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Post by Kyo Takimashi on Dec 11, 2009 20:59:05 GMT -5
Ok to start this thing off with something i like to play called cost down. And now i summon SUMMON REACTOR SK!!! And now i place one card face down and end my turn SC:1 M:1 H:2 FD:1
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Post by Admin on Dec 11, 2009 21:06:02 GMT -5
I draw and play three facedowns. I end my turn by summoning to the field Fiend Roar Deity Raven in faceup attack 1300. H: 2 M: 1 FD: 3 SC: 1 LP: 3200
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Post by confused on Dec 11, 2009 21:16:22 GMT -5
I draw! I place 2 cards face-down and end my turn.
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Post by Kyo Takimashi on Dec 11, 2009 21:30:02 GMT -5
I draw and summon Trap Reactor Y FI and play one card facedown and end my turn SC:2 M:2 H:2 FD:1
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Post by Admin on Dec 11, 2009 21:41:14 GMT -5
I draw and activate the speed spell Count Up. I discard two cards and raise my Speed Counters to 6. Those two cards were Gren, Tactician of Dark World and Kahkki, Guerilla of Dark World. Gren when discarded destroys one spell or trap and I choose your facedown. Kahkki destroys one monster and I choose Trap Reactor. I end by changing Raven to defense mode 1000. H: 0 M: 1 FD: 3 SC: 6 LP: 3200
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Post by confused on Dec 11, 2009 21:43:47 GMT -5
I draw! I activate Speed Spell Acceleration Limiter! During your opponent's next 2 turns, your opponent cannot place Speed Counters during their Standby Phases. Any counters?
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Post by Admin on Dec 11, 2009 21:56:30 GMT -5
I have no counters.
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Post by Kyo Takimashi on Dec 11, 2009 22:02:03 GMT -5
Proceed with ur turn.
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Post by confused on Dec 11, 2009 22:06:58 GMT -5
(Zane can no longer gain speed counters for 2 opponent's turns.) Now I activate Speed Spell - Angel Baton! Activate only while you have 2 or more Speed Counters. Draw 2 cards. Send 1 card from your hand to the Graveyard. I draw 2 and I send to the graveyard Elemental Hero Ocean. H: 4 Now I activate Speed Spell - Over Boost! Gain 4 Speed Counters. During the End Phase, the number of your Speed Counters becomes 1. SC: 6 Any Counters?
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Post by Kyo Takimashi on Dec 11, 2009 22:08:48 GMT -5
Nope
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Post by Admin on Dec 11, 2009 22:10:07 GMT -5
Nope.
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Post by confused on Dec 11, 2009 22:20:57 GMT -5
I activate my face-down Speed Spell - Bait Doll! Only activate when you have 2 or more Speed Counters. Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck. I choose your face-down Zane.
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Post by Admin on Dec 11, 2009 22:22:26 GMT -5
I activate my facedown Skill Drain as a counter. All monsters on the field lose their effects as long as this is up.
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Post by Kyo Takimashi on Dec 11, 2009 22:23:53 GMT -5
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Post by confused on Dec 11, 2009 22:39:20 GMT -5
Since it is a spell, Ojamuscle is flipped face-down again and instead of Speed Spell - Bait Doll going to the graveyard, it is instead returned to my deck and then I shuffle my deck. *shuffles deck* Now I activate my other face-down Speed Spell - Speed Fusion! If I have 4 or more speed counters, I can do fusion! Now fuse Elemental Hero Sparkman and Elemental Hero Bladedge to create Elemental Hero Plasma Vice! 2600 Attack Now Elemental Hero Gaia attack Summon Reactor SK! (2600 vs 1400) I place 1 card face-down and end my turn. H: 0 M: 1 FD: 1 SC: 1 (cause of over boost)
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