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Kamelot
Jul 15, 2010 16:13:36 GMT -5
Post by Kale Ikataru on Jul 15, 2010 16:13:36 GMT -5
Name: Kamelot Soldier Attribute: Earth Level: 3 Type: Warrior Type 2: Effect / tuner Atk: 1000 Def: 1000 Effect: If this monster is destroyed by battle, special summon a level 4 or lower Kamelot monster from your deck to the field. Then, return this card to your deck as a faceup card. Then shuffle your deck. If you draw this as a faceup card, special summon it to the field with 0 atk and def.
Name: Kamelot Squire Attribute: Light Level: 2 Type: Warrior Type 2: Effect / Tuner Atk: 500 Def: 1200 Effect: If you draw this card during your draw phase, you may choose to return this card to your deck faceup. Then, shuffle your deck. Once per turn, until the end phase, increase this card's level by 1.
Name: Kamelot Apprentice Magician Attribute: Light Level: 4 Type: Spellcaster Type 2: Effect / Tuner Atk: 1600 Def: 1500 Effect: If you draw this card during your draw phase, you may choose to return this card to your deck faceup. Then shuffle your deck. If you draw this card during your draw phase, special summon it and place one spell counter on it. You may remove a spell counter to negate a effect.
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Kamelot
Jul 15, 2010 19:52:07 GMT -5
Post by Kale Ikataru on Jul 15, 2010 19:52:07 GMT -5
Name: Kamelot Magician Attribute: Light Level: 5 Type: Spellcaster Type 2: Effect Atk: 1900 Def: 1900 Effect: If you draw this card during your draw phase, you may choose to return this card to your deck faceup. Then, shuffle your deck. If you have Kamelot Apprentice Magician on your side of the field, you may special summon this card. If you do so, put one spell counter on Kamelot Apprentice Magician and one on Kamelot Magician. You may sacrifice one spell counter to negate an effect.
Name: Merlin, magician of Kamelot Attribute: Light Level: 8 Type: Spellcaster Type 2: Effect Atk: 2200 Def: 2800 Effect: Once per turn, by sacrificing 500 life points, you may put one spell counter on every Kamelot monster on the field.
Name: Morgan, magician of Kamelot: Attribute: Dark Level: 8 Type: Spellcaster Type 2: Effect Atk: 2700 Def: 2300 Effect: As long as this card is on the field, all Kamelot monsters gain 100 atk and def for each spell counter they have on them.
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Kamelot
Jul 15, 2010 22:06:15 GMT -5
Post by Admin on Jul 15, 2010 22:06:15 GMT -5
Approved.
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Kamelot
Jul 16, 2010 13:31:33 GMT -5
Post by Kale Ikataru on Jul 16, 2010 13:31:33 GMT -5
Name: The Kingdom of Kamelot Type: Field Spell Effect: All Kamelot monsters gain 200 atk and 100 def as long as this card is on the field. If you draw a Kamelot monster which is faceup during your draw phase, you may activate one of the following effects: *Destroy a facedown spell or trap *Put a Kamelot counter on this card *Destroy a monster level 6 or lower on the field. You may sacrifice a Kamelot counter to negate an effect.
Name: Ruin treasures Type: Quickplay Spell Effect: You can only activate this spell when The Kingdom of Kamelot is on the field. Put one Kamelot counter on it. Next, you may put a spell counter on every spellcaster type monster by sacrificing 500 life points.
Name: Clarent, the coward's sword Type: Equip spell Effect: All facedown cards the equipped monster battles are destroyed immediately, without applying damage calculation. Also, the equipped monster gains 100 atk and def.
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Kamelot
Jul 18, 2010 14:25:02 GMT -5
Post by Kale Ikataru on Jul 18, 2010 14:25:02 GMT -5
Name: Tara, the queen of Kamelot Attribute: Light Level: 9 Type: Spellcaster Type 2: Effect Atk: 3000 DeF: 3500 Effect: This card cannot be normal summoned or set. This card may only be special summoned by sacrificing two Kamelot monsters and either one equip spell or one facedown spell or trap. Send the monsters sacrificed to the deck, faceup. Also, this card gains 100 atk and def for each Kamelot monster on the field.
Name: Queen Tara's Mirror Type: Continuous trap Effect: As long as this card is on the field, you may sacrifice 500 life points to negate an effect once per turn. If Queen Tara is on the field, instead of sacrificing 500 life points, you may lower Queen Tara's atk and def by 500 to negate the effect. As long as this card is on the field, when Queen Tara's atk is at 0, destroy queen Tara, and special summon a Kamelot monster from the grave.
