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Post by Admin on Mar 9, 2010 19:09:00 GMT -5
Moon Valkyrie - Selene Attribute: Light Level: 9 Type: Spellcaster Type 2: Effect Atk: 2800 Def: 2200 Effect: All Moon Valkyries gain 500 atk as long as this stays faceup on the field. Effect 2: Whenever a Moon Valkyrie is destroyed, destroy one card on the field.
Moon Valkyrie - Luna Attribute: Light Level: 6 Type: Spellcaster Type: Effect Atk: 2200 Def: 2100 Effect: Destroy all spells and traps on the field when this is summoned. Inflict 100 points of damage to the opponent each time a spell or trap is destroyed or negated.
Moon Valkyrie - Coyolxuahqui Attribute: Light Level: 4 Type: Spellcaster Type 2: Effect Atk: 1000 Def: 1000 Effect: Pay 1000 LP during your standby phase or the opponent's to prevent them from doing: Activating spells or traps until the end phase, or summoning any monsters until the end phase.
Moon Valkyrie - Diana Attribute: Light Level: 4 Type: Warrior Type 2: Effect Atk: 1600 Def: 0 Effect: You can select a monster excluding this one on your side of the field when this is summoned. All monsters with higher atk then it's def cannot attack.
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Post by Bale on Mar 10, 2010 21:43:08 GMT -5
i dont see much of a problem approved i guess
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Post by Admin on Mar 12, 2010 12:55:01 GMT -5
Moon Valkyrie - Cynthia Attribute: Light Level: 4 Type: Spellcaster Type 2: Effect Atk: 1250 Def: 1600 Effect: If a level 7 or higher monster is summoned by your opponent, you can double this card's atk.
Moon Valkyrie - Chandra Attribute: Light Level: 5 Type: Warrior Type 2: Effect Atk: 1700 Def: 1000 Effect: When this card is in atk mode, you can attack twice with this monster. When it in def mode, it counts as two tributes.
Moon Valkyrie - Ayla Attribute: Light Level: 4 Type: Warrior Type 2: Effect Atk: 1400 Def: 1300 Effect: When this card is summoned during your main phase, you may bring from your deck to your hand 1 copy of 'Moon Valkyrie - Aylin' Effect 2: If this card is brought to your hand from your deck, you may destroy one faceup spell or trap on the opponent's field.
Moon Valkyrie - Aylin Attribute: Light Level: 4 Type: Warrior Type 2: Effect Atk: 1300 Def: 1400 Effect: When this card is summoned during your main phase, you may bring from your deck to your hand 1 copy of 'Moon Valkyrie - Ayla' Effect 2: If this card is brought to your hand from your deck, you may destroy one faceup monster on the opponent's field.
Moon Valkyrie - Parthenia Attribute: Light Level: 4 Type: Warrior Type 2: Effect Atk: 1500 Def: 1100 Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can remove from play a Moon Valkyrie from your graveyard to inflict 800 points of damage to your opponent once per turn. Moon Valkyrie - Nokomis Attribute: Light Level: 7 Type: Spellcaster Type 2: Effect Atk: 2450 Def: 2050 Effect: As long as this is faceup on the field, you can fuse monsters without a spell.
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Post by Noelecio Rizzo on Mar 12, 2010 17:35:31 GMT -5
Approved.
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Post by Admin on Mar 13, 2010 23:29:20 GMT -5
Support cards ========= Moon Rose Type: Spell, Equip Effect: You can only equip this to a monster with Moon Valkyrie in it's name. While this card is equipped to that monster, it can avoid destruction once per turn. You can send this card to the graveyard from the equipped monster to special summon one level 4 or lower Moon Valkyrie from your hand.
Moonlight Meadow Type: Spell, Field Effect: If there are no monsters on the field, you can special summon one Moon Valkyrie from your hand. While this card is the field spell, no traps or spells that destroy monsters will destroy them. (Divine Wrath for example will still negate the monster's effect but not destroy them)
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Post by Noelecio Rizzo on Mar 14, 2010 8:26:04 GMT -5
Only from the hand for Moon Rose.
Moonlight Meadow won't destroy monsters, but it'll allow effects included in the cards, for example disabling the effect (Divine Wrath) of a monster, but without destroying it.
