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Post by Admin on Jul 11, 2010 18:19:38 GMT -5
Now, let's see if you can take on this deck. I draw. H: 6 SC: 1 I guess I'll just start off with this move. I summon Marauding Captain to the field with 1200 atk. His effect now lets me special summon a level 4 or lower monster from my hand. Say hello to Silent Swordsman LV3 with 1000 atk! Now as long as Marauding Captain is on the field, he's the only warrior on my side of the field that you can attack. I end off with two facedowns. H: 2 M: 2 FD: 2 SC: 1 LP: 4000
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Post by confused on Jul 11, 2010 18:23:33 GMT -5
I draw! I activate Speed Spell - Overboost! Now I get 4 more speed counters but at the end of this turn my speed counters are set back at 1. Any Counters?
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Post by Admin on Jul 11, 2010 18:27:27 GMT -5
No counters.
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Post by confused on Jul 11, 2010 18:32:02 GMT -5
SC: 6 Now I activate the Speed Spell - Fusion Birth! You see if I have 5 or more speed counters, I can send the 5 cards on the top of my deck to the graveyard and if any fusion material monsters are in there I can fusion summon that fusion monster! I send from the top of my deck, Elemental Hero Sparkman, Elemental Hero Clayman, Speed Spell - H - Heated Heart, Speed Spell - E - Emergency Call, and Speed Spell - O - Oversoul. Come on out Elemental Hero Thunder Giant! Any Counters?
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Post by Admin on Jul 11, 2010 18:33:13 GMT -5
No counters.
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Post by confused on Jul 11, 2010 18:37:15 GMT -5
H: 4 Elemental Hero Thunder Giant: 2400 Attack Now I activate Speed Spell - De-Fusion! This can only be activated by removing 2 of my speed counters. SC: 4 Now I return my fusion monster Elemental Hero Thunder Giant to my extra deck and since sparkman and clayman, the ones used to fusion summon thunder giant, are in my graveyard I get to summon them to my field. Any Counters now?
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Post by Admin on Jul 11, 2010 18:38:59 GMT -5
No counters.
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Post by confused on Jul 11, 2010 18:41:34 GMT -5
H: 3 Elemental Hero Sparkman: 1600 Attack Elemental Hero Clayman: 800 Attack Now I activate Speed Spell - R - Righteous Justice! I can only activate this if I have 4 or more speed counters, which I happen to have 4, now for every elemental hero I have on the field, I get to destroy spell and trap cards equal to how many I have, since I have 2 I get to destroy your face-down spell and trap cards. Any Counters?
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Post by Admin on Jul 11, 2010 18:46:24 GMT -5
Not a counter but a chain. I chain one of my cards, Compulsory Evacuation Device. I return Sparkman to your hand. Then I'll chain the other. Speed Spell - Fires of Doomsday! Now, I get to summon two Doomsday tokens with 0 def. Proceed.
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Post by confused on Jul 11, 2010 18:52:31 GMT -5
I haven't made a normal summon yet, so I summon Elemental Hero Sparkman! 1600 Attack H: 2 Next, I activate Speed Spell - HERO Flash!! I can only activate this by removing 3 speed counters and by removing from play these cards from my graveyard: Speed Spell - H - Heated Heart, Speed Spell - E - Emergency Call, Speed Spell R - Righteous Justice, and Speed Spell - O - Oversoul, which I just so happen to have in my graveyard so now they are removed from play. SC: 1 Now I am allow to one Elemental Hero normal monster from my deck, and I'll special summon a second Elemental Hero Sparkman! 1600 Attack Any Counters?
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Post by Admin on Jul 11, 2010 18:54:32 GMT -5
No counters.
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Post by confused on Jul 11, 2010 18:56:50 GMT -5
Good, because now thanks to Speed Spell - HERO Flash!! Every Elemental Hero normal monster on the field can attack you directly Apollo, and guess what? They all are Elemental Hero's and they are normal monsters! Now Elemental Hero Sparkman, attack him directly! 1600 vs 4000 Now the other Elemental Hero Sparkman, attack him directly! 1600 vs 2400 Now Elemental Hero Clayman, attack him directly! 800 vs 800 Any Counters?
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Post by Admin on Jul 11, 2010 18:58:11 GMT -5
No counters. You win.
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