Name: Castle Turrets Type: Counter Trap Effect: You can't activate this card unless The kingdom of kamelot is on the field. Sacrifice Negate an effect by paying 500 life points. Then, if you have a Kamelot monster on the field, send this card back to your hand.
Name: Kingdom's Blacksmith Type: Continuous trap Effect: All of your monsters gain 500 def points.
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Kamelot
Jul 20, 2010 10:28:31 GMT -5
Post by TigRRess on Jul 20, 2010 10:28:31 GMT -5
Approved.
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Kamelot
Jul 20, 2010 10:47:04 GMT -5
Post by Kale Ikataru on Jul 20, 2010 10:47:04 GMT -5
Name: Lake Maiden's sword - Excalibur Type: Equip spell Effect: This card may only be equipped to a Kamelot monster. It gains 200 atk and def. Also, if the equipped card is destroyed, send this card back to your hand and the equipped monster back to the deck faceup.
Name: Sword in the stone - Calibur Type: Equip Spell Effect: This card may onlybe equipped to a Kamelot monster. If the equipped monster destroys a monster, destroy a facedown trap / spell. Also, if the equipped card is destroyed, send this card back to your hand and the equipped monster back to the deck faceup.
Name: Sir Pent, the mage knight Attribute: Water Level: 5 Type: Warrior Type 2: Effect Atk: 2100 Def: 1700 Effect: This card is treated as a Kamelot monster. Once per turn, you may send one card from your hand to the deck faceup. Then, you may put one card in your graveyard to your hand.
Name: Sir Byss, the shadow knight Attribute: Dark Level: 7 Type: Warrior Type 2: Effect Atk: 2600 Def: 2200 Effect: This card is treated as a Kamelot monster. You may halve this card's attack points to attack the opponent directly.
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Kamelot
Jul 20, 2010 10:47:47 GMT -5
Post by Kale Ikataru on Jul 20, 2010 10:47:47 GMT -5
Name: Sir Tollance, knight of radiance Attribute: Light Level: 8 Type: Warrior Type 2: Effect Atk: 3000 Def: 2000 Effect: This card is treated as a Kamelot monster. Once per turn, until the end phase, you may boost the atk of every monster with Knight in them by 500 excluding this card. If you do so, this card must halve it's atk and def points until the end phase.
Name: Sir Vebidere, knight of solidarity Attribute: Earth Level: 8 Type: Warrior Type 2: effect Atk: 2000 Def: 3000 Effect: This card is treated as a Kamelot monster. Once per turn, if this card is in faceup defense position, you may inflict half of it's defense points as direct damage to your opponent. If you do this, you can't go into the battle phase the turn you activated this effect.
Name: Sir Retun, the Sync knight Attribute: Wind Level: 4 Type: Warrior Type 2: Effect / tuner Atk: 1000 Def: 1800 Effect: This card is treated as a Kamelot monster. If this card is used as a tuner monster for a synchro summon, you may pay 500 life points to send this card back to your deck faceup. If this is done successfully, the synchro monster gains 200 atk and 300 def.
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Kamelot
Jul 20, 2010 12:34:39 GMT -5
Post by TigRRess on Jul 20, 2010 12:34:39 GMT -5
Approved.
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Kamelot
Jul 20, 2010 17:14:36 GMT -5
Post by Kale Ikataru on Jul 20, 2010 17:14:36 GMT -5
Name: Holy Incarnate Type: Continuous trap Effect: As long as this card is on the field, when a monster on your side of the field is destroyed, inflict 200 points of direct damage on your opponent. Then, you may send the monster back to your deck in faceup position if you wish. Shuffle your deck afterwards.
Name: Cavalry charge Type: normal trap Effect: This card may only be activated during the battle phase. All Kamelot monsters gain 300 atk and def until the end phase.
Name: The Cult Temple Type: Continuous Trap Effect: Once per turn, you may draw a card. Then, choose an effect. *Destroy a monster. If the monster destroyed is level 4 or higher, draw another card. *Sacrifice as much LP as you want. For each 500 lp sacrificed, starting from 1000, you may draw again. *Next draw phase, you may not draw a card.
