, 2010 10:39:57 GMT -5
Now, I'll start. I draw. H: 6 To start off, I'll summon Blizzard Dragon in ATK mode. (1800/1000) I'll then end with a facedown. H: 4 M: 1 FD: 1 LP: 4000
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atlaspwns
Noob
[M:0]
Synchro Summon, My Very Soul, Red Dragon Archfiend!
Posts: 38
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Post by atlaspwns on Aug 10, 2010 10:42:34 GMT -5
I draw. Since you have a monster and I don't I can summon Big Piece Golem without tributing. 2100/0 Now, Attack! Counter?
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Post by Admin on Aug 10, 2010 10:44:06 GMT -5
No counters. Apollo grunted as he took 300 points of damage as his dragon was destroyed. LP: 3700
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atlaspwns
Noob
[M:0]
Synchro Summon, My Very Soul, Red Dragon Archfiend!
Posts: 38
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Post by atlaspwns on Aug 10, 2010 10:55:54 GMT -5
In that case, I'll just end my turn with two facedowns.
H - 3 M - Big Piece 2100 atk 0 def S&T - 2
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Post by Admin on Aug 10, 2010 10:57:08 GMT -5
I draw. H: 5 To start off I'll activate Cold Wave. When this card is activated, we can't activate any spells or traps or set any until after your turn. Any counters?
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atlaspwns
Noob
[M:0]
Synchro Summon, My Very Soul, Red Dragon Archfiend!
Posts: 38
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Post by atlaspwns on Aug 10, 2010 10:58:06 GMT -5
No Counters
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Post by Admin on Aug 10, 2010 11:01:19 GMT -5
Alright, now, I'll summon to the field Sonic Swimmer in Attack mode! (1400/1000 (I think.)) When he's summoned, if he's the only WATER monster I control, I can shuffle one card on the field back into a duelist's deck. I shuffle your monster back into your deck and will attack directly! I end my turn. H: 3 M: 1 FD: 1 LP: 3700 Yours: 2600
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atlaspwns
Noob
[M:0]
Synchro Summon, My Very Soul, Red Dragon Archfiend!
Posts: 38
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Post by atlaspwns on Aug 10, 2010 11:07:45 GMT -5
OK, I draw. Because you control a monster and I don't, I special summon Vice Dragon in defense mode with its attack and defense points halved. 1000/1200
Now I tribute Vice Dragon to summon Strong Wind Dragon, and because Vice Dragon is a dragon type monster, Strong Wind Dragon gains half its attack points.
2900/1000
Now, Strong Wind Dragon attacks your Sonic Swimmer!
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Post by Admin on Aug 10, 2010 11:10:31 GMT -5
LP: 2200 Ugh.... now, I'll teach you what happens when you try things like that with me. I draw. H: 4 I summon to the field Waterfall Fairy in Defense Mode! (200/200) Now, when she's summoned, you can't activate any traps until the end phase unless you counter to her summon. Any counters?
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atlaspwns
Noob
[M:0]
Synchro Summon, My Very Soul, Red Dragon Archfiend!
Posts: 38
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Post by atlaspwns on Aug 10, 2010 11:11:44 GMT -5
No counters
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Post by Admin on Aug 10, 2010 11:15:07 GMT -5
Now, I'll activate the spell card Reasoning. Effect: Your opponent declares a monster Level. Then pick up cards from the top of your Deck until a monster that can be Normal Summoned is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard. Now, pick a number.
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atlaspwns
Noob
[M:0]
Synchro Summon, My Very Soul, Red Dragon Archfiend!
Posts: 38
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Post by atlaspwns on Aug 10, 2010 11:15:04 GMT -5
I choose level 3
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Post by Admin on Aug 10, 2010 11:21:10 GMT -5
Apollo drew a card and discarded it. Second was the same. The third though... was different. Now, you'll get to meet my dragon... the one that I duel by! White Night Dragon, welcome to the game! A level 8 monster appeared on the field followed by a White Blizzard with 3000 ATK. Now, White Night Dragon! White Blizzard! The monster let out a white flurry of ice and snow that engulfed Jack's monster bringing him to 2500 LP. I end with two facedowns. H: 0 M: 2 FD: 2
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atlaspwns
Noob
[M:0]
Synchro Summon, My Very Soul, Red Dragon Archfiend!
Posts: 38
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Post by atlaspwns on Aug 10, 2010 13:21:44 GMT -5
LP: 2500
Alright, I'll give you this, you're good. I draw. I summon my Dark Resonator in defense mode 1300/300 Once per turn when my Resonator should be destroyed, it isn't. Now I place one more facedown and end my turn
LP: 2500 H - 2 M - Resonator 1300/300 FD - 3
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Post by Admin on Aug 10, 2010 13:47:44 GMT -5
I draw. H: 1 Now, let's see how you do against this... First off, let's see what you have hiding on your field. I activate the trap card, Mind Haxorz. With this, I can pay 500 LP (LP now at 1700) to see your whole hand and all of your facedowns. Any counters?
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