Yuuta Katsurou
An actual Member!
D-Wheel & Duel Disk Engineer
Posts: 54
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Post by Yuuta Katsurou on Dec 2, 2010 20:45:38 GMT -5
Awaiting a challenger!
DECK: Starter Deck - Duelist Toolbox.
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Post by Jason Yuki on Dec 3, 2010 2:35:33 GMT -5
Ill duel you whit my Evil deck!I set two cards facedown and end my turn...
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Yuuta Katsurou
An actual Member!
D-Wheel & Duel Disk Engineer
Posts: 54
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Post by Yuuta Katsurou on Dec 3, 2010 12:16:49 GMT -5
I draw my opening hand and begin my turn!
DRAW! I now have six cards in my hand
STANDBY! Any Activations?
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Post by Jason Yuki on Dec 3, 2010 12:19:26 GMT -5
(No)
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Yuuta Katsurou
An actual Member!
D-Wheel & Duel Disk Engineer
Posts: 54
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Post by Yuuta Katsurou on Dec 3, 2010 12:36:43 GMT -5
Then I'll enter my Main Phase 1!I set a monster in face-down defense mode and end my turn! Now my hand has only five cards.
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Post by Jason Yuki on Dec 4, 2010 3:33:52 GMT -5
I activate Dark Fusion so i fuse Malicious Edge whit my Summoned Skull to Special Summon Malicious Fiend 3500 Attack mode and his attack is 3500 and his effect all your monster are during YOUR battle phase changedto attack and must attack this card...Any Counters?Now i normal summon...Infernal Gainer 1600 attakck pint...i activate his effect by removimghim from the fieldI get to attack twice whit one of my fiends so Malicious Fiend can attack twice...Also he comes back in yuor standby PHASE!Now Malicious Fiend ttack and attack him directly!-500 left(Counters?)
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Yuuta Katsurou
An actual Member!
D-Wheel & Duel Disk Engineer
Posts: 54
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Post by Yuuta Katsurou on Dec 4, 2010 13:58:02 GMT -5
You attack my face-down monster card, Quillbolt Hedgehog.
3500 ATK vs 800 DEF[/b][/color]
Quillbolt Hedgehog is destroyed and sent to the Graveyard.
Now you attack me directly
8000 LP - 3500 ATK = 4500 LP
Now you have no monsters left to attack with so your Battle Phase is over. Will you do anything in your Main Phase 2 or will you enter your End Phase?
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Post by Jason Yuki on Dec 5, 2010 2:49:04 GMT -5
(No)
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Yuuta Katsurou
An actual Member!
D-Wheel & Duel Disk Engineer
Posts: 54
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Post by Yuuta Katsurou on Dec 5, 2010 9:53:39 GMT -5
Draw!Now I have six cards in my hand Standby!Now you must be expecting Evil Hero Infernal Gainer to come back but then you should take a closer look at the card. Main Phase 1!I set one card in the Spell/Trap zone and then I set a monster in face-down defense mode. I have four cards left in my hand. End Phase!Its your turn. CURRENT FIELD
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Post by Jason Yuki on Dec 5, 2010 11:49:26 GMT -5
I activate Skuscraper 2-Hero city i now activate Dark Fusion!I fuse Clayman whit Burstinatrix to Evil |Hero Infernal Sniper 2500 Defense points now i summon Captain Gold 2100 Attack points now Captain Gold Attack!Now Malicous Fiend attack you have 1000 LP left....And your standby phase you get a little suprise...
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Yuuta Katsurou
An actual Member!
D-Wheel & Duel Disk Engineer
Posts: 54
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Post by Yuuta Katsurou on Dec 5, 2010 13:54:36 GMT -5
(Are any of those things you activated Face-downs?)
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Post by Jason Yuki on Dec 6, 2010 9:36:02 GMT -5
(no)
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Yuuta Katsurou
An actual Member!
D-Wheel & Duel Disk Engineer
Posts: 54
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Post by Yuuta Katsurou on Dec 6, 2010 11:14:18 GMT -5
Okay here's the problem.
JASON YUKI'S HAND THROUGHOUT THE DUEL: 6 Cards left (Jason's Hand at his first post) (After draw of course) 4 Cards left (Jason sets two cards face-down) 5 Cards left (DRAW) 1 Card left (Dark Fusion: Summoned Skull with Malicious Edge. Then Jason summoned Infernal Gainer) 2 Cards left (DRAW) (LATEST POST) 1 Card left (Activated Skyscraper 2-Hero City) 0 Cards left (Activated Dark Fusion) -2 Cards (Fused Clayman with Burstinatrix) -3 Cards (Summoned Captain Gold)
So please explain to me why you're three cards overdrawn.
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Post by Jason Yuki on Dec 6, 2010 11:58:38 GMT -5
(I forgot about that...Well this is painly...Well i will trow away the two facedowns wich where Mirror Gate and Hero CounterAttack also Skyscraper2-Hero city is removed from play too so these cards are removed from play.Can we continue the duel? FD:3 Infernal Sniper Captain Gold Malicous Fiend ST:0 H:0
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Yuuta Katsurou
An actual Member!
D-Wheel & Duel Disk Engineer
Posts: 54
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Post by Yuuta Katsurou on Dec 6, 2010 13:29:02 GMT -5
(My browser crashed twice while writing this so I'm going to do it without images or other cool things.)
I do have one more question, are you using the Cielo Method? If the answer is no then don't do your turn just yet and let me explain it to you. Because you must use the Cielo Method in this Duel.
Elemental Hero Captain Gold's effect activates and he is sent to the Graveyard.
You attack my face-down with your Malicious Fiend, which I flip and reveal to be Blazing Inpachi.
3500 Atk V.S. 0 Def Blazing Inpachi is destroyed
Infernal Gainer's effect activates allowing you to attack again with your Malicious Fiend.
4500 LP - 3500 Atk = 1000 LP
Now your turn ends.
Draw! I now have five cards in my hand.
Standby Phase! Infernal Gainer's effect activates and he is Special Summoned in Face-Up Attack Position to the field .
Main Phase 1!
First I play Hammer Shot from my Hand! (Four Cards left) Your Malicious Fiend is destroyed.
Now I Normal Summon Junk Synchron! (Three Cards left in Hand) Then I activate Junk Synchron's effect and Special Summon my Quillbolt Hedgehog in Face-Up Defense Position from my Graveyard.
Now I have a Level 3 Tuner Monster and a Level 2 Non-Tuner Monster on my Field so I can Synchro Summon a Level 5 Synchro Monster from my Extra Deck.
I release Junk Synchron and Quillbolt Hedgehog to Synchro Summon X-Saber Wayne! I do not activate X-Saber Wayne's Monster Effect.
Finally I activate a Spell Card from my Hand, The Warrior Returning Alive! I take my Junk Synchron from my Graveyard and add it to my Hand. (3 Cards in Hand)
Battle Phase!
My X-Saber Wayne attacks and destroys your Infernal Gainer! You take 500 damage.
End Phase...
Now it is your turn.
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