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Post by Noelecio Rizzo on Dec 26, 2009 18:20:06 GMT -5
I draw.
I activate Spell card, Well of Loss.
First, can you counter?
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Post by Admin on Dec 26, 2009 18:30:13 GMT -5
Nope. Proceed.
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Post by Noelecio Rizzo on Dec 26, 2009 18:33:43 GMT -5
By paying life points in series' of 200, I can draw cards from my deck. I use 3,400 Life Points to draw from my deck 17 cards.
Now, I summon Kuriboh in attack position and activate Quick-Play Spell Card - Multiply. I have now 3 Kuriboh Tokens on the field. In addition, I activate Quick-Play Spell - Detonate, to destroy my Kuriboh Tokens and destroy in addition your Naturia Antjaw and two of your face-downs.
Okay, that's done, I'm left with 14 cards in my hand. I activate Spell Card - Double Summon. With this, I can summon one more time in this turn. And I also activate Quick-Play Spell, The Flute Of Summoning Kuriboh, and I special summon Winged Kuriboh from my deck to the field. I now have 3 monsters.
I summon to the field by sacrificing Winged Kuriboh, Kuriwarrior. This guy's ATK and DEF are equal to the number of spells in my graveyard times 300. This means at a total, 2,100 ATK and DEF. Don't think I'm done yet, I have 11 cards in my hand. I activate Megamorph. When this card is activated, if my Life Points are lower than yours, a monster I pick's ATK and DEF are doubled. It's just too bad that my Kuriwarrior's leading by 100 points above your life points while you're leading on my Life Points by 100...
So, to sum things up, I set one card face-down and activate the Spell card - 1 By 1. I get to destroy one of my face-downs to destroy one of yours.
So now, I end the match. Kuriwarrior, direct attack!!
H: 9. M: 2. FD: 0. LP: 4,600.
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Post by Admin on Dec 26, 2009 18:40:25 GMT -5
I lose. Good duel.
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