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Post by Admin on Mar 14, 2010 20:00:26 GMT -5
Lunar Waltz Type: Spell, Quickplay Effect: You can only activate this when a Moon Valkyrie attacks or is attacked. Switch it's atk and the opposing monster's atk only for damage calculation. After that, it goes back to normal.
Moon Beam Type: Spell, Normal Effect: Skip your next two draw phases and you may not use cards to make you draw more cards during this period of time. Your opponent discards cards equal to the amount of Moon Valkyries on your field. If your opponent can't discard that many cards, they take 700 points of damage instead.
Lunacy Orbit Type: Spell, Continuous Effect: When a Moon Valkyrie is summoned, you may double it's atk but it is destroyed during the end phase.
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Post by Admin on Mar 14, 2010 20:14:35 GMT -5
Lunatic's Wrath Type: Trap, Normal Effect: Select one Moon Valkyrie with more atk than it's original atk. That monster can attack directly until the end phase.
Shining Moon Type: Trap, Continuous Effect: Everytime a Moon Valkyrie is special summoned, you may heal your LP by 400.
Final Phase Type: Trap, Normal Effect: If you are about to lose LP, you can activate this card. Tribute as many Moon Valkyries as you want. The damage you would've taken is redirected towards your opponent instead. You draw as many cards equal to the number of monsters tributed if the damage hits successfully.
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Post by Admin on Mar 14, 2010 22:30:30 GMT -5
Moon Valkyrie - Sisters of Lunacy Attribute: Light Level: 7 Type: Warrior Type 2: Fusion/Effect Atk: 1900 Def: 1900 Req: Moon Valkyrie - Ayla plus Moon Valkyrie - Aylin Effect: This card can attack twice during the battle phase. Effect 2: When this card is destroyed, you may draw 2 cards.
Moon Valkyrie - Twilight, the Spacial Sorceress Attribute: Light Level: 8 Type: Spellcaster Type 2: Fusion/Effect Atk: 2500 Def: 2400 Req: Any two spellcaster Moon Valkyries. Effect: You may negate any spell that effects a spellcaster on your field. Effect 2: The only spellcaster that can be attacked on your side of the field is this card.
Moon Valkyrie - Neoma, the Eclipse Knight Attribute: Light Level: 8 Type: Warrior Type 2: Fusion/Effect Atk: 2700 Def: 2000 Req: Any two warrior Moon Valkyries Effect: This is the only warrior that can be attacked on your side of the field. Effect 2: Once per turn during damage calculation you can select one level 4 or lower Warrior type on your field and this card gains atk equal to it. (Works during opponent's turn also and goes away after damage calculation)
Moon Valkyrie - Mother of the Phases Attribute: Light Level: 10 Type: Spellcaster Type 2: Fusion/Effect Atk: ? Def: ? Req: Moon Valkyrie - Selene plus any two Moon Valkyries. Effect: This card's atk and def become the number of Moon Valkyries on the field excluding this card. Effect 2: You can special summon from your hand or deck a level 4 or lower Moon Valkyrie once per turn.
Moon Valkyrie - Crescent Princess Attribute: Light Level: 8 Type: Spellcaster Type 2: Fusion/Effect Atk: 1700 Def: 2500 Req: Moon Valkyrie - Luna plus Moon Valkyrie - Diana. Effect: This card can avoid destruction once per turn. Effect 2: You can tribute this card to destroy two monsters on the field.
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Post by Noelecio Rizzo on Mar 15, 2010 5:40:19 GMT -5
No for random choice of Fusion monsters. Moon Beam - you can't draw in two draw phases, nor can you use cards to get new cards from your deck. Lunacy Orbit - too powerful (Your Lunatic Wrath and Lunacy Orbit combo is a bit too strong for an Osiris Red, character. No way she'd think of that alone). Crescent Moon, Final Phase - disapproved. Mother of the Phases - you can't summon after you Special Summoned from your deck or hand. You can't Special Summon if you've already performed a summon this turn. The rest are approved. I want to remind you who is using these cards.
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Post by Admin on Mar 15, 2010 16:15:59 GMT -5
Can I get some suggestions for modifying the fusions? (P.S. I didn't see that combo. I was hoping to use Moonlight Meadow plus Lunacy Orbit. Anyways, can Lunacy Orbit have this instead: When a Moon Valkyrie is summoned, it gains double it's atk but cannot be targeted by traps. It is destroyed during the end phase.)
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