Name: Kingdom Barracks Type: continuous spell Effect: This card cannot be activated unless The Kingdom of Kamelot is one the field. As long as this card is on the field, all Kamelot monsters are two levels lower. If the Kingdom of Kamelot is destroyed while this card is on the field, you must destroy this card.
Name: Ancient sword - Arondight Type: Equip Spell Effect: This card may only be equipped to a kamelot monster. The monster cannot be affected by effects.
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Kamelot
Jul 20, 2010 17:14:57 GMT -5
Post by Kale Ikataru on Jul 20, 2010 17:14:57 GMT -5
Name: Ambush! Type: Continuous Trap Effect: Once per turn, if one of your Kamelot monsters are either attacked, or affected by an affect, you may activate this card's effect. Your opponent chooses a number between 1 and 6. Draw that many cards. If one of them is a faceup card, you may negate the effect / attack.
Name: Vehn, the king of Kamelot Attribute: Light Level: 10 Type: Warrior Type 2: Effect Atk: 3600 Def: 2900 Effect: This card cannot be normal summoned or set. This card can only be special summoned if you sacrifice two Kamelot monster, and either one continuous spell, or one continuous trap. As long as this card is on the field, no other Kamelot monsters except this card can be designated by effects.
Name: Sir Tect, knight of defense Attribute: Fire Level: 6 Type: Warrior Type 2: Effect Atk: 1900 Def: 2000 Effect: This card is treated as a Kamelot monster. If Vehn, the king of kamelot is on the field, you may special summon this card in faceup defense position. If a Kamelot monster on the field is designated by an effect, you may negate Vehn's effect (If he is on the field), and direct the effect to this card.
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Kamelot
Jul 20, 2010 21:59:11 GMT -5
Post by TigRRess on Jul 20, 2010 21:59:11 GMT -5
Approved.
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Kamelot
Jul 20, 2010 23:15:53 GMT -5
Post by Kale Ikataru on Jul 20, 2010 23:15:53 GMT -5
Name: Magic Shield of Kamelot Attribute: light Level: 4 Type: Warrior Type 2: Normal Atk: 600 Def: 2000
Name: Valhyrion, Kamelot dragon Attribute: Earth Level: 6 Type: Dragon Type 2: Effect Atk: 2000 Def: 1900 Effect: If you draw a faceup card while this monster is in your hand, you may special summon it. During the turn this monster is special summoned in this way, no card effects can be activated by either player.
Name: Sealed dragon egg Type: Normal trap Effect: You may only activate this when Valhyrion is special summoned by it's effect. This card is not affected by it's effect. Special summon a Kamelot dragonling token to your side of the field. (Earth/lv.3/Dragon/1000 atk/ 1000 def.)
Name: Relic of Renewal Type: quickplay spell Effect: This card can only be chained to an effect. The effect this card is chained to lasts one turn more.
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Kamelot
Jul 21, 2010 8:25:29 GMT -5
Post by TigRRess on Jul 21, 2010 8:25:29 GMT -5
Approved. And yes, I did read them. I even read the last one four times so I could understand what it does.
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Kamelot
Jul 21, 2010 18:53:24 GMT -5
Post by Kale Ikataru on Jul 21, 2010 18:53:24 GMT -5
Name: Ghost guards of Kamelot Attribute: Earth Level: 6 Type: Warrior Type 2: Effect / Spirit Atk: 2400 Def: 900 Effect: As long as this card is on the field, it gains 100 atk and def. If another Kamelot monster is on the field during the end phase this card does not need to return to the hand. Instead, you may destroy a facedown spell or trap.
Name: Kamelot Sniperman Attribute: Light Level: 2 Type: Warrior Type 2: Effect Atk: 800 Def: 800 Effect: Once per turn, you may equip or unequip this card to a monster on the field. During your next standby phase, that monster is destroyed along with this monster.
Name: Hidden Infirmary type: continuous trap Effect: This card may only be activated if The Kingdom of Kamelot is on the field. Every time someone draws a faceup card, gain 300 life points. If The Kingdom of Kamelot is destroyed, destroy this card.
Name: Seal of Heart Type: Continuous Spell Effect: Pay 100 life points each turn. If you don't, destroy this card. Once per turn, return one card in either player's graveyard, to their respective decks. If the draw that card or a copy of that card you returned, put one heart counter on one of your monsters. Monsters who have heart counters to remove them and activate the following effects due to the number of countesr they removed: 1: Draw a card. 2: Gain 200 atk and def points. 3: Destroy a card on the field
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