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Post by confused on Oct 5, 2011 19:31:07 GMT -5
alright... it's not gonna help you. I activate Double Summon! So now I can normal summon once again, and I also activate Tuning! So now I can add one Synchron from my deck, as long as the top card of my deck is then sent to the graveyard. So I'll add Junk Synchron and send the top card of my deck to the graveyard.... and it's Dandylion! When he's sent to the graveyard, I get 2 fluff tokens! Now I summon Junk Synchron! So now he'll give my junk defender and the 2 fluff tokens a tune-up! Clustering fighting souls will awaken the raging wicked God! Become the path its light shines upon! Synchro Summon! Obliterate, Junk Destroyer! Now his effect activates, and because of your trap hole on my first Junk Synchron, I had to go with plan B. So now, Junk Destroyer can destroy up to 3 cards! I'll take out your 2 monsters and Cursed Butterfly! 2600 Attack Junk Destroyer, attack Seth Auron directly! 7400-2600=4500 I end my turn after that.
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Post by TigRRess on Oct 5, 2011 19:37:12 GMT -5
Cursed Warrior's effect activates. No Cursed Monster aside from this one can be destroyed as long as he's on the field.
Now, I draw! H: 4 I tribute my angel to summon Zil, the Cursed One in Defense mode (1800). I then end my turn.
H: 3 M; 3 FD: 1 LP: 8000
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Post by seth on Oct 5, 2011 19:56:23 GMT -5
i draw! I play one card face-down......i end my turn
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Post by confused on Oct 5, 2011 19:59:44 GMT -5
I draw! I switch Doppelwarrior to defense mode and place a card face-down to end my turn. I don't trust you Seth. Your never one to be trusted.
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Post by TigRRess on Oct 5, 2011 20:03:30 GMT -5
I draw. H: 4 Hmm....what to do...I shall just place a facedown...Protective measures.
H: 3 M: 3 FD: 2 LP: 8000
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Post by seth on Oct 5, 2011 20:04:31 GMT -5
alright, I draw! hmm.....this should be interesting.... i play one monster face-down in defense mode and end my turn, your go confused
H:1 M:1 FD:1 LP:4500
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Post by confused on Oct 5, 2011 20:22:40 GMT -5
I draw! I activate my face-down Call of the Haunted! This allows me to special summon Junk Synchron from my graveyard! Counters?
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Post by seth on Oct 5, 2011 20:51:05 GMT -5
no counters
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Post by confused on Oct 6, 2011 12:10:08 GMT -5
Next I summon Quillbolt Hedgehog in attack mode! 800 Attack Now Junk Synchron, give Doppelwarrior and Quillbolt Hedgehog a tune-up! Clustering roars, turn into an echoing arrow which tears through the sky! Become the path its light shines upon! Synchro Summon! Show yourself, Junk Archer! 2300 Attack Next, I activate the effect of Doppelwarrior! When he's used as a synchro material for a synchro summon, I get 2 Doppel Tokens in attack mode with 400 attack. Now, I activate the effect of Junk Archer! I get to remove from play 1 monster on my opponent's field, as long as that monster is then special summoned during the end phase in that exact same position. So Junk Archer, banish Seth's face-down monster! Counters? If not, that face-down will come back in that exact same position in the end phase, even the face-down part.
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Post by seth on Oct 6, 2011 12:36:32 GMT -5
actually, I got one! I play my trap card, scrap-iron pitfall! whenever my opponent special summons a monster, it is sent back to his hand, so Junk archer.....do something with it XP and this card just goes back face-down instead of going to the graveyard .....unless you got a counter?
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Post by confused on Oct 6, 2011 13:03:36 GMT -5
Hmmm... alright back to the extra deck. Junk Destroyer, attack Seth's face-down monster! Since Rain most likely won't chain against my attack toward you, my two doppel tokens will attack you directly. Seth's LP (unless Rain counters): 3700 I end my turn. H: 0 M: 3 FD: 0, Call of the Haunted
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Post by seth on Oct 6, 2011 17:09:30 GMT -5
well, my face-down monster was D.D. Warrior Lady, and you know it's effect, but just for tigrr, I'll gladly say it: "after battle calculation, remove from play both this monster and the monster that attacked this" or something close to that, so junk destroyer says bye
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Post by TigRRess on Oct 7, 2011 19:33:26 GMT -5
Alrighty, my turn again. I draw! H: 4 First I play Pot of Greed, I won't pause for counters since I'm unsure that anyone would even care to. So I draw two more cards. H: 5 As un needed as this monster is, I'll summon Cursed Sorcerer in attack mode, 500 attack. Nothing to do at this point, I shall end my turn...
H: 4 M: 4 FD: 2 LP: 8000
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Post by seth on Oct 8, 2011 11:07:54 GMT -5
alright, I draw! I play one card face-down to end my turn
H:1 M:0 FD:2 LP:3700
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Post by confused on Oct 8, 2011 11:09:58 GMT -5
I draw! I switch my doppelwarriors to defense mode and end my turn. H: 1 M: 2 FD: 0, Call of the Haunted
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