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Post by Admin on Jul 5, 2010 16:52:01 GMT -5
Defense Draw. By doing that, I take no damage and I draw a card. Oh and when you destroyed Wattfox, his effect activated: If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn. So that means Flame Wingman's effect doesn't activate.
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Post by confused on Jul 5, 2010 16:54:43 GMT -5
Well, I'll just end my turn. H: 1 M: 2 FD: 0 Field Spell: Skyscraper
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Post by Admin on Jul 5, 2010 16:59:03 GMT -5
Now, I draw. H: 2 I summon to the field Wattpheasant with 1000 atk. It gains 800 more thanks to Solidarity. Now, Wattpheasant, attack directly! Any counters?
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Post by confused on Jul 5, 2010 16:59:58 GMT -5
Grr... no.
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Post by Admin on Jul 5, 2010 17:01:09 GMT -5
Now your LP is at 1700. And since I attacked directly with him and gave you damage, I can remove from play one monster on the field until the end phase. Flame Wingman has to say bye bye for now. Now, Wattwoodpecker attack sparkman!
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Post by confused on Jul 5, 2010 17:03:00 GMT -5
LP: 1500 Sorry Sparkman...
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Post by Admin on Jul 5, 2010 17:04:29 GMT -5
Now Wattwoodpecker finish him off! Good duel Confused, this is our longest.
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